MCP4SH® - String Theory Haptics for SimHub

MCP4SH® - String Theory Haptics for SimHub 1.1.0

⚠️‼️ Older versions have been deprecated and are retained for archival purposes only. They are no longer supported and may not reflect the current feature set, fixes, setup flow, or overall experience. Please use MCP4SH® v1.1, which is now the supported release. ‼️⚠️

After a lot of testing, rebuilding, tuning, untuning, fixing, retesting, and the usual “ooh, I could ... ” spiral, MCP4SH® v1.1 is finally out.

This is the biggest update so far.

Not just because the haptics are better, although they are, but because v1.1 finally tackles the part that tends to put people off really using and enjoying haptics:

setup.

MCP4SH now includes a Setup Assistant.

The point is simple:
less guessing, less SimHub engineering, more driving.

The Setup Assistant helps you choose what shakers are on your rig (or at the very least by approximation), test-pulse channels, map what you physically feel, and generate a matching SimHub sound output profile. With a few pretty self-explanatory clicks (if I do say so myself).

So instead of staring at audio channels wondering what goes where, you can actually follow the assistant, feel the pulses, and get a profile that matches your physical layout, and then simply import that into SimHub.

v1.1 includes:

the new MCP4SH Setup Assistant
test pulses for physical shaker/channel mapping
generated SimHub sound output profiles
SimHub Helper guidance for importing/applying profiles
profile analysis support
improved plugin UI and mapping/routing info
cleaner installer flow
updated bundled effects profile
cleaner 4-corner routing properties for advanced users
improved v1.1 haptics across the main effect stack

Haptics-wise, v1.1 brings a lot of work from the last few months into one release:

improved drivetrain and limiter behaviour
improved tyre scrub
improved Engine & Tyres behaviour
improved suspension vibration and impact separation
rough-surface support
better braking / ABS / lock behaviour
improved TC behaviour where telemetry allows it
clutch and gearshift refinements
first public release of Chassis Load
better source/telemetry handling across different sims

The aim is still the same as before:

More car.
Less random buzzing.
Less “why is my rig angry?”
More useful seat-of-the-pants information.

Free vs license:

The free version includes the core MCP4SH String Theory Haptics experience and the Setup Assistant.

That means the main setup win is not hidden behind the license. I want people to actually be able to get this working.

A license gives you the extra control layer: more advanced haptic controls, deeper tuning and dynamic prioritization, future configuration tools, and direct support for continued MCP4SH development.

In plain English:

Free gets you working.
A license you control.

Important install/update note:

Please close SimHub before installing or updating MCP4SH.

After installing, restart SimHub, enable MCP4SH if prompted, and run the Setup Assistant to map your rig and generate/import a matching sound output profile.

GitHub remains the canonical home for release notes, documentation, checksums/hashes, and future updates.

As always, feedback is welcome. If something feels brilliant, broken, too strong, too weak, confusing, or just plain weird, tell me. Real-world rig feedback is what makes this better.

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⚠️‼️ Older versions have been deprecated and are retained for archival purposes only. They are no longer supported and may not reflect the current feature set, fixes, or overall experience. Please use v1.0, which is now the supported release.‼️⚠️

After a lot of iteration, testing, rework, and the usual “one more tweak” spiral, MCP4SH™ v1.0 is now out.

MCP4SH is my attempt to make haptics feel more coherent and connected, like a chassis, and less like a pile of vibrations and buzizng. The idea is simple; give the driver cleaner, useful cues about what the car is doing, without turning the rig into a washing machine (or an iPhone on steroids, or a ... well you get the gist.

What it aims to do
  • Layer effects so they feel purposeful
  • Improve readability of grip, scrub, suspension, drivetrain, and weight-transfer style cues
  • Make the overall feel more intuitive
  • Stay useful across different sims (no more hour long tuning sessions only to wonder what you were thinking the next time you sit down)

v1.0 includes
  • the first proper public release-ready build of MCP4SH
  • refined effect layering and priority handling
  • the current String-Theory in Driving haptics approach
  • groundwork inspired by the broader MCP4H™ way of thinking: structured, clearer signals, less noise, better readability
*does not fully include improved GT7 support yet since i require additional resources to do that. your support for this project, as such, is greatly appreciated.

Important note
This is v1.0, not “fire and forget” release.
It’s a real release, but it’s also still foundational.
I’ll keep refining it as more people get hands-on with it across different rigs, transducer layouts, and sims.
The main focus for v1.0 was stability, performance, reliability and some modifications to the effects profiles.

Download / docs
The plugin is available here, and GitHub remains the canonical home for release notes, documentation, checksums/hashes, and future development.

Feedback
If something feels brilliant, broken, too strong, too subtle, or just plain weird, tell me. Real-world rig feedback is how this gets better.

Where it fits
MCP4SH is part of a broader idea I’ve been working on around clearer machine-to-human communication. In plain English: translate between systems and people.

Canonical home
While the release is mirrored here, GitHub is the canonical source for releases, notes, documentation, hashes, and ongoing updates.

If people want, I can also post a follow-up explaining the design philosophy behind it without the marketing layer.

Licensing
MCP4SH includes a stable base release for personal sim-racing use, with an optional paid license for the premium adaptive layer. The current early-adopter Pioneer option is 12.99 for up to 2 machines. A standard Supporter option is planned at the same price for 1 machine, and a higher-capacity Pro tier may follow later if there is demand. The store listing is the source of truth for what is actually live.
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