◆ SNAIL [THE LOBANARO LOUNGE] No longer runningPS4 

  • Thread starter Thread starter aerolite
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If any of you group A guys are practicing the Mini, it would be great if you could get me lap times and avg fuel usage per lap. Osh A and B. Save me from having to run a bunch of laps. Thanks!
 
Sorry to say but it wasn't quite a success actually IMO. There were too many crashes, on-screen stuttering and still frustrating bugs resulting in disconnections, abandonments of races.... (one minute you're on the track with everyone else and the next minute you're wondering "Heyyy!!!!...where'd everyone go?"... as you find it suddenly got quiet and you find yourself alone on the track) resulting in having to leave the lobby in progress and re-join via new invitation and lobby. It was quite chaotic and frustrating actually. Despite staying up extra late to see the night through (later than most as I'm now one hour ahead) by the third race or just before when that happened again it was just too much for me to have to re-join again (then around 11:30-11:45pm) so I had to abandon joining the final session which is very strange for me as I generally stick right through beginning to end of our race nights.

Crashes aside, I was really hoping patch 3 was going to be released (at least for us on consoles in N/S America) before next Monday hopefully addressing whatever bugs but latest news from Ian Bell about the long delay despite being already released in Europe it seems it will not now be available to us until next Tuesday (perhaps even later).

EDIT: And one more thing. About the 2 class racing idea thingy....with the Group A faster guys despite having the advantage of being faster on top of that being given even faster cars that in my opinion added insult to injury as (maybe because of the particular car) because it was so much faster there was hardly any time if any to be aware or see those guys coming up from behind as one second you're going along your merry way and in the next second the faster cars are passing you in a flash and you have to hope for the best.

I wasn't there and just took a quick glance at some of the comments. It seemed race craft wise it was a great success, other than the glitches and whatever else was wrong idk but I'd still consider the 2 car classes idea a success. The 1st night was almost flawless until I myself got disconnected. I don't think I'll be there Monday night @aerolite @Mike Lobban. Basement isn't set up yet. Have a good race night boys, talk to you all next week. Great track tomorrow night! That's one of the best tracks on the game in my opinion. Enjoy the snow..
 
Aero I ran a few laps earlier.....to give you lap times I guess I need to know if there will be heavy snow or just regular snow. With regular snow there is no snow on the track and you have to use wet tires. With heavy snow there is snow on the track and you have to use ice tires. Not sure if you can release that type of information but to give you lap times I'll need to know which
 
Aero I ran a few laps earlier.....to give you lap times I guess I need to know if there will be heavy snow or just regular snow. With regular snow there is no snow on the track and you have to use wet tires. With heavy snow there is snow on the track and you have to use ice tires. Not sure if you can release that type of information but to give you lap times I'll need to know which
If you look at previous TOPP you will see it says in the track info that Season=Snow. So make sure your season setting is set to that. This automatically puts snow and ice on the track and you will have to use ice tires. The falling snow does make it a little bit more slippery but not too much and it does reduce visibility a lot. We tested in blizzard settings and there didn’t seem to be much more accumulation of snow on the track after awhile, but it’s hard to see!
Each race will be set to Season=Snow, we will just adjust the amount of snow falling.
If you would set to light snow for times then that would be fine.
Thanks.
 
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As far as Oschersleben goes......if the season is set to snow and it's December 1sr to 15th it snows but no snow on track. If I set it to after December 15th to anytime in January it has snow on track. Couldn't get the track temp below 32 Fahrenheit until I put it past December 15th
 
Just a heads up Aero and Lobbie. I'll be skipping tomorrow Monday night's race night. Just not able to fight up with Pcars 2 current bugs situation, and more so under snow condition which makes things even more up in the air. Was hoping the latest patch 3.0.1 would have been available for us here in N/S America by this weekend which hopefully would have fixed some issues. If it were I would have participated. But since it would not be until at least next Tuesday I'll bow out and save myself some frustration and extra late night. That would leave my spot free should anyone else wish to participate.
I should be back on the following Monday night pending release of the updated patch. All the best to you guys. Good luck.
 
