• ModNation Racers •

Discussion in 'Console & PC Gaming' started by Digital-Nitrate, May 18, 2010.

  1. slims

    slims

    Messages:
    776
    Location:
    United States
    Thread's gone quiet. No one racing or creating recently?

    Made a Captain Planet Mod. :D
    [​IMG]

    Made him a nice eco-friendly mod too.
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    Anyone interested in running some XP Race Series add me. I've got about 5 friends with the game and we run races quite regularly.
     
  2. im2fst4u

    im2fst4u

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    326
    Location:
    Canada
    Too bad this tread has slowed down, but I got some racing stuff for you guys.[​IMG]
    That was trail mountain there hope you guys enjoy it, spent all day working on it.(racing my 2010 lotus F1 car)
    I didn't like any of the Mazda 787B's on the game so I made my own
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    And for the rally fans I created a Subaru vs Mitsubishi car. (the full versions of each car are up too)
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    If you want to find these just search im2fst4u55
     
    The87Dodge and yabiggoose like this.
  3. slims

    slims

    Messages:
    776
    Location:
    United States
  4. JohnBM01

    JohnBM01 Premium

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    22,568
    Location:
    United States
    I played the ModNation Racers demo before. But just yesterday, I played around with it further. I blogged about my impressions with ModNation Racers. To say the least, I am very impressed and amused with ModNation Racers. The options are nothing short of amazing. The potential for something like this is totally amazing. If you are ANY kind of racing fan, you NEED to check out ModNation Racers in my humble opinion ("IMHO" is not in my vocabulary). I can only imagine what the full game has to offer if the demo gives you so much content and options even though it's just a demo.

    To read more impressions, check out my blog entry: ModNation Racers Demo Impressions.
     
  5. Lion-Face

    Lion-Face Premium

    Messages:
    1,212
    Location:
    New Zealand
    Been a while, but this Double XP week has inspired me to finish off my Grand Valley Speedway replicas.

    Based on the GT4/GTPSP models, I have 4 tracks, both of Grand Valley Speedway and Grand Valley East tracks, with 2 variations, one Pure - just straight out racing, no powerups/shortcuts or anything else Modnation - and one Action - powerups/boostpads/shortcuts etc included.

    I tried my best to keep the tracks as accurate as possible while maintaining each circuit within each other which proved very difficult as the splitting routes between the Grand Valley Full circuit and East shortcuts don't want to play nicely in Modnation. Recreating the final section of Grand Valley with the bridge leading into the long right hander tunnel was very difficult.

    Watch for the tight left hander into the first tunnel, and on the full circuit, the final S bend before the long run onto the main straight, they will bite if you don't brake. Hope you enjoy.

    I'm going to have to find some of these cars you guys are creating, the 787B colors look awesome! Along with some of the older cars in this thread. Some very cool stuff coming out from this game!

    You can search my PSN Name Lion-Face or the tracks named
    Grand Valley Full Pure
    Grand Valley Full Action
    Grand Valley East Pure
    Grand Valley East Action

    If anyone is willing, download all my creations, send me a message and I will return the favor before the Double XP week is over.

    [​IMG]

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    yabiggoose likes this.
  6. Suzumiya

    Suzumiya

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    4,341
    Does anyone still play this game? This thread is now empty, and I'm trying to liven it up a bit. :D
     
  7. Brend

    Brend Premium

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    11,628
    I play occasionally but recently my game has been glitching out like hell thus I've stopped playing.
     
  8. SilverFire

    SilverFire (Banned)

    Messages:
    1,396
    I got this game a few days ago and been playing it non stop. I'm starting to wear the PS3 out a bit.
     
  9. Suzumiya

    Suzumiya

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    4,341
    The game has a lot of replay value. I think if you really got the hang of creating things, you'll make your PS3 blow up. :dopey: Three years with this and I'm still going!
     
  10. mcfizzle

    mcfizzle

    Messages:
    3,927
    Location:
    Germany
    Is the community still active? I used to play this for hours with my wife for the first couple months it was out. Can't really remember why we stopped.
     
