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Before I start I wanted to tell you about my gaming history, mainly that I am not biased towards a particular game or console.
I am 35yrs old and my gaming life started when I was 7/8yrs old when my Dad gave me a Pong conole. For my ninth birthday I am a Atari 2600 and since then I am have been a hardcore gamer.
I have owned Atari 2600, Vic20, Amstrad CPC464, Amiga A500, SNES, PS1, N64, Dreamcast, PS2, XBOX, 360 and PS3, plus Gameboy, Gameboy Advance, DS Lite and PSP, plus a PC built for gaming. My favorite gaming genre has always been racing games. The first racing game that really wowed me was Outrun in the Arcades and the first good racing for home was Lotus Challenge on Amiga A500.
I am equally at home with arcade racing games like Burnout or Need for Speed as I am with outright sims like Gran Turismo or the great Grand Prix series by Geoff Crammond
I have been a fan of the Gran Turismo series since it arrival on PS1 and have played them all to completion, except for GT4 which I am still struggling to find the time to complete.
With that intro out of the way here are my thoughts of GT5 Prologue:
The presentation is the incredibly slick and classy. Very much like the PS3 frontend but better. Simple, easy to use, looks great on HD Screens far better than the presenation on Forza 2.
Loading is very quick but I would expect that as the game is running from the hard drive not the slow Bluray disk.
Graphics are without doubt the best Next Gen graphics I have ever seen and a real testament to what the PS3 can do in the right hands. The cars look so lifelike with the most amazingly natural lighting effects and shadow and detailing. The framerate is silky smooth on butter on ice smooth. 60 frames in 1080p with 16 cars - WOW!!
Definately the best looking and smoothest running racing game.
On the downside, there are some jaggies but nothing too bad and there some aliasing especially on the enviroments. Though the heat haze and field of depth effects do a great job of hiding the jaggies and aliasing.
When I first played the game I thought the A.I. was as bad as ever. But after further play I have noticed some improvement but not much. The CPU drivers will stick to the racing line like flies to fly paper, but at least now they make minor mistakes. They will SOMETIMES slow down to avoid you but other times they will just ram into the back of you like you are not even there.
The most disappointing thing about the CPU racers is that they don actually race. You never seem they miss they braking point or crash into each other. It is like they are using the same AI code on GT1 on the PS1, just improved slightly. You don't see them push the cars hard to keep up with you. Because of that the races seem rather boring.
I just hope PD have some new Next Gen, HAL9000 AI code ready for the final GT5 next year. Everyone keep all their bits crossed.
Phsyics are good but not great. Something just didn't feel right. It felt too sedate, too easy. I never felt thrilled or in danger. Never felt the raw power of the car. The physics in Forza2 are just incredible. You feel in touch with the car, can feel the power of the car, feel like you are actually driving a car.
I loved the way that every change to the car, from tuning, changing part or turning driving aids off/on really affected how the car handled. I had some many "OH MY GOD, this car is a monster" experiences with Forza 2 but so far I have not had that feeling in GT5P.
It also seems like the driving aids have very little affect on the handling of the cars in GT5P. Turning them on or off made little or no difference to the way the cars handled and that when playing in Proffesional mode. In Forza 2 turning the aids off meant a completely difference way of driving , much more carefully use of the throttle and brake and made for a much more difficult but thrilling experience.
The worst part of the game is the audio. Again they are still using old code from PS1 version. When will they hear that the screeching tires do NOT sound like that. When will they record the engine sounds of the cars you are driving not use lawnmover engine sounds. And what's up with the tire screeching sound effect. It has to be the worst effect in modern racing game history. It sounds like a pack of Hyenas.
Overall, GT5 Prologue will not convert any new fans. The visuals are amazing but the gameplan is the same as ever and it is getting rather boring now. Games like Forza 2 have shown that racing games can very fun and realistic at the same time. Hardcore GT fans, like me, will still love the thrill of racing, winning money, upgrading car, buying new cars and racing those cars. The core gameplay has not changed but it is still very enjoyable.
Maybe PD should spend less time modelling every car known man and spend some time adding new innovative features, improving the AI and sound and making sure the online game is smooth and lag free. Oh yeah, please, can we finally have car damage. The old "Car makers don't want to see their cars all beaten up" excuse is getting very old now, especially when the same cars get smashed to pieces in Forza 2 or Gotham or Need for Speed.....
