What could gt5 learn from past gt games

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I would very much think the answer to your question is, Nothing. As all GT games are made and produced by the same company so they will know exactly the differences.
And your OP has no bearing on the thread title.
 
Mission halls, dealer events. Those are the only two that spring to mind right now and I suppose the mission halls and dealer challenges were kind of like seasonal events anyway.
 
It would be nice if GT5 would have the same depth in tuning parts and possibilities as previous titles, especially GT1 and 2.
 
-> Heres what I think...

GT1
- Race Qualifying before race, if you get 1st place = Cr 10,000.
- Boost controller for Turbo/S'charged cars.
- Menu simplicity.
- Different music at every dealership.
- Different Arcade Mode experience compared to the Sim Mode.
- Special Stage R11 '90s

GT2
- Car Manufacturer Races.
- Horsepower limits.
- Epic OST
- Some notable cars were featured (Plymouth Pronto, Espace F1, Venturi, Vector, etc.).
- Notable short tracks (Seattle Short, Motorsports Land, etc.)
- Grindelwald, Red Rock Valley, Pikes Peak, etc.

GT3 & GTC
- Analog tachometer on 3rd-person view.
- Event menu simplicity.
- pod Race.
- Complex String, Mid Field 'The 1st' & SSR11 '00s

GT4 / GT4P & GTPSP along w/ TT
- Diverse A-spec & B-spec events offline.
- Notable World Circuit, Rally and City tracks (Motegi, Infineon, New York, etc.).
- Coffee Break challenges.

GT5P & GTHD
- World Circuit & City Track profiles.
- Some photomode locations.
- Eiger Path

:indiff:
 
-> Heres what I think...

GT1
- Race Qualifying before race, if you get 1st place = Cr 10,000.
- Boost controller for Turbo/S'charged cars.
- Menu simplicity.
- Different music at every dealership.
- Different Arcade Mode experience compared to the Sim Mode.
- Special Stage R11 '90s

GT2
- Car Manufacturer Races.
- Horsepower limits.
- Epic OST
- Some notable cars were featured (Plymouth Pronto, Espace F1, Venturi, Vector, etc.).
- Notable short tracks (Seattle Short, Motorsports Land, etc.)
- Grindelwald, Red Rock Valley, Pikes Peak, etc.

GT3 & GTC
- Analog tachometer on 3rd-person view.
- Event menu simplicity.
- pod Race.
- Complex String, Mid Field 'The 1st' & SSR11 '00s

GT4 / GT4P & GTPSP along w/ TT
- Diverse A-spec & B-spec events offline.
- Notable World Circuit, Rally and City tracks (Motegi, Infineon, New York, etc.).
- Coffee Break challenges.

GT5P & GTHD
- World Circuit & City Track profiles.
- Some photomode locations.
- Eiger Path

:indiff:
I think this about sums it up for me. I hate how developers take awesome options or certain features out of games. I'm sure there is a reason, but still, why not improve on something and not just get rid of it all together.
 
I was writing about this in October 2011:

Okey, I took few minutes of thinking and made this list from my head.

Notice it is not list of anything new in GT series, it is only a list of features/assets we already had in previous GT games. Also notice I did not repeat the same features throughout the span of the series but instead opted to note them only with their initial appearance in particular game.

And also notice I did not included option to speed up the B-Spec races although it existed in GT4. I personally and subjectively find real-time B-Spec of GT5 the only good way to go since I actually find it a standalone real-time management mode with AI-behavior-development and not a way to quickly make money or easily finish endurances. So, when I mentioned B-Spec driver in GT4 description below, intention is to have him jump-in and drive his portion in the real-time.

Grand idea is to have this features from previous games included in current state of GT5.

So, it goes something like this:

Gran Turismo 1
- separate music tunes for all segments of the game (including dealerships)
- laptimes and records tracked throughout the game
- scrollable list with all laptimes after the race
- strict restrictions for races
- SS11 with underpass
- GUI shortcuts
- 1-400, 1-1000, max speed tests
- Memory Card Battle :D (2P races should be called like that for nostalgia reason)
- single-screen replay for 2P races (abandoned in favor of split-screen replay from GT4 onwards)

Gran Turismo 2
- greatest Time-Trial options ever (sector monitoring, 3 types of ghosts, etc..)
- best Race Analysis tool in the series
- ability to rearrange cars through Garage
- Tahiti, Midfield, Red Rock Valley, Rome, Rome Night, Apricot Hill, Grundenwald, Seattle, rally tracks..
- monitoring and tracking highest speed per venue
- Event Creator tool
- restricted career separated through "GT World" and "Special Event" races
- separated Arcade mode with Unlocks
- skip-a-lap option in Replay

Gran Turismo 3
- real-time mileage-monitor on HUD
- Time Trial Arcade races with predetermined conditions
- Complex String, SS11 with overpass
- when Original Tracks are raced in Reverse-configuration the lightning (time of day) changes
- save-slots for tunes

GT Concept: Tokyo-Geneva
> no real details except for the PodRace for lulz ;)
- oh yeah, animated leafs on Autumn Ring track