  11. SilverFire

    SilverFire (Banned)

    Messages:
    1,396
    I think my main creation thing is making tracks and racing. Actually, I just figured out how to make the track do a figure eight on the same elevation.:sly:

    I think it is.
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    It's kinda odd that this thread would go quite all of a sudden. About a page or two back, an argument sparked up about something , then we went back to normal for 2 weeks, I think. And then, turned into a ghost town for 3 years.
     
    Last edited: Sep 18, 2013
  12. Snorevette

    Snorevette

    Messages:
    2,949
    Location:
    United Kingdom
    I don't know about you guys, but am I the only one who really hopes that they port the Vita version of MNR to the PS4 (since the controller has similar dual touchscreens)?
     
  13. SilverFire

    SilverFire (Banned)

    Messages:
    1,396
    ^ Not a bad idea.
     
  14. SilverFire

    SilverFire (Banned)

    Messages:
    1,396
    Just sparked up an idea. If you guys are ok with it and hopefully the Mods. will be too, I think I may start up another thread or add to this one some hints, tips, and maybe a couple of other things that I've found over the course of playing this game. I will be open for opinions and add-ons if I happen to starts this. I am going to say though that I do not have an updated version. (I'm using version 1.00) So some of the things may be patched. :D
     
  15. SilverFire

    SilverFire (Banned)

    Messages:
    1,396
    I've got a couple of mods, karts, and a track to show.

    First is my favorite kart and mod.
    ModNation™ Racers_9.JPG

    ModNation™ Racers_11.JPG

    Next, is my dedication to the GT series and GTP.
    ModNation™ Racers_10.JPG

    ModNation™ Racers_8.JPG

    Last, are pictures of the new track that I've created in a form of a stadium. There is a day and a dusk version.
    ModNation™ Racers.JPG

    ModNation™ Racers_1.JPG

    ModNation™ Racers_2.JPG

    ModNation™ Racers_3.JPG

    ModNation™ Racers_4.JPG

    ModNation™ Racers_6.JPG

    ModNation™ Racers_7.JPG
     
  16. LeGeNd-1

    LeGeNd-1 Premium

    Messages:
    5,231
    Location:
    Australia
    Sorry to bump such an old thread, but does anyone know if user created content (mods, karts, tracks) are transferrable to another PS3? My old fat PS3 got YLOD a couple years ago and I transferred everything to my new slim PS3 (using the Data Transfer Utility). But I never played MNR until recently when cleaning up some trophies. I noticed all of my content stats are there (how many mods created, etc), but the content itself is missing. I checked the "User Generated Content" file under Game Data Utility is there, but it's just not showing up in-game. On the internet people say you can publish your stuff on the old PS3 and redownload on the new one, but problem is I sold my old PS3 already :( Does anyone know of any workaround?
     
  17. Snorevette

    Snorevette

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    2,949
    Location:
    United Kingdom
    Unfortunately, it sounds like the user generated content is locked to the PS3 user account. You could try changing the PS3 user account name to the exact user account name that you had on your old PS3 - I remember having a similar experience when trying to transfer files of a different game (can't remember what it was) between accounts when GTA Online stopped loading on my old PSN account, and I remember changing the names of my user accounts to help with that, but I can't remember if it worked or not. That sucks though, I hope you do find a workaround. :(
     
  18. LeGeNd-1

    LeGeNd-1 Premium

    Messages:
    5,231
    Location:
    Australia
    The Data Transfer Utility also sets up the accounts on the new PS3 exactly the same as the old one. Everything is a 1:1 copy. Even locked gamesaves like NFS Shift gets copied and works totally fine. So I don't understand why it's only MNR content that doesn't work. Seems like a pretty big oversight considering the whole point of the game is creating content. I've scoured the whole internet and there's no solution unfortunately. The karts and mods I can recreate again, but I spent close to 10 hours on one track and it really blows to lose it forever :(
     
  19. Snorevette

    Snorevette

    Messages:
    2,949
    Location:
    United Kingdom
    Darn. I've never spent 10 hours on a single track but I've put a ton of time into my creations collectively (I have about 300 mods and karts and I think 100-200 tracks?) so I feel your pain. On the other hand, maybe it gives you the chance to make your creations even better if you choose to remake them at all...
     
    LeGeNd-1 likes this.