Your honest opinion about your expectations

  • Thread starter LeStique
  • 320 comments
  • 20,778 views

What are you expecting from GT6?

  • PD will not have learned from GT5's flaws and will deliver a product not near the industry's standar

    Votes: 79 33.8%
  • They will have learned and deliver GT6 up to todays standard

    Votes: 42 17.9%
  • They will have learned and have listened to user wishes

    Votes: 25 10.7%
  • They will have learned but they will screw up something else (comment)

    Votes: 60 25.6%
  • No matter what: Sony will rush them into releasing GT6 unfinished

    Votes: 28 12.0%

  • Total voters
    234
30
LeStique
I just started playing GT5 after a year of not playing it and stopped again after two days.

I love GT and I always have, but GT5 has just so many flaws, that I cannot continue to enjoy it. (Thinking back I may only did because it was new and I was hyped.)

So coming back to GT, after not playing it for many months made me a little skeptical about GT6 and PD. I fear they have not learned from GT5 and games like Forza, Project Cars and so on and still don't know what todays standard is.

So what do you think? Will GT6' game design be up-to-date and will they finally deliver a complete and contemporary product? And will they listen to the most important user wishes like improved damage, sounds, AI, more european cars, no standard cars... ?

I really want to find out if I'm thinking too skeptically or realistically.
 
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"They will have learned but they will screw up something else"

Pretty much this. There's no doubt that PD listened to users, the updates prove that, and I'm sure GT6 will be a much improved product for it.

But something else will likely be screwed up, which IMO will be car customisation. I can absolutely envisage this mythical livery editor being totally ridiculous in its implementation. The fact they never changed the paint system also has alarm bells ringing about customisation in GT6.
 
I can go pretty deep in this subject but I'll be brief.

I expect PD to be in the present and put features in GT6 that are common in today's racing games like a livery editor and whatnot. GT5 has also failed in places previous GT games did well in, so I expect GT6 to be the opposite of GT5 in that regard. PD has heard the criticism with GT5, so they have absolutely no excuse this time if GT6 isn't a much better game.
 
"They will have learned but they will screw up something else"

This. I feel that with whatever step they take forward, they always manage to take another one back. As deep_sky said, customization is a key worry, along with the engine sounds (if there's any changes).
 
I want GT6 to be the best racing game on consoles, whether for the PS3 (personal preference) or PS4.

But I'm not confident on that one. Tried F1 2012 the other day on the 360 and it's beyond awesome; I can't believe how much it improved to the point I'm finally updating my PC just for that title. Then there's Horizon, which I haven't played the full version yet but reviews (including insidesimracing) say it's by far the best free roam game ever made, and most probably that content will be in the next forza.
Then there's Project Cars, but I don't see it meeting fans expectations on the 360, wiiu and ps3 and comparing the pc version is a different beast altogether.

So in short, I think GT6 will be called Forza5 for the xbox720 but I hope I'm wrong.
 
Keep dreaming.

I do... :(


I think they have learned from GT5 and listen to user's feedback, but have limited ability to improve everything wrong from GT5 (I think asking them to render 800+ cars from Standard to Premium for example is ridiculous considering the time they're given by Sony and the game's fans - like 2-3 years from now as I doubt anyone would be okay with waiting any longer) plus add all the new stuff fans want. To be honest, if I knew what GT5 is I probably wouldn't have bought a PS3 as I got it mainly for this game. If GT6 comes for PS3, fine, I'll buy it. If GT6 comes for PS4 I'll keep skeptical and wait until user's feedback raises about the positives and negatives of it.

I wish it will be a milestone in the racing genre, doing almost everything better than any other console or even most PC sims, but to be honest, I don't believe this will happen.
 
They're always going to trail behind Forza on the car model stakes if they continue to refuse to outsource their work. As you point out no video game team alone is going to be able to crank out several hundred cars a year along with everything else they're do. No, they need to outsource and T10 have done a great job of this, slowly building up a huge library of high quality car models whilst also building on the overall game package. They started a long way behind PD in sheer numbers but soon PD won't even have that to sit on and use as a marketing ploy, in a few years T10 games are going to have more cars overall than GT all in better or equal quality unless PD wake up and realise they need to outsource to keep up.
 
They will not learn, they still make fake cars, sound will be bad, loading times will not be fast, its a shame for a franchise I used to love a lot...
 
