A Desperate Plea for Tourist Trophy 2

Discussion in 'Tourist Trophy' started by GTPNewsWire, Nov 29, 2017.

  1. alexgontijo

    alexgontijo

    Messages:
    152
    Great one! I would love to see the TT2!!! Bring it on PD!!!
     
    Ramosis likes this.
  2. RogsR34UK

    RogsR34UK

    Messages:
    1,499
    Location:
    England
    I have been playing Ride 2 on the PS4 which is a pretty decent substitute for a TT2 game. Over 200 bikes with all the DLC and a reasonable selection of tracks.
     
    BIG CAROLINA likes this.
  3. 250 GTO

    250 GTO

    Messages:
    1,830
    Location:
    Denmark
    Nope. Focus on one area. Cars or bikes. Not both
     
  4. mjm23race

    mjm23race

    Messages:
    712
    Location:
    United States
    Sbk2001 was the best feeling bike game / physics I have played, that series and the Motogp series could never recreate that magic. TT was very good as well, I’d love another go on a more modern GT platform no matter what the “car only” doomsday crowd says!
     
  5. vrossi

    vrossi

    Messages:
    99
    Location:
    United States
    I used to dream about the same thing. After GT5 was released I made this "dream" vid.
     
    marcvic and Populuxe Cowboy like this.
  6. vrossi

    vrossi

    Messages:
    99
    Location:
    United States
    I agree. I'm having fun with Ride2.
    A shame Dovi messed up in Australia. I wanted him to take it at Valencia.
     
    BIG CAROLINA likes this.
  7. Wolfe

    Wolfe Premium

    Messages:
    12,748
    Location:
    United States
    I have Tourist Trophy to thank for becoming a motorcyclist in the first place, now going on 10 years. :) Its GT4-based physics were technically not nearly as realistic as the Ride games, but the way it recreates the sensation of riding a motorcycle was what hooked me on the idea of getting my M certification. That and its smooth controllability are things the first Ride could not match. I still haven't bought Ride 2 yet because I felt somewhat burned buying the first game. :indiff:
     
    MXH, Populuxe Cowboy and Griffith500 like this.
  8. VXR

    VXR

    Messages:
    9,796
    Location:
    United Kingdom
    @Wolfe, even on Xbox One it is a heck of a lot smoother than the first.
     
    Wolfe likes this.
  9. Tvensky

    Tvensky

    Messages:
    823
    Location:
    Latvia
    Yeah.. do it PD, bikes are definitely better than vision GT cars.. (while vision GT gives GT sport unique futuristic feel, so well done!)
     
  10. MatskiMonk

    MatskiMonk

    Messages:
    12,450
    Location:
    United Kingdom
    Vision Bikes for the win!

    [​IMG]

    [​IMG]
     
    banckzy, Quakebass, DcamaxoG and 3 others like this.
  11. Wolfe

    Wolfe Premium

    Messages:
    12,748
    Location:
    United States
    It's more than just that; in short, it's a Milestone game. :) But I've been watching for it to go on sale in the PS Store. :tup:
     
    VXR likes this.
  12. MXH

    MXH Premium

    Messages:
    2,921
    Location:
    Sweden
    I'm always hovering over that purchase button when RIDE2 is on sale but always decide against buying it in the end. Surely, the tire model is better but for me it all comes down to that no bike game has ever nailed the controls as good as TT.
     
  13. JayRS200

    JayRS200

    Messages:
    500
    Loved Tourist Trophy. A sequel would be great.

    Think PD are quite busy though ha.
     
    ProjectF likes this.
  14. Griffith500

    Griffith500

    Messages:
    8,616
    RiDE 2's controls are much improved over the first, but it's the feedback that's still lacking, mostly - it is a lot better to play despite that.

    The animations (including of the viewpoint) coupling with the physics and controls (and "riding form") were an absolute masterpiece in TT. The worry is that PD have neglected the core player-completing-the-loop feedback systems in GT Sport slightly, as compared with previous games, and what that might mean for a second bite at bikes.
     
    MXH and VXR like this.
  15. xBSxChadSpeed

    xBSxChadSpeed

    Messages:
    94
    Really? I remember it being pretty inaccurate. Random bikes not being able to wheelie( BMW 1200r) when the ads for said pick pictured it doing a wheelie.
    Also remember the physics being pretty bad when you got out of line. Remember my bike sliding leaning the wrong way into a skid and counter steering like a car.

