TOCA 3. you know. the ps2 version.

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Great preview there Amar, would you say the feel of the cars is becoming more realistic compared to past Toca games?
 
Thanks for that amar, thanks for making me want this game even more!!!!!!!! Where did you get the preview code? dammit! i want one!:D
 
amar212
I've been playing a preview demo on PS2 for a week now and I'm pretty much amased with some aspects of the game.


There is probably something more, but I can't remeber now. What to say? Waiting for February.

glad to hear about the sound! thanks for the preview. 👍
 
Took some time yesterday to write-down all the championships. There are 6 main groups in unlocked modes of Free Race and Time Trial, both the same. As cars are unocked solely on unlocked races, the cars in "(.....)" are cars visible on illustrations next to particular race and do not represent the whole possible choice. Cars written down without "(....)" are unlocked and eligible for race next to it.

CLASSICS
Renault A110 International Rally (Renault A110)
RA Rallycross Championship (Ren A110)
US Muscle Car Tour (some kind of racing-modded Buick)
Silver Arrows Grand Prix Series (MB W196)
Silver Arrows Grand Prix Endurance (MB W196)
1930's Vintage Grand Prix (MB W25)
1970's GT Cup (De Tomaso Pantera)
Historic Group B Rally (Audi Quattro)
1960's GT (Corvette Stingray Racing)
RWD Anninversary Rally (lancia Stratos Rally Car)
1960's Grand Pric (Lotus 33)
1980's Williams GP (Williams F1 car)
1990's Williams GP (Williams F1 car)

GT
Global GT Lights (don't know teh cars)
Palmer Caterham Challenge (Caterham race cars)
Class B 4WD Track Challenge (light-modded Imps & Evos)
Class A 4WD Track Challenge (racing Evos)
Japanese Works Cup (in front is modded new Nissan Z, otherz not reckognizable)
Xpower SV Shield (MG Racing)
Palmer Jaguar JP1 (Custom-racing Jaguar)
British GT-GT Cup (have no idea)
British GT - N-GT (have no idea too)
World GT (Corvette racing, TVR Tuscan Racing and Morgan Aero 8 Racing)
World GT - NGT (have no idea too, third time)
Ultima Can-Am Tour (???)
GT Tuning Cup - Koenig Ferrari 360 Modena (3 teams), Koenig Lamborghini Diablo (3 temas), Gemballa 911 Porsche GT2 (4 teams)

OVAL
World Sprintcar Series (ridiculous sprintcars with spoilers sized as refrigirator doors)
US SPeedtrack Challenge (???)
US Dirt Series (Muscle Racers)
IRL - IRL participating full-breed racing cars with propper teams and licencisng - cars of Dalara and Panoz G Force
Dodge Super Speedway Tour (NASCAR type Dodges)

TOURING
Autosport Clio Cup (small Clio Racers)
Honda Type-R Trans Cup (Civic Type-R Racing)
European V6 Championship (Clio V6 Racing)
V8 Development Series (V8 Fords and Holdens)
V8 Supercars - licenced teams and cars; Ford Falcons and Holden Commodores
DTM - licenced temas and cars; Audi A4s, MB CLK AMGs and Opel Vectras
Supertruck International Series (some big and ugly trucks, I've reckognized Caterpillar)
V8 Supercars International Tour (V8 Fords and Holdens)

OFFROAD
Offroad Buggy Nationals (ugly buggys)
MG Team Rally Shield (MGs)
International Rallycross (Clio's)
Baja Motocross Series (??)
4x4 Monster Series (monster big-wheelers)
Baja Buggy Kit-car Cup (??)
Nissan Offroad Challenge (Dakkar model ?!?)
Group N Rally (Impreza)
4x4 Rallycross - Impreza 22Bs and Mitsubishi Lacer Evo VIs
4x4 Offroad Tour (??)
Mitsubishi Motors Rally Trophy (Evos)

OPEN WHEEL
Euro Karting Championship (kartingz)
Formula Ford
Formula 1000
Formula Palmer Audi
Formula BMW Adac Championship
Formula 3
BMW WIlliams FW27 GP
BMW WIlliams Challenge


That're all the races visible in the game. We'l have some racing to do, and online part of the game can finaly become a place to be in near future.