They're always going to trail behind Forza on the car model stakes if they continue to refuse to outsource their work. As you point out no video game team alone is going to be able to crank out several hundred cars a year along with everything else they're do. No, they need to outsource and T10 have done a great job of this, slowly building up a huge library of high quality car models whilst also building on the overall game package. They started a long way behind PD in sheer numbers but soon PD won't even have that to sit on and use as a marketing ploy, in a few years T10 games are going to have more cars overall than GT all in better or equal quality unless PD wake up and realise they need to outsource to keep up.

This is true.

Kaz and Sony need to swallow a little of their pride.
PD are good at what they do, it's just they don't have the resources to do it to our (and assumably their) expectations.

I honestly expect something that has some changes to the package, but not the core gameplay. Somewhat like how GT4 changed compared to GT3 with the presentation and game setup, but not the core gameplay.
I'd imagine like previous odd-numbered GTs, this has been an experiment with new tech, and like 2 and 4, they will implement a lot more into 6.
 
Every time I see another DLC loaded with GT-R's it reminds me that they haven't changed a bit - if you're not Japanese, you don't even exist as far as Polyphony Digital is concerned. And the rest of the racing sim industry isn't Japanese, so they have no concept of competing with it.

I fully expect GT6 to be GT5 with a disappointingly small amount of added content. In fact I'd be astonished if it wasn't exactly that. Oh they'll talk about the magnificent tweaks they've made, the revolutionary this-and-that, the spectacular everything...then you'll get it and be like "WTF?" Same as last time.
 
I would be very surprised if there was any evolution in the core of A-Spec. As I've pointed out before it hasn't changed substantially since GT1, they even managed to make it worse in GT5 with a very Japanese, RPG like level system.

I mean don't get me wrong, I REALLY want them to completely overhaul it but after 5 games without doing so you lose hope.
 
MustangManiac
My honest opinion is that no matter what PD does people will still piss & moan about it :crazy:

People are always going to complain about everything. However, PD can significantly lower the amount of complaining if they actually get things right in GT6.
 
My honest opinion is that no matter what PD does people will still piss & moan about it :crazy:

You have to admit that gt3 and gt4 were 10/10 material while gt5 was 7/10.

There will always be complains about ...everything, but if the game is better there are less things to moan about.
 
All I'm going to say is just like some other Japanese developers PD needs to stop living in the past.

Before we go into features GT6 needs like Livery Editor.

Basic stuff needs to be fixed
1. Longer A-spec
2. More cars from different countries
3. A.I
4. More Tracks

Fix these things and it's at least a start for them to get back on track. Nothing against anyone that wants more customization, but I will say no matter the level of customization if the basics aren't fixed. Then there is no point.
 
You have to admit that gt3 and gt4 were 10/10 material while gt5 was 7/10.

There will always be complains about ...everything, but if the game is better there are less things to moan about.

GT3, 10/10 material? Hardly. It looked nice and the short loading times helped keep the pace pretty quick but the game itself was almost bare-bones compared to GT2 or even GT1.

And while I wouldn't call GT4 10/10 material either, It's still my favorite edition of GT, right under GT2.

The problem they just can't seem to fix is the overwhelming focus on Japanese cars. GT2 had the best variety in the entire series, IMO. If they used GT2 as a base and built up from there using foreign cars, their variety would be the best.
 
Ok I'll admit. Reading it now I should have included something more positive.
Sorry. Can I change this now? Guess not. Again, sorry.
 
GT3, 10/10 material? Hardly. It looked nice and the short loading times helped keep the pace pretty quick but the game itself was almost bare-bones compared to GT2 or even GT1.

What I loved most about GT3 though is that it had a very long career mode, despite only having 150 cars. It's sad really when compared to GT5's 1000 cars but woefully shallow A-spec.
 
GT3, 10/10 material? Hardly. It looked nice and the short loading times helped keep the pace pretty quick but the game itself was almost bare-bones compared to GT2 or even GT1.
And yet it used what it had to the fullest extent and was pretty impressive in regards to diversity, which is probably why most of the time people did think it was 10/10 material.


Meanwhile, GT5 has far more content, but the majority of it is wasted anyway.
 
Honestly, I have a VERY long list of what I'd like to see, but don't really know much about what to realistically expect.

I do expect a variety of novel, unexpected features that Kaz (and probably Kaz alone) at one time thought/will think would be really cool, but actually (in most players' minds) turn out to be unrealistic and irrelevant to the world of motor racing and wider car culture.

I certainly do not expect them to revise the list of cars, and include a range which better reflects real-world motoring and competition.
 