As far as Oschersleben goes......if the season is set to snow and it's December 1sr to 15th it snows but no snow on track. If I set it to after December 15th to anytime in January it has snow on track. Couldn't get the track temp below 32 Fahrenheit until I put it past December 15th
Thanks for the times and fuel Camel, appreciate that.
I never played with the dates, just left it on the date that came up when I changed the season to snow and there was always snow on the track. It seemed, if I remember, to default to Jan 12 but I’d have to look again to confirm. Interesting the way it changes though!
 
Eff me!
I go to practice tonight. I do a lap and decide to change my camber. The game tells me some BS about profanity - for chossing to save my setup as 'loosesnow'. Since when is that profatity? Profanity is: 'I effed that effing loose slut Mary in the effing snow!' Then.. I realise I have no profile. No name and I am back to U1530. Only after several reboots and hooking up my ether cable does it finally recognize me. Too tired to practice now...
Please... SMS.. fix your ****! get off your ass*s and do your jobs!!! We do and we are ready to relax so do yours!
I haven't seen anything so beautiful yet so ugly since Paris Hiulton....
Rant over. See you Monday gents...
 
Eff me!
I go to practice tonight. I do a lap and decide to change my camber. The game tells me some BS about profanity - for chossing to save my setup as 'loosesnow'. Since when is that profatity? Profanity is: 'I effed that effing loose slut Mary in the effing snow!' Then.. I realise I have no profile. No name and I am back to U1530. Only after several reboots and hooking up my ether cable does it finally recognize me. Too tired to practice now...
Please... SMS.. fix your ****! get off your ass*s and do your jobs!!! We do and we are ready to relax so do yours!
I haven't seen anything so beautiful yet so ugly since Paris Hiulton....
Rant over. See you Monday gents...
Just... WOW!!!

You know, I've been having some fun with GTSport the past couple weeks. You all know I appreciate realism over video gaming, but lately, I'm just sick of the bugs in PCARS 2. The biggest problem for me is: I wasn't tired of PCARS 1 yet! PCARS 2 just wasn't ready. They wanted the money now, even though they new it wasn't ready. Hopefully it gets sorted sooner than later.

Oh, Steve and Mike, EVERYTHING CHANGES with days, and times, and weather, etc. We'll never know what's coming unless you specify the date and time. And that's a good thing if you ask me. Keep changing it up. Keep us on our toes. :sly: Well, until Monday night that is. Then let us know. We do want to know what tires to put on our car. And we need to know if we need to adjust our downforce!
 
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Eff me!
I go to practice tonight. I do a lap and decide to change my camber. The game tells me some BS about profanity - for chossing to save my setup as 'loosesnow'. Since when is that profatity? Profanity is: 'I effed that effing loose slut Mary in the effing snow!' Then.. I realise I have no profile. No name and I am back to U1530. Only after several reboots and hooking up my ether cable does it finally recognize me. Too tired to practice now...
Please... SMS.. fix your ****! get off your ass*s and do your jobs!!! We do and we are ready to relax so do yours!
I haven't seen anything so beautiful yet so ugly since Paris Hiulton....
Rant over. See you Monday gents...

See? I rest my case m'lud.
 
Ok
Just... WOW!!!

You know, I've been having some fun with GTSport the past couple weeks. You all know I appreciate realism over video gaming, but lately, I'm just sick of the bugs in PCARS 2. The biggest problem for me is: I wasn't tired of PCARS 1 yet! PCARS 2 just wasn't ready. They wanted the money now, even though they new it wasn't ready. Hopefully it gets sorted sooner than later.

