@Northstar -- The real offender there is neither the developers nor the consumers, but the publishers. They're the ones who hype gamers up on graphics, squeeze developers for time, and decided to push DLC in lieu of raising the price of games.
@Luminis -- When someone says "modern gaming", they could just be referring to the archetype of a high-profile AAA game in the 2010s, rather than the totality of gaming today. There are still games that aren't gritty dudebro war/crime simulators, but they aren't the face of gaming. And anything light-hearted or cartoony is marginalized under the pretense that those aren't "real" games for "adults" to play, like how the industry and media have been trying to sweep Nintendo under the rug for the past two years.
There are certainly options around, but that doesn't mean things haven't changed.
@Luminis -- When someone says "modern gaming", they could just be referring to the archetype of a high-profile AAA game in the 2010s, rather than the totality of gaming today. There are still games that aren't gritty dudebro war/crime simulators, but they aren't the face of gaming. And anything light-hearted or cartoony is marginalized under the pretense that those aren't "real" games for "adults" to play, like how the industry and media have been trying to sweep Nintendo under the rug for the past two years.
There are certainly options around, but that doesn't mean things haven't changed.