- 28,469
- Windsor, Ontario, Canada
- Johnnypenso
I've posted a couple of threads recently on the quality of online racing. It's pretty clear to me and to a lot of others it's in a state of decline. I love this game and the more success it has in the future, the better it's going to be, with even better graphics, a wider variety of cars, more tracks, vintage tracks, better race controls etc. In my opinion, the online portion of the game is the future of the game, and if it continues to decline, so will the future of the franchise. COD doesn't sell 10billion copies of each version so guys can run around shooting at robots. This game is no different. The ultimate goal is always to race against fellow human beings, be it in a relaxed, friendly environment, or a competitive highly skilled one.
So enough of talking about what's wrong. Let's move forward and talk solutions. Feel free to add anything you think would help but try to be constructive and positive.
First thing I would like to see, is an online racing license system. Something as simple as a Grade A, B, C system would work but the more increments the better. A-E would be even better in my opinion.
Grade C could be taking a car supplied by GT5 on relatively sticky tires, say RH tires, around either a full track in the game or parts of the 'Ring. You need to make a certain time to earn that license. If you cannot achieve a certain time, you can still race online, but only in rooms designated as "no license" rooms. Perhaps 50-75% of drivers should be able to achieve this license.
Grade B would be a faster car on less sticky tires, maybe S2's on the same track or a different track, doesn't matter. Perhaps only 25% of drivers should be able to achieve this license.
Grade A would be a faster car on S1's perhaps and a with a high degree of skill required to master the test. Grade A or whatever the top grade is, should be limited to say the top 10% of drivers.
I don't think it would be hard to figure out how to make the licenses exclusive or limited and how to get the percentages you want. The regular Time Trials provide enough statistical data to figure out a bell curve and what the standard deviations are. PD could turn it into a training thing, perhaps supplying a ghost to run with that runs the given test a tenth or two faster than necessary to qualify so you have something to chase and know what lines to take sort of thing.
Then in each online lobby that's set up. the host can check whatever boxes of levels of license he wants to race against, and only they can get in. Got a bunch of friends that are A liceneses? Open a lobby, limit it to A, they can all get in, and so can drivers of the same skill level.
New driver or new to the game? You can check off all three, or check off only C or perhaps another box that allows only unlicensed drivers to compete so you don't have to worry about someone 10 seconds faster than you in the race.
Ways to get around it? Yes. I suppose if you wanted to sandbag you wouldn't do the test and then could enter unlicensed lobbies and win by a mile. Solution: host boots you..problem solved. Sandbaggin' would last one race and you'd be toast. I think the problem would resolve itself. Got a friend who's an A and he runs the tests for you, even though you're a C? Won't be hard to spot and the host can always boot you if you don't keep up. Won't last for long.
I think this would work. What will help it along is big, exclusive prizes for each license something like:
C License - $1,000,000 and premium, new, modern supercar, only available through license tests. Access to additional seasonals or perhaps enhanced prize levels with already existing seasonals. Higher race winnings online. Ongoing rewards for getting the license even if you don't race much online.
B License - $5,000,000 and perhaps a Tyrell 6 Wheeler F1 car from the 70's again, only available through the tests. Might also entitle you to additional seasonal events, not available to C license drivers and other prize. Or just further enhanced prizes for online racing and seasonals and time trials.
A License - $10,000,000 and perhaps a Fangio driven Ferrari from the 50's only available to A license holders and not for sale or trade. Perhaps additional suits, helmets, vintage style from the 50's, leather with goggles, that sort of thing, something really exclusive to differentiate and make it really worthwhile to get the license. Maybe even exclusive access to certain cars, and to make it fair to lower class license drivers, the cars will only be permitted to race with other drivers of the same class in rooms limited to A licenses.
Special time trials exclusive to A License holders. Enhanced prizes etc. Basically the cream of the crop on GT5, an exclusive club that comes with rewards, prestige etc.