Oh, Steve and Mike, EVERYTHING CHANGES with days, and times, and weather, etc. We'll never know what's coming unless you specify the date and time. And that's a good thing if you ask me. Keep changing it up. Keep us on our toes. :sly: Well, until Monday night that is. Then let us know. We do want to know what tires to put on our car. And we need to know if we need to adjust our downforce!
Eff me!
I go to practice tonight. I do a lap and decide to change my camber. The game tells me some BS about profanity - for chossing to save my setup as 'loosesnow'. Since when is that profatity? Profanity is: 'I effed that effing loose slut Mary in the effing snow!' Then.. I realise I have no profile. No name and I am back to U1530. Only after several reboots and hooking up my ether cable does it finally recognize me. Too tired to practice now...
Please... SMS.. fix your ****! get off your ass*s and do your jobs!!! We do and we are ready to relax so do yours!
I haven't seen anything so beautiful yet so ugly since Paris Hiulton....
Rant over. See you Monday gents...
hmmmm. Perhaps all you guys are doing something wrong...I'm not having any of these troubles you are mentioning. No more pit stop problems, set up problems. Hence if I'm not having problems the game must be fine. It must be some thing you guys are doing wrong.....bahahahahaaa....bahahahahaaa ok my maniacal ironic laugh is over.... I feel your pain...I've been there. And yes I believe you. Even tho others may not.....
 
2DA09360-0374-437D-9A38-255FDC04087E.jpeg 80DA32A1-0E36-4F1D-BF3C-168174AA6151.jpeg
How we picture Old Bear, and how he really is when PCars has a pit stop bug!
 
As Mike mentioned above the patch is out. It is 4.6xx GB. Took me just over an hr to DL, so that should be the longest as I am rural with only a 10mbps DL rate.

I have pasted a couple of items below from other sites as you need to delete all saved tunes.



5bf82591-b7f8-43fb-bd2d-1c81e822fea8-jpeg.698398





PUBLIC SERVICE ANNOUNCEMENT
HOW TO DELETE SET-UP FILES
You don't need to delete the entire game as you will lose all progress made in career mode etc...
1) select settings icon in PS4 menu
2)scroll down and select Application Saved Data Management
3) select Saved Data In System Storage
4) select Delete
5)select pcars2 icon
6) scroll through list and select all files labeled Tuning Setup
7) you will also see 2 files labeled Profile, select one of those, oldest one if the dates don't match. This is a glitch that just uses up space.
8) select Delete
9) select Ok and you're done

As ps+ users we all have cloud storage available. I would suggest that you back up remaining data.
1) in Application Saved Data Management select Upload To Online Storage
2) select pcars2 icon
3) click Select All on right side of screen
4) select Upload
5) prompt will come up asking Do you Want To Overwrite This Saved Data? select box for Apply To All then select Yes and you're done

Note: during delete process I would also recommend selecting any replay files shown as it will free up system space and you don't really want to take up cloud space with it either as we are limited to how much cloud space we have.
 
*****
Race Day!
Hope everyone gets the update done before we start tonight.
And make sure you're wearing your woolies, it's gonna be a cool night!

Group A - Start all races with max 30 liters
Group B - Start all races with max 20 liters

Season = Snow
Date = Jan 1st, 2018
Conditions = some form of snow falling

Race 1 - Oschersleben A - 16 laps
Race 2 - Oschersleben B - 22 laps
Race 3 - Oschersleben A - 16 laps

If your name is not on the list below, you have stated you are not racing tonight and will not receive an invite.

Group A
@Awaffle14
@CB_racer
@Rednose58
@RobbiefromBC
@SAMHAIN85
@SGETI
@The__Camel
@Vaper58
@Zii1993

Group B
@Mike Lobban
@aerolite
@Gr8_Lakes
@GTLehman
@GUTTERBOY3007
@sgohsixthree
@yogi bear

Inactive drivers requesting to race tonight. (spot has to be available after 8:30)
@coltsjugg
 
As Mike mentioned above the patch is out. It is 4.6xx GB. Took me just over an hr to DL, so that should be the longest as I am rural with only a 10mbps DL rate.

I have pasted a couple of items below from other sites as you need to delete all saved tunes.



