Recently or ever? I don't think recently during this last debate with Griffin... but I say a lot and maybe don't recall that particular wording... quote me?
Actually there were two seperaet but similar points being made at once that could be confusing. One was based around the fact that games are expected to increase in quality as times goes on (especially comparably within a genre) and another that the comparison between GT5 and Midnight Club was not an apples to oranges ones but still one GT5 should have won more hands down.
This post is where that came from:
https://www.gtplanet.net/forum/showthread.php?p=4002820#post4002820
Baically the first issue:
PGR4 is a pretty close match in terms of genre for GT5. Its' not a sim racer per se, but it is a non open world track racer that isn't striclty a smash em up arcade type racer. So that said I was mentioning how impressive it is that years ago (during which many generations of software in that genre have come up, each outdoing the last) PGR4 looked as good as it did which of course implies the opposite argument that the bar should be higher now for similar genre games considering the time gap.
That's where the generations thing came from.
Then there is the comparison to midnight club racing made.
https://www.gtplanet.net/forum/showthread.php?p=4002418#post4002418
I pointed out that while midnight club is indeed a car racing game, it is not a genre match really as it's an open world car racing game. In order to pull off an open world racer, assets generally have to be a quality that can be produced in great quantities.
That said, the comparison between GT5 and Midnight Club was kind of analogous to comparing Tekken 6 and GTA4. While both games are similar generation software (ie they both released close enough in a systems life cycle that it's not expected on would be much better simply because of when it came out) they are not really a genre match... they share a lot of similaririties and indeed both have people that can walk around and fight, but considering the genre mismatch and Tekkens limited scope, it's expected (and realized) that Tekkens assets outshine GTAs in every possible way. And they do.
That said, the comparison to Midnight Clubs cars - while showing that MCR does not have as accurately modeled cars - shows that at least midnight clubs cars all have actual body panels, interiors and don't have ugly vertex bumps but are rather smooth. The same cannot be said for 80% of GT5s cars.
So basically a picture from midnight club was brought up to show that another current gen game had less accurate models (and support GT5's standards as being more acceptable) and I pointed out that if you look at it broadly and fairly in context, it actually says something quite negative about GT5's standard models.
Unfortunately some people are eager to defend GT5 want to argue pedantics or word useage rather than the points made and confuse the issue a lot.