- 4,978
- Val d'Orcia,Tuscany
- hardvibes
- ACR HardVibes
Means "read the post above"what?
Means "read the post above"what?
My main account is hovering in the 35m bracket, despite regularly buying 7-figure cars. I occasionally have to buy something really expensive before seasonals so I don't hit the 50m cap - I've got too much money!
That's obviously why the game has changed so extensively in terms of ease of credit availability since launch.People still talk about microtranactions in GT6? Isn't it about time for a public naming and shaming of all the people who complained bitterly about this in the first place as it was and has proven to be a total non event?
I have to agree with you on this.That's obviously why the game has changed so extensively in terms of ease of credit availability since launch.
Just like it says... Anybody have any idea how the "Cash for Cr" is working out for SONY/PD?
Obviously they're still trying to make it work given the still crappy payouts in offline/online/seasonal races.
I didn't even redeem the preorder/15AE bonus 1,000,000cr voucher. I'm not having my non-purchase of that showing up on a Sony tally sheet and contributing to the problem.Every time someone buys a microtransaction, the game developer is encouraged to make the game pay out less. It's simple economics. I'd be ashamed to buy into that scheme.
Then the problem is the lack of availability of the car stable for online. Almost the entirety of GT4's car list was available for LAN mode without having to play a moment of the game.Some people, like Parcells, have been racing for many years and could care less if we ever race against another crappy AI opponent for the rest of my life. Hence, the only enjoyment we get these days is racing against real people on-line where the payouts are pure garbage.
In that case, every racing game ever has involved "grinding".Also, from my perspective, if you need to run a particular race more than once simply to earn credits to purchase anything that’s called “grinding”.
Wasn’t really suggesting this is a problem, merely stating some facts. However your assessment of the situation is accurate.Then the problem is the lack of availability of the car stable for online. Almost the entirety of GT4's car list was available for LAN mode without having to play a moment of the game.
Generally speaking I would agree. However, this is more subjective and dependent on what type of gamer you are grinding may or may not be required. I’m a Forza reject and when I get a new racing game I generally like to spend between 10-20 hours of career mode to enjoy the new game then it’s strictly on-line racing for Parcells. In both FM3 and FM4 I never had to cheat or do anything to attain enough credits for me to enjoy the racing I wanted to do and could always afford the cars and upgrades I needed simply by racing on-line hence I didn’t have to grind in either of those games.In that case, every racing game ever has involved "grinding".
As you can see from my image on the previous page, 30 hours - driving everything in career mode once - racked up 42m credits, enough for one of every sub-250k credit car in the game. That's 844 cars.Generally speaking I would agree. However, this is more subjective and dependent on what type of gamer you are grinding may or may not be required. I’m a Forza reject and when I get a new racing game I generally like to spend between 10-20 hours of career mode to enjoy the new game then it’s strictly on-line racing for Parcells. In both FM3 and FM4 I never had to cheat or do anything to attain enough credits for me to enjoy the racing I wanted to do and could always afford the cars and upgrades I needed simply by racing on-line hence I didn’t have to grind in either of those games.
It was only when I converted to GT5 (never played GT4) that I had to start grinding. Only when GT5’s payout upgrade came out did grinding not become necessary and if it wasn’t for the GT6 credit glitch I would also need to grind for credits to maintain my normal racing activities just like two of my friends currently need to do as they did not do the credit glitch.
Terribly humid. My lens fogged up within seconds of stepping foot outside the door.So... it's warm out today?
EASTTerribly humid. My lens fogged up within seconds of stepping foot outside the door.
There is a chipmunk at the front stoop.
It won't stop staring into my eyes...into my soul.
I think I'll stay inside for a few days.EAST
EAST
NORTH
Yeah well I only found out that I had the 15th anniversary cars until I had finished almost the entire the campaign. Which was quite hard when you are running version 1.00. It was terrible trying to finish the final GT championship with a custom Light Car Company Rocket.Hm.
US player here; every GameStop had GT6 with a redeem code for the 15th Anniversary cars.