5bf82591-b7f8-43fb-bd2d-1c81e822fea8-jpeg.698398





PUBLIC SERVICE ANNOUNCEMENT
HOW TO DELETE SET-UP FILES
You don't need to delete the entire game as you will lose all progress made in career mode etc...
1) select settings icon in PS4 menu
2)scroll down and select Application Saved Data Management
3) select Saved Data In System Storage
4) select Delete
5)select pcars2 icon
6) scroll through list and select all files labeled Tuning Setup
7) you will also see 2 files labeled Profile, select one of those, oldest one if the dates don't match. This is a glitch that just uses up space.
8) select Delete
9) select Ok and you're done

As ps+ users we all have cloud storage available. I would suggest that you back up remaining data.
1) in Application Saved Data Management select Upload To Online Storage
2) select pcars2 icon
3) click Select All on right side of screen
4) select Upload
5) prompt will come up asking Do you Want To Overwrite This Saved Data? select box for Apply To All then select Yes and you're done

Note: during delete process I would also recommend selecting any replay files shown as it will free up system space and you don't really want to take up cloud space with it either as we are limited to how much cloud space we have.
Just read the rest of the technobabble.. too late...deleted tunes and oldest profile...downloading the google bites now.
 
*****
Race Day!
Hope everyone gets the update done before we start tonight.
And make sure you're wearing your woolies, it's gonna be a cool night!

Group A - Start all races with max 30 liters
Group B - Start all races with max 20 liters

Season = Snow
Date = Jan 1st, 2018
Conditions = some form of snow falling

Race 1 - Oschersleben A - 16 laps
Race 2 - Oschersleben B - 22 laps
Race 3 - Oschersleben A - 16 laps

If your name is not on the list below, you have stated you are not racing tonight and will not receive an invite.

Group A
@Awaffle14
@CB_racer
@Rednose58
@RobbiefromBC
@SAMHAIN85
@SGETI
@The__Camel
@Vaper58
@Zii1993

Group B
@Mike Lobban
@aerolite
@Gr8_Lakes
@GTLehman
@GUTTERBOY3007
@sgohsixthree
@yogi bear

Inactive drivers requesting to race tonight. (spot has to be available after 8:30)
@coltsjugg
30 min left... 6:20 my time
 
It seems that most of you enjoyed last night, I heard lots of banter and laughs and what sounded like some good battles, so that was good. Those conditions certainly made for a different night of racing. It seems that most of the glitches were gone which is a good sign.

A couple of weeks ago I missed giving a shout out to @GUTTERBOY3007 for his first ever win, well he got another last night, so good on ya man! :cheers:

Congrats to @The__Camel, this weeks "Mr. Aawesome" for the Grp A win :cheers: (that's six in a row, seriously, we gotta come up with a plan :mischievous: )

Congrats to @Mike Lobban, this weeks "Mr. Baawesome" for the Grp B win :cheers: ( I still hate writing that :D )


Wk36-Dec 11 Results.JPG
 
It seems that most of you enjoyed last night, I heard lots of banter and laughs and what sounded like some good battles, so that was good. Those conditions certainly made for a different night of racing. It seems that most of the glitches were gone which is a good sign.

A couple of weeks ago I missed giving a shout out to @GUTTERBOY3007 for his first ever win, well he got another last night, so good on ya man! :cheers:

Congrats to @The__Camel, this weeks "Mr. Aawesome" for the Grp A win :cheers: (that's six in a row, seriously, we gotta come up with a plan :mischievous: )

Congrats to @Mike Lobban, this weeks "Mr. Baawesome" for the Grp B win :cheers: ( I still hate writing that :D )
H

View attachment 698965[/QUOTE
Gutter and I are tied for second.... we each got 1 4th, 1-3rd and 1- 1 st place finish!
 
Just so you guys know, the tie breaker goes to the driver who scored the best finish first.

Here's the patch note's if anyone hasn't seen them yet.

Online / Multiplayer

Fixed an issue where, on Xbox One, some players who were sent an invite whilst suspended would be unable to join the lobby.
New game mode - The Online Championship game mode is now available, allowing players to compete online in full championships, spanning multiple rounds.
Fixed an exploit where some players could load custom setups in Community Events when Default Setups are enabled.
Improved logging and syncing when joining online games already in progress.
Fix for an online issue where players would be shown an incorrect error message when attempting to join a game session which was full.
Online Reputation: When being kicked from a race, the system now checks your recent history to help decide if points should be deducted from your ranking score.
Online Reputation: Fixed a bug where remaining players would not score for a win against disconnected players.
Resolved a problem where a previously kicked player, joining back into a game after accepting an invite, would be auto-kicked.
For players joining an active qualifying or practice session, there is now a 3-minute cut-off as the session approaches completion, after which it will no longer be possible to join the session.
An error message is now displayed when an incorrect password is entered when joining a password-protected lobby.

