A pointless feature on gt5...

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So..here is what I don't get. Ever had that time when you drove at 200mph, crashed and the result is only a minor dent? To me that just sound pointless. In real life that would have been like Chernobyl lol. I suggest that PD should take away car damage, like they had it with GT4.
Even the damage on the premium cars wouldn't fool anyone. I mean c'mon, a car doesn't bend like play doh when it crashes. No, parts come out, bits of the bodywork will tear and probably an explosion would occur too. So what is the point of incorporating car damage on a simulator if it's hardly realistic. Sorry, I just hate it when my Ford GT looks like a Citroën 2CV after an endurance race (not the best driver lol).
 
You're point is left somwhat mute by the fact that there's not a single game out there with "realistic" damage modelling. Sure, there's games that do it better than GT5, but no one has managed to pull off a realistic model. Why? Because it's extremely complicated.There's a ton of variables to consider, and I would assume all these variables take up a lot of processing power.

There's just as little point in not having any damage, as there is with having the current damage model.
 
This has been discussed to death.
Please use the search function.


And If you try to race as clean as possible and only have minor accidents the damage is fine. Who drives into a wall at 200 km/h? 👎
 
I don't know will you understand it without me writing down a wall of text, but here is your answer:

Lowest Denominator™

Just think about it for a second and you'll get it.
 
amar212
Lowest Denominator

So, we all know that the lowest possible (whole) demoninator is 1.

And we also know that Smitty Werbenjagermanjensen was #1.

Therefore,
Lowest Denominator = 1 = Smitty Werbenjagermanjensen

And we are forced to conclude that Smitty Werbenjagermanjensen is the lowest denominator.
 
Do people still not realize that manufacturers don't allow the cars to be strongly damaged?
 
OHM_fusion
Do people still not realize that manufacturers don't allow the cars to be strongly damaged?

Do you have evidence to support that statement?

Thank you.
 
Kind of on the fence with damage. I would like to see damage play a role in how the car is balanced. Front bumper fell off? No front downforce for you.
 
Could you imagine how bad online racing would be if GT5 has a realistic damage engine.
 
This has been discussed to death.
Who drives into a wall at 200 km/h? 👎

I do :) And then just use my flashback function...... o ****..... GT doesn't have one :sly:

But serious: just a little better visual damage model would do.
Take a look at Burnout Paradise or Grid: not very realistic, but a lot better than GT5.
 
Who drives into a wall at 200 km/h? 👎

One of the greatest, if not the greatest racing driver of all time did (wasn't his fault though), at an even higher speed.....
 
One of the greatest, if not the greatest racing driver of all time did (wasn't his fault though), at an even higher speed.....
I don't think damage should be that realistic.:nervous:
 
Do people still not realize that manufacturers don't allow the cars to be strongly damaged?

I've talked to my friend about this same topic and I brought up the same thing!^
 
I think instead of car damage, PDI and Sony need to implement force electroshock feedback. The faster your car is traveling when you run into something, the more voltage is supplied back through the controller to the player.
 
I think instead of car damage, PDI and Sony need to implement force electroshock feedback. The faster your car is traveling when you run into something, the more voltage is supplied back through the controller to the player.

Something like the PainStation?

 
What I'd like to see is anyone who drives into a wall that fast, be given a 24 hour time out and be locked out of the game for a full day:idea:
 
I don't think damage should matter. You're not supposed to crash in a driving simulator.
 
Kind of on the fence with damage. I would like to see damage play a role in how the car is balanced. Front bumper fell off? No front downforce for you.

The rally cars slow down a lot when the doors are swinging around...
 
OHM_fusion
Do people still not realize that manufacturers don't allow the cars to be strongly damaged?

Insurance companies have issues with this as well
 
So, we all know that the lowest possible (whole) demoninator is 1.

And we also know that Smitty Werbenjagermanjensen was #1.

Therefore,
Lowest Denominator = 1 = Smitty Werbenjagermanjensen

And we are forced to conclude that Smitty Werbenjagermanjensen is the lowest denominator.

I wish we could like posts on GTP. This is the first one I've seen that spelled Smitty Werbenjagermanjensen correctly.
 
I wish we could like posts on GTP. This is the first one I've seen that spelled Smitty Werbenjagermanjensen correctly.
That's a Spongebob reference, correct?
 
Interesting article. It's poses more questions than answers?

Who knows? Some developers can maybe show more then others?

We may never know.
 
There is no doubt they're limited in what they can do but there is also no doubt they can do more/better than what they've done in GT5. I'm pretty certain manufacturers don't mind parts being physically broken rather than being deformed like putty, for example. Headlights should behave like glass/plastic and not the same deformity as metal.
 
Do you have evidence to support that statement?

Thank you.

Here's several Forza 4, Ferrari and Super Car challenge, NFS HP etc. enough evidence? This list can go on but you should really get the picture

Codemasters get away with it because they virtually only produce racing cars in their games. Manufacturers do not want their full productions cars turning into crumpled piles of mess on the side of a race track. Especially in simulation style games.
 
Something along the lines of Grand Theft Auto would do me, I know nothing can be perfect but damage realism could be improved massively.

410px-Vehicle_damage_%28GTAVC%29.jpg


Abit like that but obviously rendered in GT style, the last image would be when you've flipped your car or something like that.

Image is of a vehicle in Grand Theft Auto: Vice City & still it beats GT5 regarding damage realism.
 
I think at least some parts of the car must fall as in the rally cars BUT with a simple hit like in reality. (simple hit= more than X km/h)

And as an addition the tire damage that we have now (mechanical damage)... tires should be loose too with a hit from the side or at a determinate force hit + speed combination + angle of course...not always.

Race Driver Grid was the best example but came with body destruction physics that were great combined.

But also i will be very pleased if it works just like in rFactor for example. Loosing some parts of the car and tires as well.
Little deformation as we have now with those parts falling down of the car (with one mayor hit) + some scratch as the Forza model + tires will be perfect and simple.

For the "noobs" lol...can be deactivated like mechanical failure/damage. In rFactor you can turn on/off the damage. Not impressive but works good. If you crash say bye bye to your car.

AND please say no! to the rewind feature...is way too arcade and i don´t like to see that in a GT game. (like in Dirt/Forza...meh)


EDIT: I came from playing GTR2. I want that kind of damage system on GT5. No more no less.
 
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