There's actually a lot that could be done with aero.
Slipstreams: As people have been talking about.
Wind direction and speed: Say you're driving head on into a 30km/h wind (the average wind speed in many cities is around 25-30km/h), compared to a 30km/h tail wind, when you're driving 150km/h, that's a difference of 180 to 120km/h wind speed. Since downforce and drag vary with velocity squared, (180/120)^2 = 2.25 times more aerodynamic force. So you'll be getting more than double the downforce and drag driving into the wind compared to the wind pushing you along. Then you include all the possible yaw angles and your aero forces will have huge variability with wind speed and direction.
Full Aero map: By this I mean how the aero changes due to the pitch and roll of the chassis. Undertrays and front wings in ground effect have massively varying force depending on their ride height, it can totally shift your aero balance back and forth from left to right and front to back as your car pitches and rolls.
Aero isn't something like "you have x newtons of downforce", in reality the aero varies massively as a car goes around a track. Accurate slipstreaming is just one part of it.