Alfa Romeo Giulia GTAm '20

Alfa Romeo Giulia GTAm '20 1.2

Alright, I know exactly what you guys are thinking: "Dude, why are you making ANOTHER Giulia GTAm? We already have a bunch of them."

Hear me out, grab a coffee, and let me tell you a little story about why I went down this rabbit hole.

I love the GTAm, so I went looking for the definitive version for AC. From what I can tell, there are basically three "decent" models floating around the community right now, but they all had things that bugged me:

  1. Opperslang's version: This is a CSR3 port. It looks pretty good, but man, it is bit heavy. It sits at around 616k tris. It has LODs, which is nice, but it completely lacks a cockpit_lr (so the interior is heavy on performance) and has no wheel blur. Plus, the center screen is just a basic navigation map.
  2. MNBA's version: Huge respect to them because they scratch-made it back in 2023 (when we didn't have a ripped GTAm easily available). It’s lighter at 245k tris, but it has zero LODs, no cockpit_lr, and no wheel blur. Also, the infotainment screen is just a generic-looking Android Auto display. It breaks the immersion for me a bit.
  3. The "Paid" version: Then there's that one. I'm not gonna drop names, and I haven't bought it (because I’m not paying for mods lol), but let's be real, we all know it’s a GT7 port. Knowing those ports, it’s probably a bloated poly-bomb weighing in the millions. No idea what the screen looks like, but I’m not melting my GPU to find out.
So, I decided to build my own.

I managed to get my hands on the Assetto Corsa EVO model of the GTAm. Because it's an official Kunos-style mesh, it shares a lot of DNA with the base Kunos Giulia Quadrifoglio. That gave me a massive lightbulb moment: What if I just combine the incredible AC EVO exterior with the highly optimized Kunos assets and CSP features?

The Main Selling Point: The Interior Screen
If you’ve driven the Kunos Giulia lately, you might have noticed the Team CSP GitHub config gave it this incredibly realistic, factory-looking navigation dashboard display. It feels authentic, not just a generic Android Auto image slapped on a screen. I wanted that for the GTAm. So, I essentially copied and pasted that GitHub config 1:1 into my mod. It looks fantastic.

Here is the rundown of how I set up my version to (hopefully) be the best driving and performing GTAm on your hard drive:

The Specs & Features:
  • Polycount: Sits right at the sweet spot of 350k tris LOD A.
  • Performance Savers: I borrowed the cockpit_lr from the normal Kunos Giulia. This saves up to 50% of the triangles when looking from the outside. I also fully implemented wheel blur, which saves another 5-10% tris while moving. Smooth frames are a priority here.
  • Next-Gen Dash: I completely ditched the old, janky digital_instruments setup. The digital speedometer is now entirely driven by an integrated LUA script for buttery smooth refresh rates (the only old-school digital instruments left are the fuel and water bars).
  • Fully Animated: Full door and wiper animations, straight from the Kunos normal Giulia bones.
  • Lighting: Complete CSP lighting setup borrowed directly from the Giulia GitHub config.
  • Physics: I’m not a physics wizard, so I am running the VRDriving physics (borrowed from Opperslang's mod, huge shoutout and credits to them, if it ain't broke, don't fix it!).
  • 8 Official Liveries
  • LODs: Huge thanks to @k_p for an advice
Basically, I wanted a GTAm that looks next-gen (thanks to the AC EVO model), performs incredibly well in a full grid, and actually feels like an authentic Kunos car from the driver's seat.

Screenshots:
Screenshot_nerd_alfa_giulia_gtam_imola_20-3-126-14-32-49.webp

Screenshot_nerd_alfa_giulia_gtam_imola_20-3-126-14-33-15.webp
Screenshot_nerd_alfa_giulia_gtam_imola_20-3-126-14-33-31.webp
Author
blackbolt2017
Downloads
1,047
Views
1,875
First release
Last update

Ratings

5.00 star(s) 4 ratings

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Latest updates

  1. v1.2 - Visual Update

    Make the interior shader (alcantara, carbon, metal) more brighter (~5-10%), thanks @macko68 New...

Latest reviews

wow
Interior is too dark for me. Yes middle screen and optimization are the main selling ponts. Opperslang version is so good. Need to make thorough comparision of FFB, AI to make a decision which one gets my preference
blackbolt2017
blackbolt2017
Thanks for the feedback! Just a quick heads-up on the FFB and AI testing, they should actually feel exactly the same! As I mentioned in the main post, I actually borrowed Opperslang's physics for this release (since theirs are so good), so it really just comes down to which 3D model, optimization, and interior you prefer.
As for the dark interior, you're totally right. It's just a material brightness issue on my end. I'll definitely adjust the material values and brighten up the cabin for the next update!
Top mod!
well done
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