Gran Turismo 4: Prologue
- Coffee Break tests
- License Tests structured with skill-tests
- aerodynamic/engine stall effect in high speeds

Gran Turismo 4
- stock-version of cars is unlocked for usage in Arcade/LAN multiplayer when bought in Dealerships/obtained through Prizes
- complex career with World Map
- Dealership Races
- LAN option
- old-school versions of some tracks, Motegi, Seoul, Hong Kong, Paris, Cathedral Rocks, El Capitan, Costa di Amalfi, Citta di Aria..
- interchangeable position with B-Spec driver through pits for Endurance races
- 2X fast-forward in Replay Theatre

GT5: Prologue
- leaderboards
- official matchmaking with predetermined entry-requirements
- animated pre-race garage sequences for particular car/track

GTPSP
- simple yet great Event Generator

+ all License tests were non-assisted in all GT games prior to GT5 > in GT5 many of the License tests?Special Event races have SRF mandatory enabled and I personally find it insulting..

BTW I probably forgot something in lists above, but those are details I could remember on the fly, without booting old games separately. If I did, I presume lists would be even longer.

Original post here.
 
Amar made my post for me. ;) Besides the cars and tracks from past games, the biggest re-introductions would be

- Full blown Race Mod for LOTS of cars, and along with that, some sort of livery selections or a flat out editor
- A full featured Event Maker
- Manufacturer Cup races
- Missions, though the Seasonals sort of are those

Anyway, gotta be late for work again. :sly:
 
Amar -> Awesome post! You made my post irrelevant like instant cup ramen! :boggled: :lol:
 
GT3 - competitor pitting icon - would be good to have these for the enduros especially as tires and pitting are much more strategic. And more A-Spec races that involve pitting like GT3.
 
Considering GT5 can be connected for multi-monitor, I'm actually surprised it has no LAN option (PS3 does support LAN).
 
The Classic F1 cars from GT3, GT4's save to USB Photomode option, The Multiple UCD's from GT4.
 
Scrap A-Spec xp in favour of licence test progression. Keep B-spec XP.
 
I was thinking about this the other day. How, in each new GT game we get a new feature that somehow disappears in the next release. If we had every feature from all the previous games wrapped up in a nice GT5 shell, this game would not have as many problems as it has had.
 
R1600Turbo
I was thinking about this the other day. How, in each new GT game we get a new feature that somehow disappears in the next release. If we had every feature from all the previous games wrapped up in a nice GT5 shell, this game would not have as many problems as it has had.

This 👍 ... To me it seems like PD is past their prime and slipping at their old age and needs input data from GT players like us who have been around since GT1, to help return this series to its former glory.

Side note: has anyone tried license test IB-1 in the last few weeks?... Tried it on my 2nd account & since they locked ABS, it is near impossible... Used to be you just lock up the brakes at a certain spot and you get gold by 0.2 seconds.. Well I did it for an hour the other day and closest I got was 0.3 over the gold time. Small example of how PD is slipping.
 
One thing I didn't see mentioned were the replay controls in 4. Miles better than 5. Also, we need more RM options. PD could double the amount of cars offered simply by allowing an RM option, add official liveries for extra kudos.
 
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One thing I didn't see mentioned were the replay controls in 4.

I think one of those controls was the ability to have a multi-car view. It wouldn't track just one car, it would zoom out to follow the whole pack. Miss that feature...
 
GT3 - Less is sometimes better. There's no need for umpteen different standard versions of R32 Skylines, R33 Skylines, R34 Skylines, Mazda MX-5's, Honda S2000's... etc and there's no need for duplicate cars with a different name attached, all the Vauxhall/Opel's, Viper GTS Team Oreca #51 and #91, Acura/Honda standards, Infiniti/Nissan standards, Scion/Toyota standards, Toyota Yaris/Vitz... etc. All this is just unnecessary clutter in the game in my opinion.
 
GT3 - Less is sometimes better. There's no need for umpteen different standard versions of R32 Skylines, R33 Skylines, R34 Skylines, Mazda MX-5's....

Off the top of my head, there should be....7 versions of the Miata in the game to make it a complete set.
 
Agree with the whole "too much" MX-5 and Skyline stuff.
I think PD just kinda cheats their way to the 1000 Cars.

If you would just coun every car once without counting the '95 and '96 RX-7 you would maybe come out of maybe 600 Cars. And I really do think, that Forza has the better cars there, or let's say a better collection.

You have cars, that you won't find in any other game like the Rossion Q7 or the SSC Ultimate Aero.
 
Off the top of my head, there should be....7 versions of the Miata in the game to make it a complete set.

Personally I think the 2 premium versions plus 1 of the standard version facelifted models like the 1800 RS would be sufficient, then the one premium Mazda Roadster that we have. That's plenty M5-5/Miata/Roadsters in my opinion.

Oh and the DLC "touring car" of course.
 
Personally I think the 2 premium versions plus 1 of the standard version facelifted models like the 1800 RS would be sufficient, then the one premium Mazda Roadster that we have. That's plenty M5-5/Miata/Roadsters in my opinion.