Career

New Invitational Event - McLaren 720S VIP Challenge.
Fix for career multi-class races, so that the finish position within the class is used for series progression, rather than the overall race position.
Nissan Skyline Silhouette, Nissan Skyline BNR32, Nissan R89C, and Porsche 961 can now be used in Career mode.
Fix for an issue where pop-ups for unlocking Invitational events were displayed in the wrong location.

Controllers


Fanatec CSWB v2 – various adjustments and improvements on XB1.
Fanatec - improved anti-jolt and high-frequency anti-vibe on the CSWB series.
Logitech - Fix for G29 and G920 lock stops.
Thrustmaster - Improvements for the 458 Italia.
Improvements to various controller’s vibration effects.

GUI and HUD improvements


Session information such as race duration is now displayed on the pre-race menu.
Changed the HUD colouring scale for race rain tyres.
Added a dialog to show replay saving progress.
Change to the way the Start Type is displayed on the Round dialog so that it matches the Race Settings dialog.
Fix for an issue where a menu would become disabled when moving 'down' from the bottom of the menu.
Updates to various buttons to better indicate when a button is selected/highlighted.
Fix for buttons on online post-race results screen so that they only show when they can be pressed.
Fixed cases where the RPM Gauge on the HUD was not matching the actual RPM of the car.
Fixed loading bar to become invisible when local loading is complete.
Added new Help Text for Menu Spring Strength in FFB settings.
Added fuel estimation to Tuning Setup screen and ICM.
Added auto-scroll to a number of info feeds to prevent overlapping text.
Added the name of the car setup currently in use to the 'Setup' button on the Pre-Race screen.
Fix for fuel being displayed incorrectly as mass, not volume.
Improvements to the lap timing and visual-split timing HUD widgets.
Fix for incorrect number of records being counted on Community Event screen.
Fixed an issue in Time Trial where Loaded Ghosts and Options on the Pre-Race menu were highlighted at the same time if the player added multiple ghosts in Time Trial.
Fixed an issue where an incorrect weather forecast icon is displayed for the client in the lobby details screen.

Handling/Damage


Various tyre behaviour tweaks and improvements to the different tyre compounds.
Altered the pre-heating temperatures of various tyres to prevent them from being outside optimum temp range at race starts.
New rain tyre compound improvements for Group C, GTP, all Formula cars, GT1, and LMP900.
Driveline improvements with increased synchro effect for Hewland-type gearbox
Lowered the time to jam gears together after a missed shift for all gearboxes.
Changes to Vintage Lotus treaded tyres to improve wet speed balance.
Altered radiator damage to make it more progressive, and not accumulate damage from minor impacts.
Fix for issues with radiator settings on the Toyota GT86 GT4, and Rocket Bunny versions, which under some conditions were causing engine overheating.
Changes to downshift protection based on vehicle speed.
Lowered minimum shift time for cars with H-pattern racing gearboxes.
Improved physics setup and damage for Mercedes-Benz 300 SEL 6.8 AMG.
Fixed missing radiator damage for Ford Escorts, and Ford Mustangs.
Improvements to Formula Renault 3.5 default stable setup.
Performance balancing changes to the LMP1, GT3 and GT4 Classes.
Refinements to Vintage Low Grip tyre.
Balanced performance for BMW M3 GT4, and Ford Mustang Boss 302 R1.
Improved Modern Touring Car tyre compound.
Road car tyres: Tuned the aquaplaning and more sensible behaviour in very deep water.
Increased threshold for detaching front wings of Formula cars.
Adjusted various default setups:
– Aston DB11: Loose
– Aston Vulcan: Loose, and Stable
– BMW 320 TC: Stable
– BMW M3 E30: Loose, and Stable
– Chevy Camaro ZL1: Loose, and OEM
– Ferrari 330 P4: Loose, and Stable
– Ford Fusion Stockcar: Loose.
BMW 2002 StanceWorks: Fixed tyre texture, better strut geometry for kingpin angle and scrub radius, improved drag centre of forces in the aero model.

