Have a close look at the Zonda rear view mirror in the cockpit, preferably with a car behind you. It is inverted (or rather, the rear image is not inverted when it should be).
Myself, NewSoul, Derek and Frawe we doing some Zonda races. At Spa, myself and NewSoul were having a great race. I took the lead from NewSoul going into Les Combes. Coming out of there onto the little downhill straight, I was on the left beside the grass. I saw, in the mirror, NewSoul trying to pass me on the left on the grass. I though "oh damn. I'm squeezing him on the grass. Better give some room". So I swerved a bit to the right. *BANG*. He was on the right. So taking a close look at curbs and things in the mirror, the problem was pretty clear then.
For carrying out so called "white box" testing on this game, I'm sure you would break things down into many categories, one of which could be something like 'Cockpit Functionality'. So you would go through all 44 or so cars checking all of the specified function and features for that specific car. Naturally then, one of these would be for the rear view mirror. Some people may think it's a difficult thing to spot. However, because of the way the mirror is implemented (a dumbed down projection of the actual rear view or something), requiring it to be inverted, it would immediately imply a particular thing that must be tested on all of the cars.
It's quite clear they didn't do any complete testing on this game at all. It's the same problem with circuits' shortcuts and things. All of these issues are being discovered after the release, and by customers (for free). Some may point to lack of resources etc. But it is many times more expensive to fix these things after a release, compared with beforehand.
A lot of people are kicking up a fuss about System 3, lumping blame on them for various things. But perhaps they were unhappy with Eutechnyx rubbish product, and decided quite early to not fully commit.
Myself, NewSoul, Derek and Frawe we doing some Zonda races. At Spa, myself and NewSoul were having a great race. I took the lead from NewSoul going into Les Combes. Coming out of there onto the little downhill straight, I was on the left beside the grass. I saw, in the mirror, NewSoul trying to pass me on the left on the grass. I though "oh damn. I'm squeezing him on the grass. Better give some room". So I swerved a bit to the right. *BANG*. He was on the right. So taking a close look at curbs and things in the mirror, the problem was pretty clear then.
For carrying out so called "white box" testing on this game, I'm sure you would break things down into many categories, one of which could be something like 'Cockpit Functionality'. So you would go through all 44 or so cars checking all of the specified function and features for that specific car. Naturally then, one of these would be for the rear view mirror. Some people may think it's a difficult thing to spot. However, because of the way the mirror is implemented (a dumbed down projection of the actual rear view or something), requiring it to be inverted, it would immediately imply a particular thing that must be tested on all of the cars.
It's quite clear they didn't do any complete testing on this game at all. It's the same problem with circuits' shortcuts and things. All of these issues are being discovered after the release, and by customers (for free). Some may point to lack of resources etc. But it is many times more expensive to fix these things after a release, compared with beforehand.
A lot of people are kicking up a fuss about System 3, lumping blame on them for various things. But perhaps they were unhappy with Eutechnyx rubbish product, and decided quite early to not fully commit.
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