Second thing that would go along with this or replace it, is some kind of online racing ranking system. Would include average finishes, wins, a comprehensive rating system like the NFL quarterback rating which ranks you in terms of laptimes, level of competition (would work in conjunction with license system above), number of drivers in the field, their average laps times etc. PD would have to make it foolproof some someone can't just run races while his A level buddies pull over to the side and let him win over and over. Some kind of algorithm would spit out a number from 1-10 or even 1-100 would be better.
Included in this ranking system would be penalty points for banging, crashing, shortcutting, etc. Severe enough penalties that discourage that sort of behaviour. Again, PD has to make this foolproof, so incidental contact that doesn't result in loss of control on the other driver's part or loss of position is not penalized, and waiting and allowing another driver to continue ahead of you pretty much nullifies minor penalties. The gentleman racer needs to be rewarded and again I don't think this is hard to do. The basis of the system is already there in the collision penalty it just needs to be enhanced.
Your overall driver ranking would be visible to anyone you race with. Hosts would have the availability to limit their rooms to any minimum driver ranking or perhaps an upper and lower limit. You and your buddies are all say 5-7 on a scale of 1-10 so limit the room to 4 on the lower end and 8 on the upper end. So you won't have to deal with less skilled drivers and at the same time, won't get smoked by higher competition.
Last idea I have is an enhanced collision avoidance system. Something that allows the game to mitigate the effects of contact on the leading or ahead driver, and put the onus of responsibility on the following driver to avoid contact. Somehow they'd have to figure out the difference between the following driver making contact and the leading driver swerving into him, but again, I don't think it's that difficult. The game knows what steering inputs you are making of course, that's how it knows when you are turning, wouldn't be that hard in my mind to figure it all out. But I'm not a programmer so I could be talking out of my butt...lol.
My feeling is, that if you make either or both of the above modifications, which are simply compiling statistics for licensing or a driver rating system, the collision avoidance system may not be necessary. It might come in handy for new drivers however and it's something that should get serious consideration.
A long post I know, but this problem is really bugging me, and I've been thinking about this a long time. Perhaps with enough feedback, some more suggestions, we could find a way to forward this to PD, make them aware of just how many of us are out there that desire some real competitive but fair racing at all levels.
In and of itself, I think the licensing and ranking systems provide another valuable dimension to the game. Everyone wants prestige and recognition for a job well done and the license tests and rankings would achieve that. Even if the host had to manually sort through the rankings or license levels of participants in their rooms it would be a big step above what we have now.
So what do you guys think? Any suggestions, alternatives, other ideas?
So enough of talking about what's wrong. Let's move forward and talk solutions. Feel free to add anything you think would help but try to be constructive and positive.
First thing I would like to see, is an online racing license system. Something as simple as a Grade A, B, C system would work but the more increments the better. A-E would be even better in my opinion.
Grade C could be taking a car supplied by GT5 on relatively sticky tires, say RH tires, around either a full track in the game or parts of the 'Ring. You need to make a certain time to earn that license. If you cannot achieve a certain time, you can still race online, but only in rooms designated as "no license" rooms. Perhaps 50-75% of drivers should be able to achieve this license.
Grade B would be a faster car on less sticky tires, maybe S2's on the same track or a different track, doesn't matter. Perhaps only 25% of drivers should be able to achieve this license.
Grade A would be a faster car on S1's perhaps and a with a high degree of skill required to master the test. Grade A or whatever the top grade is, should be limited to say the top 10% of drivers.
I don't think it would be hard to figure out how to make the licenses exclusive or limited and how to get the percentages you want. The regular Time Trials provide enough statistical data to figure out a bell curve and what the standard deviations are. PD could turn it into a training thing, perhaps supplying a ghost to run with that runs the given test a tenth or two faster than necessary to qualify so you have something to chase and know what lines to take sort of thing.
Then in each online lobby that's set up. the host can check whatever boxes of levels of license he wants to race against, and only they can get in. Got a bunch of friends that are A liceneses? Open a lobby, limit it to A, they can all get in, and so can drivers of the same skill level.
New driver or new to the game? You can check off all three, or check off only C or perhaps another box that allows only unlicensed drivers to compete so you don't have to worry about someone 10 seconds faster than you in the race.