Oh and the DLC "touring car" of course.

x1 90-93 1.6 (DLC TC as RM version)
x1 94-97 1.8
x1 99-00 1.8
x1 01-05 1.8 VVT
x1 04-05 Mazdaspeed
x1 2003? Miata Coupe (rare)
x1 06+ MX-5

That list would make me happy. And it's a fairly complete list in the history of the Miata, save for individual special editions like the 10AE and the M-Editions.

You have cars, that you won't find in any other game like the Rossion Q7 or the SSC Ultimate Aero.
This topic is not about Forza. Let's leave it out of the discussion.
 
Agree with the whole "too much" MX-5 and Skyline stuff.
I think PD just kinda cheats their way to the 1000 Cars.

If you would just coun every car once without counting the '95 and '96 RX-7 you would maybe come out of maybe 600 Cars. And I really do think, that Forza has the better cars there, or let's say a better collection.

You have cars, that you won't find in any other game like the Rossion Q7 or the SSC Ultimate Aero.

I agree, I think PD took a short cut to hit 1000 cars and use the exact same car model a lot with the name and performance tweaked to suit. I wouldn't say Forza has a better collection though, it has cars that GT5 doesn't but GT5 has a lot more that Forza doesn't so GT5 wins hands down in that area in my opinion.

x1 90-93 1.6 (DLC TC as RM version)
x1 94-97 1.8
x1 99-00 1.8
x1 01-05 1.8 VVT
x1 04-05 Mazdaspeed
x1 2003? Miata Coupe (rare)
x1 06+

That list would make me happy. And it's a fairly complete list in the history of the Miata, save for individual special editions like the 10AE and the M-Editions.

I could live with that.
 
Considering GT5 can be connected for multi-monitor, I'm actually surprised it has no LAN option (PS3 does support LAN).
The Classic F1 cars from GT3, GT4's save to USB Photomode option, The Multiple UCD's from GT4.
Scrap A-Spec xp in favour of licence test progression. Keep B-spec XP.
One thing I didn't see mentioned were the replay controls in 4. Miles better than 5. Also, we need more RM options. PD could double the amount of cars offered simply by allowing an RM option, add official liveries for extra kudos.
+... uhm... 8. :p I had to quote the Race Mod thing again because this is another weaksauce point in GT5. Only 17 RM cars?? And just one rather basic livery?

If you would just coun every car once without counting the '95 and '96 RX-7 you would maybe come out of maybe 600 Cars. And I really do think, that Forza has the better cars there, or let's say a better collection.
Err... if you took out ALL the Skylines, Subis, Mistus, RX-7s and Miatas, you'd still have more than 800 cars. Unconvinced.

As for which game has a better car selection, I'm with Steve. I own both, and I think you know which one I prefer.
 
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x1 90-93 1.6 (DLC TC as RM version)
x1 94-97 1.8
x1 99-00 1.8
x1 01-05 1.8 VVT
x1 04-05 Mazdaspeed
x1 2003? Miata Coupe (rare)
x1 06+ MX-5

That list would make me happy. And it's a fairly complete list in the history of the Miata, save for individual special editions like the 10AE and the M-Editions.


This topic is not about Forza. Let's leave it out of the discussion.

maybe add in the current version with the folding metal roof?
 
-> One thing that I would like to point out that I forgot to mention is this symbol:

[R]

^ This highlight means that the car is a race-spec vehicle or a race-modified car. This designation only applied in GT1 and GT2. :indiff:

-> Heres an example:

Touring_cars.jpg


1996corvettegrandsportr.png


x1 90-93 1.6 (DLC TC as RM version)
x1 94-97 1.8
x1 99-00 1.8
x1 01-05 1.8 VVT
x1 04-05 Mazdaspeed
x1 2003? Miata Coupe (rare)
x1 06+ MX-5

That list would make me happy. And it's a fairly complete list in the history of the Miata, save for individual special editions like the 10AE and the M-Editions.
^ In GT2 they were significant (MX-5) Roadsters made by its tuning arm Mazdaspeed:

A-Spec
pic508lg.jpg

^ Took me forever to look for a decent pic...

B-Spec
bspec.jpg


C-Spec
DSCF1466.jpg


^ Of course these cars can be lodged in as a separate marque from Mazda...

Eye Candy -> Almost everyone here in GTP liked [R]acing Modifications from GT1 & GT2, well heres a treat for you. Got it from the other thread:

Favorite [R]acing Modification in GT2

gt2rmods.jpg


6pnms4.png


golf1.gif

golf2z.gif

golf3.gif


trueno83.png


trdchaser.png


nismor32racemod.jpg


:sly:
 
^ In GT2 they were significant (MX-5) Roadsters made by its tuning arm Mazdaspeed:

A-Spec


B-Spec
[img]

C-Spec
[img]

^ Of course these cars can be lodged in as a separate marque from Mazda...[/QUOTE]

And now you see why PD includes so many variations. Those above cars are not significant enough to be considered a separate model, but if I had my way...
 
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