    I would definitely be down with a new one though, especially with all the advances GT Sport has made!
     
  16. Griffith500

    Griffith500

    Messages:
    8,616
    Yep, the physics were pretty screwy in TT - I think mostly due to the tyre model. Countersteering worked as in real life, though.

    It still felt great if you stayed away from the tyre model's weirdness.
     
    Wolfe, MXH, VXR and 1 other person like this.
  17. PAPPACLART

    PAPPACLART

    Messages:
    1,945
    Location:
    Italy
    Don't care how the TT2 might be integrated into a GT. As long as I can race my car Ghosts with a bike would be killer for me.

    Imagine chasing down your La Ferrari Ghost on a Ducati 1299 Panigale or vice versa at the Nurburgring!!
     
    E8794, D3V and ProjectF like this.
  18. D3V

    D3V

    Messages:
    72
    Location:
    Switzerland
    i know this thread is a bit old, but i couldn't imagine that PD will release TouristTrophy2 for PS4-Consoles. Perhabs they will release it on the PS5 in 2020/2021.
    After GT7 is released in 2019.

    But... i already preordered a BikeGame on the holy Isle of Man, it's called --> TT Isle of Man: Ride On The Edge (Developers: Kylotonn Games {Motorcycle Club, WRC 5,6,7})
    It will be released on the 15.03.2017 --> youtube-video

    And i asked a friend of mine (works in a good GameStore), if he heard something about a new TT release of PD. He said no :(
    (yeah i know PD is developing in a bubble, but i guess something would be leaked anyway)


    EDIT:
    Imaging destroying your Ghost with a Kawa H2R :D
     
    Last edited: Jan 17, 2018
    PAPPACLART likes this.
  19. PAPPACLART

    PAPPACLART

    Messages:
    1,945
    Location:
    Italy
    I would actually like to know how quick a H2R is on track vs a regular Superbike in terms of lap times. In RIDE 2, the H2R is clearly the fastest around a track but it maybe a little unrealistically quick as I am sure proper superbikes handle a little better. There is no question of course in terms of straight line performance.

    Either way though, yes would be awesome to wrestle an H2R against any Ghost, car or bike!!!
     
    D3V and E8794 like this.
  20. ShiftingGears

    ShiftingGears

    Messages:
    3,188
    Location:
    Australia
    I've got nothing against Tourist Trophy at all, more that I don't see PD being able to develop TT and GT titles in tandem without the production time suffering for both, given their track record.
     
  21. LeGeNd-1

    LeGeNd-1 Premium

    Messages:
    5,973
    Location:
    Australia
    Sorry for the bump, but I just would like to say that the OP News article is really well done, and I echo the sentiments of wanting PD to build another TT game.

    Now I almost exclusively only play car racing games, and I can't even ride a pushbike IRL (unless it's a tricycle :lol:), so I have no idea about riding physics and what is right or not. But having sampled bikes in Driveclub, I gotta say I'm hooked. While it takes some getting used to initially, once you understand the importance of setting up your line before the turn and using lean to build up lateral grip it feels amazing to nail a series of corners together. Dare I say it much more satisfying than doing similar in a car. I still love driving more because of the higher lateral grip possible and it's what I'm used to, but driving bikes fast is very interesting and some of the lessons learnt transfers well to driving as well.

    Now I've heard that no other bike game models riding dynamics as well as TT, so my question to you all bike experts is, how does Driveclub bikes' riding dynamics compare to TT? As I said I don't have real world experience, but Evo Studios have crafted a very convincing physics in DC. The rider body movements, the lean and the feedback even through the Dualshock feels "real". I know DC is an arcade game, and I'm not disputing that the bikes here probably have higher grip than real life. It's also impossible to fall off through oversteering (don't know what the correct term is for bikes) or going too slow through a corner. I think TT is still better in that regard. But what I'm interested is the feeling of riding, has Evo Studios managed to capture that magical and elusive TT feel on a controller that so many other bike games have failed?
     
    Griffith500 and R3LF1313 like this.
  22. Griffith500

    Griffith500

    Messages:
    8,616
    It's been a while, but my impression of Driveclub's bikes was that they were a little wooden. Hilarious fun because of the overall setup involving the controls, circuits and grip levels, of course. And the bike models are excellent, but the sounds are a little underwhelming compared to the cars in the same game.

