It's like makers of gt6 don't want to improve gt franchise

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FS7
Doesn't PD have a bigger budget than any other racing game developer out there?
May I ask what does that have to do with the dev team size? If they do have a large budget, sure, you may have a good standing in funds, but would it speed up development process? It could, but probably not as much as increasing the size of the team...
 
FS7
Doesn't PD have a bigger budget than any other racing game developer out there?
Reminds me a bit of companies nowadays, selling contracts and then understaffing to save costs, which in turn leads to overstressed employees and a failed product/ service. I'm not saying PD is deliberately doing this but if you look at the time they need to release a game compared to other devs, it should have been clear a long time ago that they need more people to A: release their games on time for once and B: make sure their games keep being innovative and improved on all aspects.

Too little too late i fear, but we'll see.
 
"Over 140 people are employed at Polyphony Digital Inc.'s offices in Tokyo, led by Kazunori Yamauchi, the director of the Gran Turismo series. The studio's ultra-modern offices cover more than 2,600 square metres, with areas designed to allow places to sit, stand, walk, talk, write, read, listen, and discuss - all key activities conducive to product development."

http://www.worldwidestudios.net/polyphony

I always wondered how big they were after they split from SCE. Number 24 in the world, sandwiched between Epic Games and Infinity Ward.

http://uk.ign.com/top/video-game-makers/24

As for the length of time they take to release games, I think they've got it pretty much spot on, other than the long wait for GT5. Considering the difficulty of programming the PS3 and the amount of content in it though, it's understandable. It was certainly worth the wait.
 
http://www.worldwidestudios.net/polyphony

I always wondered how big they were after they split from SCE. Number 24 in the world, sandwiched between Epic Games and Infinity Ward.

http://uk.ign.com/top/video-game-makers/24

As for the length of time they take to release games, I think they've got it pretty much spot on, other than the long wait for GT5. Considering the difficulty of programming the PS3 and the amount of content in it though, it's understandable. It was certainly worth the wait.

140 employe , it's realy small don't you think ? turn 10 are more than 500 O.O
 
140 employe , it's realy small don't you think ? turn 10 are more than 500 O.O
Turn 10 are not more than 500 unless you include contractors and people brought in just before the release of the games. IIRC their full time staff is <100. I don't know how the full-time/part-time/contractor mix shakes out in terms of person-years invested in each game, but it's not likely anywhere close to 500 full time employees, given less than 1/7th of that were full time at the writing of that article.

The story of Turn 10 is one of an amazing culture within Microsoft – a studio with a startup feel that began with a dream and now owns a blockbuster. But they still feel like a small, nimble team – they’re about 70 full-time employees, rising to 400 including contractors as the production effort rises during the game. In fact there is an amazing story behind the ecosystem of partners that Forza has helped to build.
That's around Forza 4 time, but it's explains the myth of 100's of people working there.

150 should be more than enough considering PD's long dev cycle and the focus on only one game for PD.

I always wondered how big they were after they split from SCE. Number 24 in the world, sandwiched between Epic Games and Infinity Ward.

http://uk.ign.com/top/video-game-makers/24
That's not a size ranking, it's a "best" ranking, in their opinion:

Join us for revelations and discussions as we count down the best of the best game makers to date.
 
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@Johnnypenso I do wonder how much of the outsourced folk at T10 are included in the actual development of their games, rather than promotional stuff and the like. In any case a 100 people is probably a general studio's average for creating a game (if it isn't already much), so if T10 can deliver in those circumstances PD should be able to do so equally.
 
@Johnnypenso I do wonder how much of the outsourced folk at T10 are included in the actual development of their games, rather than promotional stuff and the like. In any case a 100 people is probably a general studio's average for creating a game (if it isn't already much), so if T10 can deliver in those circumstances PD should be able to do so equally.

Outsourcing is probably used for stuff they have the basic bones for & becomes more prolific towards the end to meet timeframes & because it will be going on sale soon so you will get your money back fairly quickly.
Things like graphics textures etc, car modelling would be easy, give someone the data & the modelling program. Let the team play with the stuff that's not sorted. Bigger budget gives them the flexibility to outsource as needed I would have thought. And yes reserve a nice chunk for promotion as in the world we live in promotion is king.
 
http://www.worldwidestudios.net/polyphony

I always wondered how big they were after they split from SCE. Number 24 in the world, sandwiched between Epic Games and Infinity Ward.

http://uk.ign.com/top/video-game-makers/24

As for the length of time they take to release games, I think they've got it pretty much spot on, other than the long wait for GT5. Considering the difficulty of programming the PS3 and the amount of content in it though, it's understandable. It was certainly worth the wait.

PD is still part of Sony
 
True. They're a subsidiary. At least one of the apron strings got cut thoguh

The success of the original Gran Turismo got them a lot of free rein and a name change to Polyphony Digital, but they've still got the corporate umbrella up. A shame really. Imagine if they had to the power to go cross platform. It would be a wet dream seeing a PC version.
 
PD isn't really that slow. Sure, GT5 took a while, but other than that, they have a decent dev schedule. I'd much rather have a 2-3 year cycle with support throughout than a 1 year cycle with PD immediately moving to the next game.

I like that too. But i was talking about their slow work in repairing their mistakes. Also GT5/6's content is lacking more....content :) So they are slow as elephants.
 

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