- 4,880
- CoolColJ, GTP_CoolColJ
The problem with braking is mainly that when I press my brake pedal for a half, it's fully pressed in-game...
Logitech G25.
Press it all the way down when you first start the driving in GT5, it will calibrate it
The problem with braking is mainly that when I press my brake pedal for a half, it's fully pressed in-game...
Logitech G25.
A nice topic really.
I used to turn off all ABS back in GT5P - and I had little (yet controllable) problem;
But now in the full GT5, I believe the system is broken:
- even for a ~100HP Nissan March approaching a corner at ~130-150kmh, the entire car spins towards the right under heavy braking (~70-90% of braking force). If you used only 50% of braking force, you should be OK even without ABS. But again, it's not realistic.
- as soon as most of us here set ABS to 1, we have no problem anymore. Even a twitchy Lotus Elise is very stable under heavy braking when it approaches turn-1 of Fuji Speedway after the very long straight
- conclusion: even for the purists, there is no shame in turning (at least some) ABS on. The physics engine is flawed anyway.
Someone explain to me why there is adjustable ABS in this game and not in real life. I thought it was either you have it or you don't, on or off. Why is the default setting at 1? are the higher settings not realistic and act more of an aid to help turn the car for noobies?
Press it all the way down when you first start the driving in GT5, it will calibrate it
I'm curious also about this...
What's the point in having ABS 10 or 1??
It's either preventing tyres from blocking (ON) or not (OFF).
Someone explain to me why there is adjustable ABS in this game and not in real life. I thought it was either you have it or you don't, on or off. Why is the default setting at 1? are the higher settings not realistic and act more of an aid to help turn the car for noobies?
When the race starts or when the game starts?
When the race starts, just need to do it once and it should be fine for the time the GT5 is running
ABS 1 strives to minimize stopping distances at all costs.Someone explain to me why there is adjustable ABS in this game and not in real life. I thought it was either you have it or you don't, on or off. Why is the default setting at 1? are the higher settings not realistic and act more of an aid to help turn the car for noobies?
Why is there no option to upgrade to ceramic brakes in the tuning section.
To be honest, just about no car come with the ability to turn off the ABS(some do but it's smoke and mirrors) in real life anyway.
There could be graduation suppose. At its lowest level (1) it could be allowing some locking under extremely heavy braking. Where as at the highest level, absolutely no locking is allowed. Not a feature of a real car, obviously, but a feature put in as a graduated game assist.
Someone complained about brake upgrades, GT5 needs to simulate brake fade for brake upgrades to make sense. Brake kits don't make your car stop faster, they just prevent brake fade. Unless your car is driving on drum brakes...no wonder that Skyline 2000GT-B stops so horribly. Not sure why every car automatically came with a brake controller, they should have made you purchase that yourself, and let the cars ride on their actual brake bias they come with.
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Is there any locking or sign of locking at ABS 1 in GT5?
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The ABS system is already managing the slip of individual wheels by way a proportioinal valve system, it was a natural progression to include the regular bias management in the system as well. Think about it, ABS when fully funtioning is in fact a 4 wheel independant brake bias management system.
That's what the ABS driving assist description states in the game. I haven't posted the exact words, but the general operating principles.Essentially, the ABS in GT5 has the extra "benefits" of stability control, too, which is why GT5(and, probably, GT4) was plagued with understeer, though I never tried the ABS settings higher than 1, which it seems might restore a bit of cornering ability at the expense of stopping rate.
That's what the ABS driving assist description states in the game. I haven't posted the exact words, but the general operating principles.
Why am I seeing people in the tuning forum put more rear bias on MR cars? That isn't right, is it? I'm talking about people putting say 3FR 8R on a Gallardo for example. You never see a car with bigger rear brakes even if it has more weight in the back like most MR cars... more rear end braking makes the back want to overtake the front under heavy braking.
Yet somehow these people are finding better results doing just that?!
Its alright people saying alter this alter that to get the balance right. But that just shows that from the off the balance on most cars stock with ABS off is wrong.
Way should I spend my time adjusting settings to stop the car spinning under braking when in most cases it shouldn't be causing it to happen in the first place.
PD need to address this themselves and spend more time tuning the cars to be behave correctly before shipping it with badly set up braking physics on most models.![]()
Its alright people saying alter this alter that to get the balance right. But that just shows that from the off the balance on most cars stock with ABS off is wrong.
Way should I spend my time adjusting settings to stop the car spinning under braking when in most cases it shouldn't be causing it to happen in the first place.
PD need to address this themselves and spend more time tuning the cars to be behave correctly before shipping it with badly set up braking physics on most models.![]()
In real life MR and RR cars have bigger/ more powerful brakes in the rear compared to FF and FR cars because more weight is back there and the rear axle does more braking comparatively. It's all down to weight distribution.
Wheel alignment is messed up too on most (if not all) cars in the game, in which they have got no or very minimal camber (in the case of race cars), and every single one of them has got 0.2 degrees of rear toe in, 0 degrees of front toe. Off-topic argument here probably, but I think it's worth to bring public attention to that issue, which isn't much dissimilar than the messed up brake distribution and other related issues (among which the lack of fade simulation).I think this is one of the most valuable topics here on the board.
And I agree with 0boz0 that PD should set up the cars the way they are in reality (at least on a basic level). It's nice to have the option to tune and setup the cars. But I don't want to fiddle around with the setups to get the car in default state that represents the real car. That is PDs job. And it looks like the missed that, at least regarding the brakes.