A form of bike morphing back?

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Blake

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haswell00
I found this over at GTA-SanAndreas.com the other day and today I thought I should post it here. I think it's very interesting, would make it alot easier to get high rotations with this little glitch. :D
 
Not happy about this I gather? I know some people who probably will be.
 
Jimmy Enslashay
Not this again. It was good on Vice City, but I don't want it back. :grumpy:

What is your problem with all the cool stuff in Vice City, and not bringing them to this game--- you've been a negative nellie on fast reload, unlimited ammo, and now this.
 
Yeah, I just want realism on this game. Plus with all of that stuff, it didn't ebcome much of a challenge. I wouldn't mind seeing people having a less psycho competition at jumps, killing, etc. The methods would vary more, as people wouldn't use the same ones, and I don't know, I just didn't like the whole "glitch methods" for everything.

Just me though.
 
Jimmy Enslashay
Yeah, I just want realism on this game. Plus with all of that stuff, it didn't ebcome much of a challenge. I wouldn't mind seeing people having a less psycho competition at jumps, killing, etc. The methods would vary more, as people wouldn't use the same ones, and I don't know, I just didn't like the whole "glitch methods" for everything.
But you're perfectly free to ignore the glitches and not use them. That's why we had different sections in the Vice City record book for regular jumps and superjumps.

As for realism, there's precious little realism in 99% of video games, San Andreas included.

In real life, you can't walk around after you've been shot a half dozen times.
In real life, you don't wake up outside the local hospital after being shot to death.
In real life, the police don't confiscate your guns and fine you a couple of hundred dollars for going on a killing rampage.
In real life, you can't eat a pizza to heal almost fatal bullet wounds.
In real life, you don't walk away unharmed from countless high speed head on car crashes.
In real life, police don't stop chasing you when they see you getting your car resprayed and fitted with a new engine.
In real life, you don't acquire a hotel after spending 15 minutes working as a valet.
Need I go on?

Video games like San Andreas are great because they're unrealistic. They allow you to do all sorts of crazy crap that you can't do in the real world.

Realism is fine when confined to things like the graphics and physics and sounds. But unless you're designing a flight sim or driving sim or something similar, the last thing you want is loads of realism.


KM.
 
Now I realise all of the things you just stated, and this has been brought up before, but it's not a sense of 100% realism. It is still a fairly real game, and real-life can be emulated. All of the above are ver obvious statements that I think all of us know.

I don't want 100% realism, but the way they have it is fine.

Now as for the glitches, I will go around them and ignore them, but it would be good if the temptation isn't there. I would like to see a lot more competition in the non-superjump Jumps, etc, but that's not up to me, I realise.

Now I'm not saying these records are bad, I'm just stating that I would like to see competition in the non-glitch areas, as they would be a little more interesting.

All that aside, I'm not an idiot, and I know all of the realism factors you pointed out, but I think you know exactly what I mean. ;)
 
The things I listed as unrealistic were just to illustrate that it takes a strange and farout definition of "real" to describe any of the Grand Theft Auto games.

Sure having realistic car handling or not being able to jump 500m on a bike by jamming it between two walls is in a sense more "realistic". But I just think that we're arguing between whether the game should be ridiciluously unrealistic or extremely unrealistic.

I really don't see much realism in the game at all. Any realism there is purely cosmetic.

I think maybe you're looking for a game which has a more authentic feel than a realistic feel.


KM.
 
"Looking for a game..."? That's crazy talk, I won't stop playing GTA for a very long time. You know what I meant KM. I'm not saying "blah blah blah, I want everything to perfectly realistic, blah blah blah".

Another thing I'm saying is that I don't want these glitches back. But anyway, I'm done arguing about this, I can see nobody is really getting what I mean.
 
Imagine a game that really was 100% realistic.

"Welcome to Townville. You play as a man named Steve Johnson. Steve works 45 hours a week as co-manager of the local Wal-Mart. You must venture through the daily life of this ordinary man as he pays bills and raises his kids. Your ultimate goal: Become manager of Wal-Mart and die peacefully."

I just realized how well this post fits with the thread title.
 
Hahaha, that's really funny, and sad :(. How pityful the real world is.