Ways to get around it? Yes. I suppose if you wanted to sandbag you wouldn't do the test and then could enter unlicensed lobbies and win by a mile. Solution: host boots you..problem solved. Sandbaggin' would last one race and you'd be toast. I think the problem would resolve itself. Got a friend who's an A and he runs the tests for you, even though you're a C? Won't be hard to spot and the host can always boot you if you don't keep up. Won't last for long.
I think this would work. What will help it along is big, exclusive prizes for each license something like:
C License - $1,000,000 and premium, new, modern supercar, only available through license tests. Access to additional seasonals or perhaps enhanced prize levels with already existing seasonals. Higher race winnings online. Ongoing rewards for getting the license even if you don't race much online.
B License - $5,000,000 and perhaps a Tyrell 6 Wheeler F1 car from the 70's again, only available through the tests. Might also entitle you to additional seasonal events, not available to C license drivers and other prize. Or just further enhanced prizes for online racing and seasonals and time trials.
A License - $10,000,000 and perhaps a Fangio driven Ferrari from the 50's only available to A license holders and not for sale or trade. Perhaps additional suits, helmets, vintage style from the 50's, leather with goggles, that sort of thing, something really exclusive to differentiate and make it really worthwhile to get the license. Maybe even exclusive access to certain cars, and to make it fair to lower class license drivers, the cars will only be permitted to race with other drivers of the same class in rooms limited to A licenses.
Special time trials exclusive to A License holders. Enhanced prizes etc. Basically the cream of the crop on GT5, an exclusive club that comes with rewards, prestige etc.
Second thing that would go along with this or replace it, is some kind of online racing ranking system. Would include average finishes, wins, a comprehensive rating system like the NFL quarterback rating which ranks you in terms of laptimes, level of competition (would work in conjunction with license system above), number of drivers in the field, their average laps times etc. PD would have to make it foolproof some someone can't just run races while his A level buddies pull over to the side and let him win over and over. Some kind of algorithm would spit out a number from 1-10 or even 1-100 would be better.
Included in this ranking system would be penalty points for banging, crashing, shortcutting, etc. Severe enough penalties that discourage that sort of behaviour. Again, PD has to make this foolproof, so incidental contact that doesn't result in loss of control on the other driver's part or loss of position is not penalized, and waiting and allowing another driver to continue ahead of you pretty much nullifies minor penalties. The gentleman racer needs to be rewarded and again I don't think this is hard to do. The basis of the system is already there in the collision penalty it just needs to be enhanced.
Your overall driver ranking would be visible to anyone you race with. Hosts would have the availability to limit their rooms to any minimum driver ranking or perhaps an upper and lower limit. You and your buddies are all say 5-7 on a scale of 1-10 so limit the room to 4 on the lower end and 8 on the upper end. So you won't have to deal with less skilled drivers and at the same time, won't get smoked by higher competition.
Last idea I have is an enhanced collision avoidance system. Something that allows the game to mitigate the effects of contact on the leading or ahead driver, and put the onus of responsibility on the following driver to avoid contact. Somehow they'd have to figure out the difference between the following driver making contact and the leading driver swerving into him, but again, I don't think it's that difficult. The game knows what steering inputs you are making of course, that's how it knows when you are turning, wouldn't be that hard in my mind to figure it all out. But I'm not a programmer so I could be talking out of my butt...lol.
My feeling is, that if you make either or both of the above modifications, which are simply compiling statistics for licensing or a driver rating system, the collision avoidance system may not be necessary. It might come in handy for new drivers however and it's something that should get serious consideration.
A long post I know, but this problem is really bugging me, and I've been thinking about this a long time. Perhaps with enough feedback, some more suggestions, we could find a way to forward this to PD, make them aware of just how many of us are out there that desire some real competitive but fair racing at all levels.
In and of itself, I think the licensing and ranking systems provide another valuable dimension to the game. Everyone wants prestige and recognition for a job well done and the license tests and rankings would achieve that. Even if the host had to manually sort through the rankings or license levels of participants in their rooms it would be a big step above what we have now.
So what do you guys think? Any suggestions, alternatives, other ideas?
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