    In terms of feel: whilst the animations are good and solid, and there is some liveliness to the bikes at speed, there is none of the fine detail in the bikes' responses like you get with even a halfway proper sim (but then there were none of its e.g. low speed foibles, either).

    That lack of rich and subtle interaction / feedback (combined with the use of scripted / canned responses, e.g. wobbles) means it falls short of the TT mark, in my opinion, despite that game's issues with its tyre and drivetrain models.

    But, Driveclub Bikes is an excellent introduction to bike handling, as you say, just as Project Gotham Racing 4's bikes were.





    Actually, these videos really highlight some of the problems with RIDE 3's animation! It's also clearer to me now how PD got such consistent camera behaviour: they used the racing line to predict player input.
     
    LeGeNd-1, FoRiZon, ProjectF and 3 others like this.
  23. Tou2istTrophy

    Tou2istTrophy

    Messages:
    760
    Would be nice
     
  24. Riptide

    Riptide

    Messages:
    289
    Location:
    South Africa
    TT2 I will certainly buy, but making it part of GTS, please no.

    Drive 2 is a nice alternative for now with nice physics, bikes, tracks and a typical Forza style paint booth to make your own liveries or replicas. In my view not TT, but for now the best available for bike fans.
     
  25. MidFieldMaven

    MidFieldMaven

    Messages:
    3,402
    Location:
    United States
    Ride 3 is as close as we're probably going to get.
     
  26. LeGeNd-1

    LeGeNd-1 Premium

    Messages:
    5,973
    Location:
    Australia
    Thanks for the impressions. I have to say the bikes feel lively enough for me in DC already, I can't imagine how much of a handful a proper sim like TT is! Bike wobble especially feels so convincing in DC (and nerve wracking), I can't imagine what riders in real life feel when getting them at TT IOM :scared:

    I think the sounds are ok, but then again I don't know how most of these bikes sound :lol: I like the Kawasaki H2R with its turbo BOV sound, it's just so brutal. What I find weird though is EBR bikes have this strange whining sound when you brake, almost like the sound LMP1 hybrids make when recharging their batteries :odd:

    Good point regarding onboard camera. I cannot for the life of me stomach the onboard camera with bikes. Probably because I'm not used leaning my head AGAINST the turn, but also it just wobbles so much during transitions. I never noticed how smooth and predictable TT's onboard camera is.

    How does the new TT IOM game compare to Ride 3? I assume those two are probably the "best" bike games atm. I've heard terrible things about MotoGP/SBK games :lol:
     
  27. Ridox2JZGTE

    Ridox2JZGTE

    Messages:
    11,648
    The old ones like GP500 and 1999 WSBK were great IMO, comparable to TT in terms of fun and I still play these 3 old games. The 1999 WSBK was made by Milestone, one of the physics programmer is still making racing games these days : https://www.mobygames.com/developer/sheet/view/developerId,42646/
     
    Griffith500 likes this.
  28. LeGeNd-1

    LeGeNd-1 Premium

    Messages:
    5,973
    Location:
    Australia
    I was more referring to their newer offerings. Funny because Ride/MotoGP/SBK are all made by Milestone but apparently they vary quite wildly in their handling.

    Good to see you floating round these parts Ridox. Any chance you joining us to tune cars in GTS? :D
     
  29. Ridox2JZGTE

    Ridox2JZGTE

    Messages:
    11,648
    The old Moto GP on PS2 was made by Namco ( MotoGP4 was the last one - which was okay ). The physics guy from 1999 WSBK did made Ride ( the 1st one ), not sure if he's on the 2nd and 3rd. Based on the older games, I guess the new ones by Milestone may be okay. Anyone here ever played GP500 and the newer bike games ? I wonder how well GP500 aged vs the new ones.

    I'm on hiatus from GTS, I just don't like the way the game presented :(, for tuning the only input I can give is to not go overboard when tuning, I see a lot of tuners here generally ran very high damping ( 90+% which is not always needed ) on extension/rebound - often same front/rear :crazy:, relying too much on ride height ( nose up/down ) and natural frequency at inappropriate level/balance.

    I may come back on the next GT, depends on what kind of GT it will be though.
     
    LeGeNd-1 and MidFieldMaven like this.
  30. CLowndes888

    CLowndes888

    Messages:
    8,897
    Location:
    Australia
    If PD do something like DriveClub Bikes, I think that would be a lot of fun.