Why not? Hire more car modelers, make more cars. How is that not how it works?
"But you have to realize it's not as simple as "hire more people, make more cars.""
It amuses me that people sometimes have unbelievable expectations, they forgot we are humans, not perfect, and we live on a world with limited resources.
lol @ hire more people ! its simple !
lol, if we accept this reasoning, than GT5 must have not only 1000 premium cars, but 10,000 premium cars, or why not 50,000 ? or even modelling every car on earth since the invention of cars ! just hire more people !
there is a clear irony here, and something smells wrong with this statement :
1/ YES it is a question of costs, of available resources to polyphony digital, YES lets face it, Polyphony digital doesent have illimited resources as some people like to think so. the game already costs 60-80 million$ putting it as the most expansive video game ever created with 6 years of development time ! No game before GT5 ever took all those resources. so hiring more people will simply be problematic to polyphony from a financial point of view. they already got 140 staff paid monthly for 6 years and they didnt get yet a penny of benefice from GT5 sales, the game will ship 3d november 2010 (yes with GT5 rologue they gained a lot of money, but that allowed tem to work another 3 years on the game or else they cannot survive 6 years of development time, paying monthly 140 staff mwithout a copy of a game sold to market!)
2/ Some people have simply no idea of how it is difficult to hire new staff in a company, especially a software company, even more a video game development company, even more finding talented modellers staff for a video game development company developing a racing video game. Polyphony is in japan, and we have to believe it or not but not every japanese searching a job in japan is a talented car modeller, yes believe it or not !
3/ outsourcing modelling of cars. Already (I think seismica thanks) have answered this question : strict quality control and efficiency issues! YES polyphony could outsource car modelling, but than it is difficult for them to be sure that all cars are equally well modelled (different quality cars or even circuits is a problem in forza3). They could verify that each modeller used 500,000 polygons for each car, but they cant control if those external modellers are using those polygons efficiently. Albeit they could control their internal staff.
Add to this the problem of efficiency : imagine polyphony outsourced the modelling of 200 cars and they were doing another 200 cars at home. Now imagine they didnt order external modellers to model accurately the car's engines and bottom of cars, because they didnt think they are gonna need them later on to achieve a realistic damage system or that they didnt know that they are gonna allaw cars to flip upside down. But than after a couple years of development time, polyphony decided they are gonna need modelling of car engines + bottom of cars which actually happened, because I dont think GT5 prologue cars had engines and their bottoms modelled). What they are gonna do now ?!! return the models to the external company so they redo them ?!! this would cost them more money and more wasted time to negociate this shift with the external company. But the fact that they have only internal odellers, it was easy for them to improve the models of the cars without wasting too much time.
4/ I really wanna see any other video game company which achieved modelling 200 cars, with 500,000 polygons each. NO COMPANY EVER did that ! it is a first in our industry, we must really be happy about it.
5/ Also people must realize that to develop GT5,polyphony must not only medel cars, believe it or not but there are other resource eating activities, they have to model also tracks, human models, items...they must also include sound, work the physics engine, AI, gameplay, menus, create demos, trailers,...and put everything together...modelling cars is only a portion of their budget.
In short, we live in a world of limited resources, polyphony digital achieved in 6 years of development time with an 80 million $ budget : 200 future proof most detailed video game cars ever created ! with the most detailed 70 tracks ever created ! and one of the best gameplay physics ever created !...all of this is no other company ever achieved before. And yet people are blaming polyphony for not modelling 1000 premium cars ?!!!! this is craziness...