I disagree, if i were a casual gamer i'd buy pcars or driveclub because of the fancy graphics and details.I would not read too much in the "We do not take notice of other games" I am sure they look, although their game does not reflect this like you say. PD are on a train to no where, they have to be careful. Sure the casual gamers will always buy GT, though evidently less so for GT6 versus previous versions, and the hard core racer is looking for other hits. I hope GT7 will put the franchise back on track but I do not have any faith.
Maybe PD's recent silence is a little reflection time for them I hope.
I remember Kaz talking briefly about the Forza series a few times. Let me dig them up for y'all.I would not read too much in the "We do not take notice of other games" I am sure they look, although their game does not reflect this like you say.
So, yeah, there you have it.Regarding FM2 :
Kikizo: Could you give us your opinion on Forza MotorSport 2 for the Xbox 360, and in particular, the ability to reskin your car in very great detail - are you going to have this degree of superficial car customisation in GT5?
Yamauchi: Straight off the bat, I think that in terms of feature sets, Forza is ahead of us. They have more options, you can do basically anything. We take a different approach obviously - we try to concentrate on what are the core values for a racing game, and we try to elevate those standards up as high as we possibly can. I am having difficulty trying to explain the differences, but one way you can look at it is, you can buy a watch that is super multifunctional, but economical, or a watch that is reduced in functions, but premium - higher end.
On car damage (page two in the link below) :
Kikizo: This must reflect strong relationships with the manufacturers - so on what level will you be incorporating car damage? Forza has fairly extensive car damage; they told us they were able to achieve this because they have particularly close relationships with the car manufacturers. What would you say to this?
Yamauchi: I think they have different levels of damage, perhaps depending on their relationships with each of the brands. What I mean is, there is still a limitation that still exists within the agreements that we have with car manufacturers, even with the example of Forza; one car will be more damaged than another, and that is probably because they are limited with that brand. And that would apply to us as well. To clarify, our main objectives are to raise the bar for AI, physics, car modelling, sixteen cars on the track, 1080p, 60fps, these kinds of things - the core of the racing game category, we want to bring the standards to a high level. Of course, on our road map, yes we have damage, we have changing weather etcetera, but we will get to that once we build our pillars first; those are details that you can add afterwards.
http://archive.videogamesdaily.com/features/gt5_kazyamauchi_iv_oct07_p1.asp
About FM3 :
http://www.destructoid.com/yamauchi-has-played-forza-3-thinks-it-s-not-quite-a-sim-154447.phtmlNow that Forza III has been released and the competition has been able to check it out, what does legendary GT developer Kazunori Yamauchi think of it? Well, it's not quite a racing simulator, but it ain't bad. A few guys around the GT office, including Yamauchi himself, have played the competing racer and he came away with this, "I was watching the guys at our company trying it out in the office. I tried it a little bit. It's very similar in a lot of aspects to Gran Turismo. Some base components of the game are very different from Gran Turismo. It's a little bit different from what a simulator is. You can feel it when you drive it."
FM in general :
http://www.dualshockers.com/2013/11...i-on-forza-we-always-respect-our-competition/Kazunori Yamauchi, creator of the Gran Turismo franchise, was spotted recently at the Los Angeles Auto Show, and answered some questions regarding his thoughts on GT‘s biggest competitor, Forza, and the franchise’s future.
“We always respect our competition,” Mr. Yamauchi said in regards to Forza, “the racing genre isn’t really that big in its entirety, so I’m glad that everyone works hard to boost the genre as a whole.”
http://www.eurogamer.dk/articles/yamauchi-om-gran-turismo-5-interview?page=2(Google translate)
EG.dk : When you look back at the games that have come out since GT4 - Forza Motorsport as the probably biggest title - do you see things you want to implement GT series? Functions that have brought the genre a step forward? Or developer of Gran Turismo in a kind of vacuum, where you ignore the competition?
KY : The last is actually exactly what we do. We don't squint at other games while we develop Gran Turismo - it is solely based on what we want to achieve with the game.