The only time I've ever *had* to buy a car was for a Seasonal event, if I didn't already have a qualifying car in my garage. (Did other regions not get the 15th Anniversary DLC cars at launch?...)
So, pretty much every cent I've earned in-game has been mad money, to spend on cars for fun and whimsy. Wheeee!
That's obviously why the game has changed so extensively in terms of ease of credit availability since launch.
Every time someone buys a microtransaction, the game developer is encouraged to make the game pay out less. It's simple economics. I'd be ashamed to buy into that scheme.
This, while true, is also somewhat misleading because GT4 has a few major conceptual differences from GT5/GT6. In general cars cost far less on average than their GT6 equivalents (though GT6 is better than GT5 in that regard, many of the Standard models still cost twice what they did in GT4), GT4 allowed you to rewin prize cars, and GT4 had B-Spec and the 3X mode for it. GT2 was similarly different, since the payouts were small but only ~20 minutes would be enough time to afford the most expensive cars in the game.Having restarted GT4 last week, the payouts for the Sunday Cup were all 600cr per race. In GT6 it was 4,420cr+ (different for each one.)
In that case, every racing game ever has involved "grinding".
I've got a bit of a knowledge hole when it comes to F1 20xx games. How long would the game be if you never played a race twice?Come on Famine, you know better than this. For starters, not every racing game ever even has a credits/purchasing system, and so doesn't required grinding based on that.
F1 2010 through 2013 don't require repeatedly running races to get the cars you want.
How do you gain access to other vehicles in Grid Autosport?Nor does Grid: Autosport. You're given a selection based on a combination of the difficulty level you select and your demonstrated success at the game.
Oddly, that's not too dissimilar to something I said earlier:Even within credits based systems, it's possible to have races that all give a roughly equivalent reward for time invested, removing the "Red Bull Jr." effect. It's not really grinding if you can race whatever you like, that's just playing the game.
FamineNot at all - it's because that particular event offers the fastest way of doing it.
The N24 race offers 614k for 3 laps/24 minutes. The LM24 offers 558k for 7 laps/24 minutes. I find the Apricot Hill 20 Minute race to be plenty of fun for 318k. If you like variety, the GTWC gives 1.38m for 20 laps.
People recommend the X2014 Standards because it's a faster way. That's all.
Now... I didn't define grinding. It was defined in the post to which I was responding as "doing the same race more than once", regardless of the advantage conferred in doing so. You're defining it as doing the same race(s) repeatedly if there's an advantage to doing it.It's only grinding when there's significant advantage to repeatedly completing the same races over and over, as is very much the case with the Red Bull events.
Quite so - though the amount of belief that still exists today that says GT6 has the worst credit economy of any GT game to date is astonishing.Imagine if there was an event creator that you could set up however you liked that paid out at the same rate as the Red Bull Jr. events. Make it only accessable after completing all career events if necessary, although I think you could probably make it accessable much earlier or simply have it open from the beginning without too many problems. GT6 isn't really gated by credits the same way some of the older games were.
Actually, there's a better one. "We hate microtransactions so gave our players a really easy way to avoid them. Oh, did we forget to make it a one-hit deal? Silly us."The only valid game design reason for so strongly incentivising grinding a single race or race series is "we didn't have time to find a better solution".
I dare say the majority of users will never need the gameplay extended - they simply won't reach the end of it to need more of it. It seems that only one in three (from PSN accounts registered at the site as owning GT6) have even got into the S-Class events and not even half have reached International A (which means they can't even do LTW, let alone N24)...In a title of Gran Turismo's calibre, a game that is trying to provide extended gameplay for it's users, that's crap.
I'm not overly interested in getting deep into this particular conversation, but can I just say ... Hallelujah.I dare say the majority of users will never need the gameplay extended - they simply won't reach the end of it to need more of it. It seems that only one in three (from PSN accounts registered at the site as owning GT6) have even got into the S-Class events and not even half have reached International A (which means they can't even do LTW, let alone N24)...