AI

Improved AI in low- and high-speed cornering.
Improved balance between player and AI in wet conditions.
Improvements to general AI behaviour and racecraft across all tracks.
Tweaks to how AI are affected by snow and ice.
Improvements to the AI driving on slick tyres in wet weather.
AI Practice and Qualifying grip levels rebalanced to better match expected behaviour.
Better balanced AI speed on corner exit.
Generally improved the AI racing balance and ability across many tracks.

Audio


Update to various AI car sounds.
Added new sounds for lower pitch skidding.
Improved AI audio levels in replays.
Improvements to Lamborghini Huracán engine audio.
Reduced the skid sounds for the McLaren 720S.
Modified falloff curves for surface and skid sounds.
Updated sound mix for replays, with improved reverb settings for tunnels and bridges.
New tyre skid sound effects for treaded tyres.
Fix for an issue with audio not panning to all speakers in 7.1 under certain conditions.

Tracks

California Highway Stage 3 - Added an alternate start line to clean up occasional start line issues.
DirtFish (all) - Fixed an issue with render flickering on main building.
DirtFish Mill Run - Fix for an exploit to prevent unrealistic lap times (This includes a leaderboard reset for Time Trial and Community Events on DirtFish Mill Run to remove bogus lap times).
Fuji - Fixed an issue with some render flickering on the front of the pit buildings.
Indianapolis Motor Speedway Oval - Updated dynamic marks, updated AI alternate start line for better cleaner starts.
Circuit de 24 Heures du Mans - Fix for render flickering issue on the fence left of start straight, and in the curve entering the long straight.
Lohéac - Fix for an issue on one kerb where the physics would didn’t behave correctly.
Oulton Park - Fixed floating white lines near entry to pit lane.
Red Bull Ring—National: Changed some dynamic barriers and fixed LODs.
Red Bull Ring GP and National layouts - Fixes for various Replay and Pre-Race camera issues.
Sakitto - Fixed various render popup issues.
Fixed issues with the race start at various tracks.
Adjusted the pit lane placement of Pit Limiter Entry and Exit boards at several tracks.
Improvements to track cut settings at various tracks.

Vehicles

Audi A1 Quattro - Rebalanced the AI in rain vs. dry.
BAC Mono - New wet tyre compound.
BMW 320 TC - Fixes for gaps in the rear of cockpit, and fixed cockpit display clipping.
Caterham Seven 620 R - Improved wet tyre.
Chevrolet Camaro 1969 - New suspension geometry to better match the Hotchkiss design at the rear and SLA up front.
Chevrolet Corvette C7 Z06 - OEM setup differential opened up.
Dallara DW12 Road - New player rain compound, and new AI wet grip adjustments.
Formula X & Dallara IR-12 - Adjusted engine lifetime model.
Ferrari 488 GT3 - Reduced extra slip allowance at low speeds for better stability.
Ferrari F40 LM - Fixed various cockpit detail issues that were visible in VR.
Ford Escort RS1600 - Adjusted dry and wet speeds for AI to match latest physics changes.
Ford Falcon V8 Supercar - New rain compound.
Ford Falcon V8 Superca -  Added a new tyre carcass and made some minor improvements to car handling.
Formula Renault 3.5 - Increased rolling drag and friction torque to AI to balance their speed on straights.
Ginetta G40 - Improved AI tyre stiffness, grip and rolling resistance, to better match player, added new Junior tyre.
KTM X-Bow GT4 - Changed spring and damper data, and added optional final drive ratio.
Ligier JS P - Fixed exhaust positions.
Ligier LMP3 - Fixed rear 3rd bump stop having no range adjustment.
Lotus Type 51 - Increased players wet grip to better match the AI.
Mazda MX-5 Radbul - Engine cooling and durability adjustment to prevent engine from blowing after one lap. New drift setup added.
McLaren P1 GTR - Updated the differentials for Stable, and Loose default setups, for more stability and ease of driving.
Mercedes-Benz AMG GT3 - Improved default setup to improve stability.
Nissan Fairlady Z GTS - Various fixes enabling radiator damage, texture fixes, better drag balance, and bigger set of gear ratios.
Nissan Fairlady Z GTS-II - Raised shift light RPM-trigger to 8,000 RPM.
Nissan Skyline Super Silhouette - Boost adjustment for default setup to make the car more competitive with other Group 5 cars.
Porsche 936/77 - Added a wider set of gear ratios.
RWD P20 LMP2 - Changed shift lights to better match engine peak-power.
Toyota GT86 - Altered aero positioning, and fixed an aero-lose problem without changing the setup.
GT4 cars - Change to the tyre carcass model.
LMP1 Cars - Fixed an issue where the AI weren't using the hybrid system, causing an imbalance with the player.
LMP2 cars - Reduced aero drag by 35lbf @ 150mph.
Various road cars - Changed OEM tyres to the correct ones.
Kart - Disabled differential setup adjustments, new tyre carcass construction.
Improved dirt texture on various cars.
Fixed mud and snow textures on various cars.

