- 683
- Ontario, Canada
- WiiFreak
Overall the beta is pretty good đź‘Ť A lot of content for just a beta, with plenty of events, challenges, customization, etc. I played for a couple hours last night and there is still a lot of stuff I've yet to complete. I'm lucky I got in early as I'll actually have the time to experience everything the beta has to offer before it ends. There are a lot of bugs and various things that need to be polished, but that's to be expected.
There are a few things about the physics in particular that I like. Curbs will actually send you flying if you're not careful, which makes city driving much more interesting (although I bet the offroad spec vehicles won't have this problem). Also, nitrous will cause loads of wheel spin even at higher speeds (at least on the street spec vehicles), and thus it rewards intelligent usage rather than just smashing the nitro button mindlessly. Use it incorrectly and you'll just spin you're tires while making little progress.
Some people on the private closed beta forums are complaining that the cars are too floaty at high speed. I find that they are a little floaty, but they are making it out like the cars are impossible to control which I cannot agree with. However I'm pretty adaptable when it comes to physics in racing games so my opinion is probably skewed. I rarely find a game that I completely hate physics wise (I even enjoyed GRID 2's ridiculous handling to a certain extent).
While I haven't played enough to form a solid opinion on it yet, I think the physics are pretty good overall. I've been playing on hardcore settings (all aids off) with a G27. The cars have a "simcade" feel which is what I expected it would be. The cars are fastest with a "grip" driving style from my experience, you'll be slower if you try to powerslide through every corner. However, the handbrake does come in handy for maneuvering through tight city streets and for whipping around the odd hairpin.How are the physics? It looked really off (for lack of a better word) in previous videos.
There are a few things about the physics in particular that I like. Curbs will actually send you flying if you're not careful, which makes city driving much more interesting (although I bet the offroad spec vehicles won't have this problem). Also, nitrous will cause loads of wheel spin even at higher speeds (at least on the street spec vehicles), and thus it rewards intelligent usage rather than just smashing the nitro button mindlessly. Use it incorrectly and you'll just spin you're tires while making little progress.
Some people on the private closed beta forums are complaining that the cars are too floaty at high speed. I find that they are a little floaty, but they are making it out like the cars are impossible to control which I cannot agree with. However I'm pretty adaptable when it comes to physics in racing games so my opinion is probably skewed. I rarely find a game that I completely hate physics wise (I even enjoyed GRID 2's ridiculous handling to a certain extent).
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