And @live4speed - I find the driving model more sphisticated and more true-to-life. AI is also great, so the February is a month to wait for.
 
I wonder since theres a V8 International Tour and a V8 Supercar championship, would that mean Shanghai would be in both championships, or just the international tour.
I'm excited about this game now. I want it!
 
Wow well done Amar

You have said the AI is hard, but is it variable? Does it tend to stick to the line as in Toca 2 or does it vary its lines more. Do the cars tend to bunch up in procession style or are they more spaced out with leaders breaking away from the pack more?

Cheers :)
 
Nice work Amar, good to hear about the driving physics getting better and better with each new game 👍.
 
I'm excited about the Williams F1 cars. I'll be getting the PC version, or the PS2 version if it works with the Momo Racing wheel.
 
The Game seems good as in the handling ect but the demo's not that great, one car on one track with a maximum AI setting of 70% which I hammer when I'm not trying. You soon resort to seeing how much damage you can do. I had to turn the graphics down a lot though to get it running smooth, mind you I haven't spent much time tuing them for the best results, so I might be able to get good graphics and smooth play with a bit of tweaking, you just have to exit the demo every time you want change ithe settings.
 
The game is not so bad, I know this track very well, I've played so much Toca 2, lol!

THe AI are as dumb as the noob I get when I was playing online on Toca 2, lol!
 
Thats what I mean, the phsics are great the best yet in a Toca game, but by todays standards the demo's a bit shallow. If only you could up the AI strenth to more than 70% even.
 
live4speed
Thats what I mean, the phsics are great the best yet in a Toca game, but by todays standards the demo's a bit shallow. If only you could up the AI strenth to more than 70% even.

You know... I think is a lot better. Notice that you're driving a FF & FF handling was really bad in Toca 2
 
I've just received a preview demo V2 for both PS2 and XB so you can expect a fresh preview in Monday.

This time, many options are unlocked, many cars and many tracks. Hope that DFP support will work now, will check everything when come back home.
 
amar212
I've just received a preview demo V2 for both PS2 and XB so you can expect a fresh preview in Monday.

This time, many options are unlocked, many cars and many tracks. Hope that DFP support will work now, will check everything when come back home.
Hey amar, don't you think testing both demos will be much trouble to you? I tell you what. Send me the PS2 demo so I can help you with the preview. :D
 
Demo V2 first impressions of TOCA RD3 for PS2 and Xbox.

EDITED

After I've jumped into conclusions that Xbox and PS2 versions looks almost same except for the lack of jaggies on XB, I have to redraw my words. Futher comparation reveled that Xbox has far better models on graphicaly-demanding courses such as Spa. I did some extensive testing of XB version yesterday, and I have to say that gameplay sections of TOCA 3 on XB looks almost good as GT4.

Unfortunately, PS2 version can't compare at the point, but it still looks gorgeous, taking into concern all factors: 20 cars on track, full-damage, simulation model.

I'll stick to PS2 version, since the DFP finally works. And it works very good.

You can calibrate dead-zones, FF strength, acc and brk strength. Also, DFP works in both 240 and 900 deg mode.

I'm using 900, strong ff, no calibrations whatsoever. CLK DTM on Spa Francorchamps is a heaven.

Said that, Spa is in, many new circuits are in: all 3 new F1 circs: Bahrain, Istanbul and Shanghai, Laguna Seca (in the same daytime setting as in GT4; comparation reveals that TOCA offers a better on-track-feeling and somehow a more true-to-life emotions while driving, but GT4's graphics are stunning when compared), all V8 Supecars circuits, all DTM circuits and many more - but there is no Nordschleife or Suzuka and many worldwide circuits form TOCA2 are missing as well. But now we have Brno, Zandwoort and many "small" circuits for Karting or Hondas' Landlawer (yes, you've read well) races. Many UK circuits are back: Silverstone, Donnington, Brands Hatch, you name it.

A.I. set on 70% means nice racing, but on 90% it becomes battle for the crown. 110% is something to seriousely train for. 20 cars on track per once, very decent AI behaviour. Nice touch - in some cahmpionships there are 2 classes on track per once - mainly in GT races.

Still no JGTC, there is a championship with light-tuned NSX' and Nismo Zs and some champs with Evos and 22Bs.