Other Improvements


Added a Graphics Bias option for the Xbox One X
Fixed an issue in Time Trial where the player could load a ghost’s setup for a different car from the player’s car if the selected ghost was in the same class as the player’s car.
Improved the rendering of the edges of LiveTrack puddles for off-road/off-track areas.
Fixed an issue with mud and dust particles being visible inside cockpits.
Improvements to the wet track darkening render effect.
Much-improved motion blur and bokeh effects.
Fix for an issue where, in certain cases, LiveTrack conditions could be carried over from one game type to another.
Improved the synchronisation of clouds and rainfall, and the effects on cars.
Fix for a red/yellow graphical glitch sometimes appearing on track surface.
Fix for an occasional crash when switching shadow detail level.
Fixed an intermittent crash when entering text for a new pit strategy.
Fixed an issue where occasionally some AI cars would not move on the first viewing of a replay.
Fix for an issue that would reset the player’s tuning setup to default when Pausing and choosing to return to pits.
...and many other small tweaks, improvements and performance enhancements.

*Hot fix for crash when starting the game in certain scenarios in non-English installations.

To make sure that everything is working as intended, please delete your pre-patch setups and create new ones.
 
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It seems that most of you enjoyed last night, I heard lots of banter and laughs and what sounded like some good battles, so that was good. Those conditions certainly made for a different night of racing. It seems that most of the glitches were gone which is a good sign.

A couple of weeks ago I missed giving a shout out to @GUTTERBOY3007 for his first ever win, well he got another last night, so good on ya man! :cheers:

Congrats to @The__Camel, this weeks "Mr. Aawesome" for the Grp A win :cheers: (that's six in a row, seriously, we gotta come up with a plan :mischievous: )

Congrats to @Mike Lobban, this weeks "Mr. Baawesome" for the Grp B win :cheers: ( I still hate writing that :D )


View attachment 698965

Camel aka Gazelle 1, 1 and 1 again yes. Papayo. *Bows head*
And Lobbie getting on: 1, 2 and 2. That boy on steroids or something these days. Congrats bro.
And special shout out to my buddy Old as the hills Bear for 2nd place in Group B. So proud of you bro. Gih dem beans. Get on with your bad self. Woot woot.
 


its gonna be hard to find a combo that was as fun as last night. Wow, my buthole was clenched so tight, I almost couldn't poop this morning. Thanks to Bear and Gutter for the fantastic last race, Gutter was on fire......although the track got very wide at points, your recoveries were a thing of beauty.
I gotta have the stupidest laugh, I sound like friggin Santa Claws.
What are we going to do with Camel? I know he is always looking for green numbers, but after a while running fast laps with us Wankers is more like running TTs. I wish I had his talent.
Winning for me is secondary to me having fun racing door to door with someone. My only goal is to pound on Steve and beat him by one point every night.
Where did Colts go?
David.....Jesus Christ mon, we missed you on the white devil track in that snowstorm, big wussie. Have you ever even seen real snow?
Congrats to Chris, Samhain, Mr. Aawesome.........Camel doesn't count anymore.....so there.
Suggestions are always welcome.....for combos, tracks, anything that will provide some fun racing. Steve and I both think the multi class stuff is working out well, so suggest a good multi class combo so we can have someone else to rag on if it sucks. JK, bring em on.
 
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