cobragt
I'm trying to get it
what I meant about the 1080i was, I thought the verticals lines which gt4 renders images was 1080i right off the bat instead of 540. So 640x540p upscaled to 1080i wont make the picture look bad? I really think the res is 960x1080i but I could be wrong, either way, it's good gt4 isn't stuck wtih 480i alone.
You know, I have looked at some direct feed pics from many users. Now if you didnt know this about gt4's menus, let me tell you that the menus or anything that's not gameplay is seen in 480p. So basically, if you have 1080i set for gameplay, and you quit gameplay and go back to the menu screen, or the homepage or car selection area, the res will turn to 480p and I have proof
Now correct me if I'm wrong but 480p is 852x480 and as you can see, that pic is that size, and it's in widescreen. So that's why I can't believe gt4 is rendering images at 640x540p; looking at the menu screen pics.
Ok, lets try this in a different way.
I used 540 as an example...jsu to make the numbers make sence. But i guess that didnt work, so ill try again.
Firstly, it is NOT being done at 540, and then upconverted to 1080.
It is actually being rendered at 480, and line doubled. Becuase an INTERLACED image is two seperate interweaved scans, alternately drawn into each other, the PS2 is rendering each interlaced image seperately and then combining the two, verticly, to get a higher res image. It makes one render for one scan phase, and then renderes a seconed slightly differnt image for the seconed scan phase. This could be done with simple programing to make work. And wouldent really put much more demand on the system to achieve. It would see the same load in doing two 480i passes as it would for one 480P pass. Its really ingenious.
Now for the image resolution itself. Reguardless of what resolution your TV is set at, weither it be in 480P mode, or 1080i mode...becuase of the way the video output device is handling the signal, the pixel width will be the same.
Look at this image to show you what i mean.
The image on the left is the 480, the image on the right, is the "1080".
Notice that the Horizontal pixel width in the two shots is EXACTLY THE SAME! Its a 640 INTERNALLY rendered image. Even though the OUTPUT SIGNAL says 1920, so that it can be recognized by the TV (which is what the Video Controler is doing)the rendered image that is being displayed is still 640. And was rendered at that width. And so it displays the same physical width on the TV as well.
Now, to prove that its 480 being line doubled in the rendering process.
Look as this one.
The top shot is 480 and the bottom is the "1080".
And it is terribly obvious there is more verticle pixel data in these shots.
Its an illusion of the eye. Your eye naturally pics up horizonal lines. It recognizes them as points of reference long before your brain will recognize a verticle line as a point of reference.
By doubling the line output on the verticle pixels, you effectively smooth out the horizontal plane. ANd your eye sees it as smoother, and sharper.
Yet, as you can see fromt he above shots, when you seperate those elements out without outside influences, they become obvious.
As for the screenshot you posted, that misleading. ITs still being rendered at 640x480. But its Anamorphic.
Anamorphic basicly pincushions the screen. Making the displayed image tall and slender. And when that image gets displayed on a Widescreen TV, the images aspect ratio naturally stretches out to normal.
WHen its copied direct feed like that, most capture software recognizes the anamorphic flags in the video signal, and it automaticly adjusts itself to 852x480 to maintain proper aspect ratio.
If you where to capture that image without proper aspect correction from the capture software, it would look like this...
All coming clear now?