Honda has it's own champioship venue, with cups for landlawers, Civics, NSXs, Honda Ariel Atoms (nice feature car) and 2006 Civics.

In-Car view is great and sound is best when racing from cabin. Left-right views are great too, and there is a option to configure the clutch button, but I have stick to manual-shifting-only so far. Stick works as in GT - down-up and vice-versa. Will try cluth tommorow.

Graphicaly, TOCA3 is not drasticaly better then TOCA2, but textures are more stable now, as far as this demo is concerned. There is still much difference in graphic of cars and tracks, but we're all been spoiled with GT4s' utter prefection. Replay is still a joke, it just looks like polished version of PSone game and has remained the biggest visual dissapointment of the series.

Weather effects are displayed in menus (sunny, rain, storm), but they do not work in demo.

As for sound, it is almost perfect, with Dolby Pro Logic II (XB features Dolby Digital of course), pit-commentaries of your beloved manager in World Tour nd Career mode and fabulous engine-noises. However, there is much place for improvement in race-sound since the noise of other cars is often too excessive when compared to their proximity.

Add-on of new championships has happend (look the previous thread for first list), and many "bonus" venues is in now, mainly featuring champioships that could never happen in real life: like V8 Supercars race on DTM or F1 circuits, or (personal favorite) Williams F1 suicidal run on Bathurst - which pretty much explains everything regarding questions like "Why there is no F1 racing on Bathurst?". There are 177 championships now in total.

Game structure reveals two main modes: World Tour (resemblance to TOCA:WTC title from PSone is obvious) and Carrer Mode (as seen on previous two games). Online, multiplayer and LAN are not unlocked in this V2 demo.

Driving sensation is much more nervous then in GT4, while braking plays very important role in driving-model. Brake-lock is very easy to achieve and the ancient proverb says: "Brake-lock leads to sliding, sliding leads to skidding, skidding leads to full-frontal-damage, and full-frontal-damage is the path to "You've wrecked your car. Retry?" screen". I just love the brake-lock in TOCA3.

"Nervous driving-model" means there is no fluidity in car-movements such as in GT4, but TOCA3 could easily become the best driving simulator available for consoles - mainly because of the way that braking and gearing works in conjuction. It is pretty difficult to explain by words, but you'll get the picture in February. The best comparation of driving model would be somewhere between F355 Challenge and GTR.

DFP works very fine indeed, and I find TOCAs' driving-model much more challenging then GT4s'. It is a way more "simulation" then any previous TOCA title and I see many hours spend in topping the V8 or DTM championships, together with all beautifull GT venues. It is not a sunday-driver game at all. With all the sim-options enabled it fairly becomes a true hard-core experience.

I see much LAN and online potential for all serious drivers out there.

Settings section allows tweaking of standard parts, with newcomers (in the series) such as toe setting or tyre management.

EDITED:

There is a new thing in series - parts tuning. All parts are licenced from known manufactorers. In some races you can tune the cars with dufferent parts, such as brakes, mufflers, injection systems, seats, roll-cages, etc (full list's coming).

The managament of parts is intresting - the vehicle has a limited number of "slots" available. Every part occupies some number of that slots, so you must micro-manage the tuning in order to achieve the desired performance. For instance, best brakes-kit take s 12 slots, while middle-kit takes only 5. You must work on efficiency rather then on full-power. Very intresting. At this point, you can't modify all vehicles in the game.
 
So that means I can stop waiting for your PS2 demo to arrive?

j/k

Thanks for the impressions, man. Toca 2 was great and this one sound even better, a must have. 👍
 
Love the sound of the suicide run on Bathurst:lol:

Seriously though, im gonna go keep rocking in my little corner waiting for this game...............someone call me when its out.
 
If the game version for PS2 is anything like the demo that is floating around right now...w/the Gembella Porsche racing at Spa....I'll be one happy camper that's for sure!

Feb. 06' can't come any sooner can it? LOL!
 
very nice preview amar212 👍
everyone seems to disappointed with the Civic demo
but the one on amar's hand sounds so much better
that's great
 
thanks Amar! 👍

I'm getting the PS2 version. Graphics don't matter, because it isn't next gen so it's bound to leave me unimpressed anyway after playing PGR3 for a good week now.
 
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