I think they have learned from GT5 and listen to user's feedback, but have limited ability to improve everything wrong from GT5 (I think asking them to render 800+ cars from Standard to Premium for example is ridiculous considering the time they're given by Sony and the game's fans

The trick is, though, that they don't need to model 800+ cars from Standard to Premium - if you erase the myriad near-identicals (MX-5's), and realize that a lot of remaining Standards can be built off existing Premium models (400R off the R33, etc), they could conceivably have the majority of GT5's car list converted to Premium already. Maybe not in the sheer, 1000+ car count, but they'd have 98% of the range of diversity currently on offer, with much trimmer total count.

FM4's total car count is hovering in the mid-600's, and with the new models popping into Horizon, it's likely T10 will have a stable of nearly 700 cars for FM5. Some of them are lacking in quality (the first-gen NSX-R, the 22B), but those made for the DLC of FM3, and the new-for-FM4 cars, have car models that are just as good as PD's (this thread has a lot of good examples). Most people I know who enjoy racing games tend to prefer FM4's sort of variety over GT5's repetitive, Japan-heavy line-up; though even I'll admit that JDM focus makes for some cars I genuinely enjoy, that I can't find elsewhere. But overall, I miss more of FM4's cars when playing GT5 than vice-versa.

Anywho, my expectations? I have almost none - the exact same amount of info we have for GT6. GT5 was/is a good game, but the amount of hype and level of unfinished-ness means I'm wary of the next game, and will be watching it with a close eye. It's likely I won't pre-order it like GT5, and I've even said before it'll be the first GT I don't buy on release day since GT2, but that could change if pre-release reviews (from people whose opinions I value) are good. I want far more interactivity with my online friends - not half-assed leaderboards on month time trials. My laundry list of personal desired features actually follow a lot of FM4's... but with added tweaks that I'd feel could improve those aspects of that game.

If it's on PS4, within a year of that system's release, it's much more unlikely I'll get it.
 
And yet it used what it had to the fullest extent and was pretty impressive in regards to diversity, which is probably why most of the time people did think it was 10/10 material.


Meanwhile, GT5 has far more content, but the majority of it is wasted anyway.

You pretty much nailed that and also thing about GT3 it came out close to Ps2 release which was only a year later correct?

Unlike GT5 I mentioned this in another thread PD got the jump on everywhere during the PS2 era. They didn't get that this time around if GT5 came out in 2007 and it looked similar to what it is now I might not be complaining as much now.

But Because I've played MC:LA, NFS Hot Pursuit, Grid, and others many of their features feel dated, and what not. I do realize these some of these games aren't sim racers, but at their core their racers.
 
"PD will not have learned from GT5's flaws and will deliver a product not near the industry's standard"

I voted for this. What else can I really say? I'm just very skeptical. As much as I would like a redefined GT experience, I don't think PD will be able to deliver it.
 
To answer the question, we would have to look at the history first. Starting in GT4, two major issues players complained about were the AI and the engine sounds (there are more, but I'll use these as examples). The next GT game released afterwards was GT5P, and the AI and sounds have no really improved since GT4. GT5, although there have been sound and AI improvements, there's still a long way to go for PD. Given this, I think PD will address the issues, but not completely fix them.
 
And yet it used what it had to the fullest extent and was pretty impressive in regards to diversity, which is probably why most of the time people did think it was 10/10 material.


Meanwhile, GT5 has far more content, but the majority of it is wasted anyway.

The problem is that 10/10 (aside from numerical "scores" being ridiculous; as though how "good" a game is can actually, objectively be "measured"...) implies that there is no room for improvement. Given that GT3 was in many ways inferior to GT2, I'd suggest that's not the case. I think a lot of the admiration for GT3 comes with little-to-no experience with the GTs prior.
At first, I thought GT3 was the best thing ever, but it didn't take long for the shortcomings to show through (I still loved it). I could say the same about my experience with GT5, but obviously the difference in potential makes it possibly more of a disappointment in some ways.


Anyway, I'm certain GT6 will improve on a lot of things, and PD will get a lot right, but at the same time it will introduce new angles, new features and so on. It's unlikely these will be perfect or even to any given individual's "tastes", and sure some of it just won't work. Which, if we're to be unkind, means they're likely to "screw" parts of it "up", but in reality that's just the nature of large software projects.
I fully expect GT to "evolve" away from my desires and expectations of it eventually, it's just too big now - however, I do hope it won't happen as soon as GT6. In my mind there are no alternatives, yet, as most comparable games are already further from my desires and expectations.


As for outsourcing modeling, that's not the only solution. In simple terms, they just need more hands. Since GT5 launched, PD have set up a second office and have slowly been filling it with new staff, mostly modelers (it's also close to an academic establishment that specialises in such things). It's like out-sourcing, just without any of the drawbacks of out-sourcing.
 
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