This has gone a bit off-topic...oh well *sigh*
 
I'm just disagreeing with you Jimmy. I'm not being narky or sarcastic. I think we just have different ideas and opinions about what constitutes realism in games. There's no need to take it personal.

To take an example, I loved both Medal of Honour: Allied Assault on PC and Medal of Honour: Frontline on PS2. I thought both games did a really good job of recreating WWII. From roaming the French countryside to fighting snipers in the alleyways of Dutch towns to fighting Germans in the streets of a ruined French town, it thought it looked and felt great. They also recreated the German and Allied weapons.

Now some people might say that as a result they were quite realistic games. I disagree. I think it's just the wrong word to use when describing an action video game. You can't of course recreate in a video game what it's like to be a soldier in WWII. But I think the Medal of Honour games were an authentic rendition of WWII. Things looked and felt like they do in WWII movies. It gave a good illusion of being an Allied commando doing missions against the Nazis.

But giving the Germans weapons and uniforms that were accurate and making them speak real German didn't make the game in any way realistic. But it sure as hell gave it an authentic feel about it.

Similarly with San Andreas. Giving you accurate renditions of real world weapons, cars that look like real world cars, giving them real world physics and handling (although there's been enough disagreement about that), making you have to go to your local gunshop or illegal arms dealer to gets guns instead of having an ready supply of ammo and guns hanging around your house, removing glitches that can make you do bizarre things may certainly make the game a more immersive experience because it's a more authentic rendition of what life as a gangster might be like. But I just think the word "realism" is totally out of place in a discussion about an action video game.

Feel free to disagree with me. I like people disagreeing with me. This forums exist so people can voice their different opinions and discuss the Grand Theft Auto games.

But don't think that I'm being obnoxious or trying to patronise you. I'm just voicing a different opinion. Your opinion is just as valid as mine. I'm just disagreeing with it and explaining my own point of view.


KM.
 
KM
There's no need to take it personal.
Absolutely not, I never take anything personal, don't worry.

I realise we have different opinions on realism as such, but I'm just saying that I think you are exaggerating what I mean. By realism, I meant the extent of realism in GTA, without the glitches. However a game like the one RancidMilk said would certainly be hilarious! :lol:
KM
Giving you accurate renditions of real world weapons, cars that look like real world cars, giving them real world physics and handling (although there's been enough disagreement about that), making you have to go to your local gunshop or illegal arms dealer to gets guns instead of having an ready supply of ammo and guns hanging around your house, removing glitches that can make you do bizarre things may certainly make the game a more immersive experience because it's a more authentic rendition of what life as a gangster might be like. But I just think the word "realism" is totally out of place in a discussion about an action video game.
Now that's the extent of what I mean. I don't think it's out of place in a discussion about GTA, it's certainly a very valid conversation, although it's a little out of place in this thread.

Either way, I think we have proved our own individual points, and I think this argument is kind of over now. I respect your opinion and what you have in mind, and that's fine. I may not agree with some points, but I think we both know that. Either way, I'm done. 👍
 
KieranMurphy
To take an example, I loved both Medal of Honour: Allied Assault on PC and Medal of Honour: Frontline on PS2. I thought both games did a really good job of recreating WWII. From roaming the French countryside to fighting snipers in the alleyways of Dutch towns to fighting Germans in the streets of a ruined French town, it thought it looked and felt great. They also recreated the German and Allied weapons.

Now some people might say that as a result they were quite realistic games. I disagree. I think it's just the wrong word to use when describing an action video game. You can't of course recreate in a video game what it's like to be a soldier in WWII. But I think the Medal of Honour games were an authentic rendition of WWII. Things looked and felt like they do in WWII movies. It gave a good illusion of being an Allied commando doing missions against the Nazis.
Apart from the fact that I don't think that game felt authentic I'll try and make my point. I agree that MOH and GTA: SA are not realistic, they are NOT a simulator. First of all I think we should look at the defenition of realistic:
1. Tending to or expressing an awareness of things as they really are.
2. Aware or expressing awareness of things as they really are; "a realistic description"; "a realistic view of the possibilities"; "a realistic appraisal of our chances"; "the actors tried to create a realistic portrayal of the Africans"
Now in MOH: Frontline I think it was very unrealistic, how does one man do all the stuff he did in that game, did any one man do anything like that in real life? I don't think anyone could have, ever, taken part in all of those missions. Sure it does create an authentic(ish) feel to it but it does not express an awareness of things as they really were for that one character.

