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- Eskimo Land
- NOS_Waster
- NOS Waster
You're point is left somwhat mute by the fact that there's not a single game out there with "realistic" damage modelling. Sure, there's games that do it better than GT5, but no one has managed to pull off a realistic model. Why? Because it's extremely complicated.There's a ton of variables to consider, and I would assume all these variables take up a lot of processing power.
There's just as little point in not having any damage, as there is with having the current damage model.
Why does everyone forget iRacing? It boggles my mind. It might not have a realistic visual model, but the suspension gets misaligned even on a slight tap to the wall when I'm in an open wheeler on that game. The only car in that game that's a tank to damage is the Jetta TDi, which makes sense since that car is a tank in the real world.