Jimmy Enslashay
Yeah, I just want realism on this game. Plus with all of that stuff, it didn't ebcome much of a challenge. I wouldn't mind seeing people having a less psycho competition at jumps, killing, etc. The methods would vary more, as people wouldn't use the same ones, and I don't know, I just didn't like the whole "glitch methods" for everything.
But you're perfectly free to ignore the glitches and not use them. That's why we had different sections in the Vice City record book for regular jumps and superjumps.
As for realism, there's precious little realism in 99% of video games, San Andreas included.
In real life, you can't walk around after you've been shot a half dozen times.
In real life, you don't wake up outside the local hospital after being shot to death.
In real life, the police don't confiscate your guns and fine you a couple of hundred dollars for going on a killing rampage.
In real life, you can't eat a pizza to heal almost fatal bullet wounds.
In real life, you don't walk away unharmed from countless high speed head on car crashes.
In real life, police don't stop chasing you when they see you getting your car resprayed and fitted with a new engine.
In real life, you don't acquire a hotel after spending 15 minutes working as a valet.
Need I go on?
Video games like San Andreas are great because they're
unrealistic. They allow you to do all sorts of crazy crap that you can't do in the real world.
Realism is fine when confined to things like the graphics and physics and sounds. But unless you're designing a flight sim or driving sim or something similar, the last thing you want is loads of realism.
KM.