Battlefield 3

  • Thread starter The Bman
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Even if it's in alpha form, wasn't the front line trailer from battlefield also in that form. Anyways, from what I can see now I think that it's going to look slightly better than MW2, but that's it. If they're gonna sell alot of games this year, it just shows they have alot of fans, because IMO this will not be an AAA game like BF3.
 
I'm not sure if you guys saw the Gameplay from the Jimmy Fallon show tonight where the show PS3 footage, it was pretty bad visually, to be honest.
 
I'm not sure if you guys saw the Gameplay from the Jimmy Fallon show tonight where the show PS3 footage, it was pretty bad visually, to be honest.

PS3 version,I think it looks worst due to the lack of AA in PS3 and lack of RAM,aside,yeah it look pretty average on PS3,I haven't seen 360 version,might look a bit better but not as good as PC version,that's why I'm planning my rig correctly.

I just resorted to wait until the thing comes out and then build the rig,there could many incompatibilities and system issues that might occur on certain systems/components,it has already happen to me on BF2(even with an HD graphics card there are many glitches and system issues that can only be fix by patching,like the lack of dual core support that was fixed until some update came out and stuff like that).

Also the Jimmy Fallon gameplay:



(there was an HD version of that Vid but the uploader simply delete it for no apparent reason)
 
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That video was horrible. Can't properly judge the graphic quality with such a low quality video clip. I'll be able to judge when Fallon comes on my HDTV set. He's on right now but haven't come to the game, yet.
 
I wish that they were optimized for PS3 though because I think it could be better. 360 version will probably ship with like 4 discs
 
OK, just watched the footage and it looked better than MW3 to me. It was on the PS3 but I think the PC version is going to be tops by a far margin. So, I'll get that version.
 
OK, just watched the footage and it looked better than MW3 to me. It was on the PS3 but I think the PC version is going to be tops by a far margin. So, I'll get that version.

I agree, I guess the detail will be less for the PS3 but it's my only option as I don't have a gaming PC. But I don't get why there is so few contrast in the image in the COD games. It's like the piss filter of codemasters.
 
Hopefully they will start releasing the "Closed" Beta keys for BF3 and some of us will have the opportunity to get a hold of one and see first hand what the game play will be like on the PS3.
 
^what were the conditions again for the closed beta (MOH?)

Can't wait for this game.

haven't been able to stop playing BC2 since it came out. This will be worse.
 
^what were the conditions again for the closed beta (MOH?)

Can't wait for this game.

haven't been able to stop playing BC2 since it came out. This will be worse.

I believe that was for the open beta? The closed Beta happens before they open the server to everybody else. I got a key for BC2 during the closed Beta and one for MOH and didn't pre-order either! Arica Harbor was the Map of choice (Rush) for the Beta on BC2 at the time.
 
HD version of the video:



Also,I one of the ones who gets to play the beta (I bought MoH last year,it was really good online experience,personally,better than COD or BF bad company experience),I see the mutiplayer model equal to the one present in MoH,it is really good,if you are interested in see how BF3 infantry gameplay would be like play MoH mutiplayer (although it only applies to infantry,but it sorts of follow the same model,well,from what I can see in multiplayer gameplay videos thought).
 
^As you probably know the Mp of MoH was made by Dice the same people from BF.
So similarities are a given.
 
Also,I one of the ones who gets to play the beta (I bought MoH last year,it was really good online experience,personally,better than COD or BF bad company experience),I see the mutiplayer model equal to the one present in MoH,it is really good,if you are interested in see how BF3 infantry gameplay would be like play MoH mutiplayer (although it only applies to infantry,but it sorts of follow the same model,well,from what I can see in multiplayer gameplay videos thought).

Wait, you're already playing the Beta? I bought MoH last year too, so should get access.
 
Interesting article about battlefield 3 multiplayer:

Article

BF3_5F00_Operation_5F00_Metro_5F00_E3_5F00_Briefing.jpg

And briefing of metro mission,its bigger than what I initially imagine(specially for an infantry map).
 
Battlefield Blog
Here at DICE, we’re very proud of the team play functionality that we have become known and loved for in the Battlefield series, and we’re continuing to embrace that approach for Battlefield 3, but not without a few upgrades for the new game. In Battlefield 3, we’re making sure each of the four playable classes (Assault, Engineer, Support and Recon) are each completely capable of holding their own in combat. While they each have different specialties, each class is a force to be reckoned with on the battlefield.

If you’re that kind of lone wolf player who simply wants to jump in and cook some fools, that’s perfectly fine – we’re making sure each class in Battlefield 3 packs a mean punch on their own, giving you another chance to play it your way. However, we’re also hard at work fine-tuning each class and their unique team play capabilities, so squads in Battlefield 3 will be able to function tightly, giving even more reasons to team play than ever before.

