...and every single one of them has got 0.2 degrees of rear toe in, 0 degrees of front toe..
And where is the problem? Just change it. It is a standard setting, which you also get in other simulations.
...and every single one of them has got 0.2 degrees of rear toe in, 0 degrees of front toe..
You can't change those settings unless you fit racing suspensions (though in real life toe and small camber adjustments are always possible. On the other hand, it's almost never possible to change the brake distribution on a modern stock, untouched car). What this implies is that cars in their stock form have wrong wheel alignment values, therefore they do not handle like they are supposed to do, although admitedly the difference would not be very large.And where is the problem? Just change it. It is a standard setting, which you also get in other simulations.
That must be one of the very few exceptions in the game.The X-1 has completely different toe, not all the cars have that setting, though most do a lot of my cars have been pre setup nicely, and it really isnt hard to tweak.
Wheel alignment is messed up too on most (if not all) cars in the game, in which they have got no or very minimal camber (in the case of race cars), and every single one of them has got 0.2 degrees of rear toe in, 0 degrees of front toe. Off-topic argument here probably, but I think it's worth to bring public attention to that issue, which isn't much dissimilar than the messed up brake distribution and other related issues (among which the lack of fade simulation).
Notice I saidSorry but that's not correct.
While static weight distribution may be toward the rear more in RR and MR it does not stay that way when you hit the brakes.
Weight transfer will alway dictate a transfer of weight forwards, and while the 911 has often (model dependent) run equal size rotors front and rear, the same is not true of most MR cars.
Even with equal size rotor you may still not have equal brake force sent to the front and back, as the brake bias set on the car will almost always be towards the front.
More brake force to the rear of a car is a recipe for disaster, get the backs locking up first and you have a car that will be facing the wrong way rather quickly.
So while the balance will be different in RR and MR cars, the front will still be doing more work than the front.
Regards
Scaff
I can live without the brake fade modelling - in fact that is ok. But the part I have a HUGE problem with (and thi sis true for ALL games) is the fact they do not allow BASIC alignment for stock cars.
While I agree wholeheartedly with this sentiment (for goodness sakes, allow at least 1-2 degrees camber adjustment stock!), let's stick to the brake topic. Makes the thread more useful to newbies who may be scanning through it.![]()
Sorry abotu that - didnt mean toget carried away, but having modelled some physics (and am still working on a mod for rFactor) for sim cars, I really get POed at the lazy stock setups in games
This topic is for brakes though![]()