Those diplomatic skillz.Silence speaks louder than words?
I remember Kaz talking briefly about the Forza series a few times. Let me dig them up for y'all.
So, yeah, there you have it.
Now you can skip ahead to 5.35
i remember when i first saw that trailer;was close to some religious attack with tears of joy and drool.Heh. I saw the ISR interview yesterday and immediately thought of the apologist usually talking about contracts with manufacturers that limit GT from having mechanical and visual damage. It's just a matter of priority and effort.
PD themselves have shown being capable of it when demoing their (presumably WIP) damage model with the Subaru rally car back in '09.
I disagree, if i were a casual gamer i'd buy pcars or driveclub because of the fancy graphics and details.
I buy GT because of the driving and everything overall, altough Kaz and company should seriously notice the other rivals just to keep on with everyone and be competitive.
Because, y know, lately i begun to fear that the GT franchise would die in a timelapse starting from gt7 to gt8 because of how excessively "old school" it is.
Possibly, although as seen by the quote in my previous post from the official gran-turismo.com website, that would then fall somewhere between willful misdirection and outright lies.
They need to at least be in the general vicinity of 20 VGTs after a year. 15 would probably be close enough given their past accuracy with predictions.
The 10.45 million that bought GT5 are not hardcore Simracers. The 200,000 members and several thousand active members of GTP are more or less are. Most of that 10 million of sales are casual gamers, kids, parents buying for their kids etc. GT6 is doing pretty bad as even the casual gamer is less interested let alone the sim racer.
It all seemed to be going so well too. I've noticed the Pit Stop blog has not been updated in over a month either.
They have posted something on the blog, but only in Japanese: http://pitstop.gran-turismo.com/article/816
I think VGT will be switched to GT7 at this point. Depends on GT7 release, thought.They kind of do. They've got a lot of stuff that they still need to get into GT6 to not be seen as totally taking advantage of their customers.
Anything less than once a month isn't really going to get it done. They still have the course creator, B Spec, community/clubs, mobile devices, and a big list of VGTs to push out.
>implying VGChartz is a reliable source
This post I'm going to write probably doesn't belong here but anyway, there's a plethora of reasons why GT6 was never going to sell anywhere near as well as GT5:Unfortunately, VGChartz is all we've got.
We know it's not accurate, but it's likely in the right ball park. What little hard sales data is available is regional, and tends to confirm that the VGChartz numbers are at least broadly correct. That Sony continues to refuse to release hard data also supports the conclusion that whatever the numbers are, they're not anything to brag about.
~3 million sales is a reasonable estimate for GT6 at this point, although it could easily be a million or two either way. But even 5 million after nearly a year of sales is a significant step backwards, GT5 did about 5 million in the first month.
Kikizo: This must reflect strong relationships with the manufacturers - so on what level will you be incorporating car damage? Forza has fairly extensive car damage; they told us they were able to achieve this because they have particularly close relationships with the car manufacturers. What would you say to this?
Yamauchi: I think they have different levels of damage, perhaps depending on their relationships with each of the brands. What I mean is, there is still a limitation that still exists within the agreements that we have with car manufacturers, even with the example of Forza; one car will be more damaged than another, and that is probably because they are limited with that brand. And that would apply to us as well. To clarify, our main objectives are to raise the bar for AI, physics, car modelling, sixteen cars on the track, 1080p, 60fps, these kinds of things - the core of the racing game category, we want to bring the standards to a high level. Of course, on our road map, yes we have damage, we have changing weather etcetera, but we will get to that once we build our pillars first; those are details that you can add afterwards.
Now you can skip ahead to 5.35
How on"Hey, we got the moon, too!"
How onEarththe moon did I miss that? I loved that section of the game but really, considering it only took me fifteen minutes, I'm glad they only showed it very briefly at the end of one of the trailers. Speaking of trailers, here's a great hype-building trailer from 2009, featuring all sorts of things that weren't in the final game.