As mentioned, the four classes available in Battlefield 3 are Assault, Engineer, Support and Recon. All classes include familiar elements, but this time around, we’re tweaking things a bit, bringing something new to our online multiplayer. Our Assault class is still the frontline run and gun class, and considering the havoc and fallen team members someone will see while on the frontlines, the Assault soldier now has medic abilities. That’s right, all the abilities such as medkits and defibrillators typically found on the Medic class are now incorporated into Assault. It makes sense that the class on the frontline will be able to revive fallen team mates, right? Right! Remember, you can play it your way, so if you want to customize your Assault soldier more towards medic abilities or towards serious gunplay, it’s totally up to you.

Engineers are returning in Battlefield 3, bringing back the class in charge of making repairs to the various vehicles on the battlefield. On the other hand, the Engineer is very adept at taking down vehicles as well – this class includes RPGs that can take down armored targets that can’t be destroyed by bullets alone, or even building facades that enemy combatants may be using to take cover. Add the fact that an Engineer’s arsenal includes Carbine weapons, you get an extremely versatile multiplayer class that can truly move like a butterfly and sting like a bee.

The Support class makes its return in Battlefield 3, incorporating the ability to use light machine guns and can lay down heavy fire, allowing him to become a serious mobile weapons platform. “Support has always been about heavy infantry firepower from his LMG,” says Alan Kertz, Senior Multiplayer Designer at DICE. “It’s a role that we’ve wanted to feel different than Assault’s running and gunning.”

This brings us to two new features in Battlefield 3: Bipods and Suppressive Fire. Bipods have a very practical use, especially for LMGs, as they provide a substantial increase in stability while laying down a base of fire. Bipods can be deployed anywhere by zooming in with your LMG when prone, or when standing/kneeling in front of suitable supports, such as a window sill. The stability created by deploying a Bipod gives players a massive boost in accuracy and recoil reduction. You’ll be able to unload an entire clip of 200 bullets from your LMG with great accuracy without even letting go of the trigger, all thanks to the Bipod.

Suppressive Fire is a new in-game mechanic that changes how you can play the game. When you lay down fire in close vicinity to an enemy, the incoming barrage will show up as a graphical blur effect on his screen to stress him and let him know it’s not safe to pop out from behind cover. Just as importantly, this mechanic also affects his character’s in-game firing accuracy, making him less of a threat by using real world tactics. Better yet? You get team play experience points for doing so!

“Supported shooting with Bipods and Suppressive Fire finally allows us to achieve an obvious difference between Assault and Support, since the heavy LMGs are not terribly mobile,” explains Kertz. “When deployed with a Bipod, they become an incredibly powerful force. Suppressive Fire forces the enemy to keep their head down and lets the Support gunner pin his enemies in place so teammates can flank.”

Love him or hate him, Recon is the long range sniper class for Battlefield 3 who excels at gathering intel while on the battlefield. His sniper scope gives this class a distinct view of the battlefield, making Recon particularly suited for spotting enemies as seen in Battlefield: Bad Company 2, ensuring your entire team can see the locations of spotted members of the opposing team. “Recon traditionally has been seen as just a sniper,” Kertz said. “We wanted to change that perception, so we’ve built several completely new teamplay oriented gadgets specifically for the Recon class so he can be a team player, even if he’s sitting on the top of Wookie Mountain.” We’ll talk more about these toys and how they work in a blog post a bit further down the road.

Some interesting stuff about the new classes. I'm kinda worried all the matches will be filled with support class players shooting anything that moves... :nervous:
 
ryanb98
Some interesting stuff about the new classes. I'm kinda worried all the matches will be filled with support class players shooting anything that moves... :nervous:

Not a chance. There will always be bush campers with a sniper rifle. Plus there will be a ton of assaults because of the medic pack they now have. There are always engineers because of the vehicles too.
 
I'm curious to know what they are giving the snipers. I wonder too if they're going to kill off quick scoping

It's not really possible to effectively quickscope in BC2 or MoH and difficult enough to noscope, so I guess this will carry over to BF3.
 
What do you mean not possible to effectively quickscope? No scoping is pretty easy at a close enough range that it's tolerable
 
What do you mean not possible to effectively quickscope? No scoping is pretty easy at a close enough range that it's tolerable

I always get no scoped by a "Bush Wookie" especially with the SVD. Did I mention I dislike snipers? I too am curious what capabilities the "Recon" class will have in BF3.
 
I hate bush wookies but I use the sniper class for anything but being a bush wookie. What makes me more mad than ANYTHING in BFBC2 is being killed by a low level wookie by his pistol and has 12x scope and Spotting.. I will probably rage quit the game
 
I actually don't mind snipers at all. I like bc2 for the more realistic "war" environments and I'd imagine in a war snipers wouldnt be laying in a street with iron sights.
 
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