You could make a very similar point in San Andreas about the character of CJ doing all the stuff he does, it just wouldn't \ couldn't \ didn't happen. Some of the storyline is possible, but the whole storyline linked together as it is just isn't possible or realistic.

Also, people don't just walk into a Gym, lift 110lbs dumbells 20 times and come out completly ripped, it doesn't happen. With the way GTA: SA is there is almost nothing that could be described as completly "realistic". It does give the player a slightly authentic rendition of gangster life as KM said, but it's not giving a realistic one.

I could go on for longer and I will if I have time but for the moment my rant is over, let's just say paused.
 
You've just made exactly the same points as KM did.

First of all, I think we all understand what I was meaning by realistic. I didn't mean GTA:SA is starting to become a sort of simulation game or anything. Definately not. I'm not an idiot. Secondly, what I meant was that certain things in this game bring it closer to realism, but of course, GTA will never be realistic. There aren't really any realistic games. Not even the Sims is that realistic, from what I've heard.

Now, just let me emphasise that again. By realistic, I do not mean simulation. I mean:
  • Glitches out.
  • Things like (really) Fast Reload out.
  • Things like Unlimited Ammo out.

...etc, etc, etc.

If you do not understand what I mean by now, please read again and again, until you do understand. Saying all of these sorts of things like...
Blake
Also, people don't just walk into a Gym, lift 110lbs dumbells 20 times and come out completly ripped, it doesn't happen.
...is starting to insult my intelligence.

I don't know how I can make my point any further. Really I don't. This is starting to get on my nerves.
 
I know what you MEAN by realistic, I'm saying what you mean by realistic isn't really realistic, it's just more accurate. Sorry to make it personal (I don't think I did) but I'm just trying to make a point.
 
Well I don't know how else I can describe it. It's general realism, but not accurate realism as you say. I don't know how else to explain what I mean as in a 1-word definition, so I just use the word "Realism". Usually that word is thrown around a lot, but people are becoming more specific these days. Maybe Famine can help with a new word for this. He is a teacher after all. :lol:
 
Well if you have your bike skills all the way up you shouldn't need the glitch anyway.

I have mine up,and I clipped a tree going full speed on a Sanchez,and spun around at least twice about a foot off the ground,and never feel off the bike.
 
Yeah, but I don't think you understand fully what we're talking about. Check the Vice City Record Book and see the SuperJump Records. Especially the Rotation. ;)
 
Yeah, that helps with the significance of the bike morphing, you can do MUCH more than yuo otherwise could. Has anyone bothered to test this out yet?
 
I really doubt that. Think about where you get clothes. Wardrobe.

I don't think there's Bike Morphing in San Andreas.
 
Uhh read the link posted in the first post. You morph to a mountain bike with a parachute -- so to speak.
 
Blake
Apart from the fact that I don't think that game felt authentic I'll try and make my point. I agree that MOH and GTA: SA are not realistic, they are NOT a simulator. First of all I think we should look at the defenition of realistic:

Basically its a trade of, between realism and playability.
If you think about it, a completely real video game would probably be quite boring. One of the things that attracted me to the GTA series is that its like living out an action movie with car chases, shooting machine guns and blowing things up etc. But they also use real world settings and comparisons.
 
I never said I would prefer a game with realism, I would definatly prefer the GTA series to a "realistic" game.
 
I never said that you did. I was just stating the fact that a completely real game would be boring. Because you have to make certain allowances for gameplay purposes.
 
Oh here we go with this stupid realism debate. Just let that debate die. For good. Please.
Blake
Uhh read the link posted in the first post. You morph to a mountain bike with a parachute -- so to speak.
Ahh yeah, that. Forgot. Nothing about clothing though. I would say the parachute is the only way.
 
We're not debating whether the game is realistic, and even if we were you can't stop us from having a debate just because you don't like it.

Also I never said anything about clothes.
 
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