I sorry that the review sounds overly negative. It is not really fair to compare a demo with a full game like Forza 2 but Forza 2 is only next gen title of the same type as GT5 and it has shown the way forward in some areas. Even before Forza 2 came, GT4 lost alot of the appeal the GT3 once had. We have had too many great racing games since the GT series first landed and they have shown the way forward.
I am really hoping that Prologue is really an early demo of a game that still has several months of development left, that all of the faults or seeming lack of innovation will be fixed in the finally game.
Saying that, even if the GT5 is just GT4 with even more cars and tracks, I will still be the first in line to buy it. The slick presentation and the AMAZING graphics plus the thrill of playing cars that I am only dream of owning in real life means GT5 is a must buy for any hardcore racing fan.
I am 35yrs old and my gaming life started when I was 7/8yrs old when my Dad gave me a Pong conole. For my ninth birthday I am a Atari 2600 and since then I am have been a hardcore gamer.
I have owned Atari 2600, Vic20, Amstrad CPC464, Amiga A500, SNES, PS1, N64, Dreamcast, PS2, XBOX, 360 and PS3, plus Gameboy, Gameboy Advance, DS Lite and PSP, plus a PC built for gaming. My favorite gaming genre has always been racing games. The first racing game that really wowed me was Outrun in the Arcades and the first good racing for home was Lotus Challenge on Amiga A500.
I am equally at home with arcade racing games like Burnout or Need for Speed as I am with outright sims like Gran Turismo or the great Grand Prix series by Geoff Crammond
I have been a fan of the Gran Turismo series since it arrival on PS1 and have played them all to completion, except for GT4 which I am still struggling to find the time to complete.
With that intro out of the way here are my thoughts of GT5 Prologue:
The presentation is the incredibly slick and classy. Very much like the PS3 frontend but better. Simple, easy to use, looks great on HD Screens far better than the presenation on Forza 2.
Loading is very quick but I would expect that as the game is running from the hard drive not the slow Bluray disk.
Graphics are without doubt the best Next Gen graphics I have ever seen and a real testament to what the PS3 can do in the right hands. The cars look so lifelike with the most amazingly natural lighting effects and shadow and detailing. The framerate is silky smooth on butter on ice smooth. 60 frames in 1080p with 16 cars - WOW!!
Definately the best looking and smoothest running racing game.
On the downside, there are some jaggies but nothing too bad and there some aliasing especially on the enviroments. Though the heat haze and field of depth effects do a great job of hiding the jaggies and aliasing.
When I first played the game I thought the A.I. was as bad as ever. But after further play I have noticed some improvement but not much. The CPU drivers will stick to the racing line like flies to fly paper, but at least now they make minor mistakes. They will SOMETIMES slow down to avoid you but other times they will just ram into the back of you like you are not even there.
The most disappointing thing about the CPU racers is that they don actually race. You never seem they miss they braking point or crash into each other. It is like they are using the same AI code on GT1 on the PS1, just improved slightly. You don't see them push the cars hard to keep up with you. Because of that the races seem rather boring.
I just hope PD have some new Next Gen, HAL9000 AI code ready for the final GT5 next year. Everyone keep all their bits crossed.
Phsyics are good but not great. Something just didn't feel right. It felt too sedate, too easy. I never felt thrilled or in danger. Never felt the raw power of the car. The physics in Forza2 are just incredible. You feel in touch with the car, can feel the power of the car, feel like you are actually driving a car.
I loved the way that every change to the car, from tuning, changing part or turning driving aids off/on really affected how the car handled. I had some many "OH MY GOD, this car is a monster" experiences with Forza 2 but so far I have not had that feeling in GT5P.
It also seems like the driving aids have very little affect on the handling of the cars in GT5P. Turning them on or off made little or no difference to the way the cars handled and that when playing in Proffesional mode. In Forza 2 turning the aids off meant a completely difference way of driving , much more carefully use of the throttle and brake and made for a much more difficult but thrilling experience.
The worst part of the game is the audio. Again they are still using old code from PS1 version. When will they hear that the screeching tires do NOT sound like that. When will they record the engine sounds of the cars you are driving not use lawnmover engine sounds. And what's up with the tire screeching sound effect. It has to be the worst effect in modern racing game history. It sounds like a pack of Hyenas.
Overall, GT5 Prologue will not convert any new fans. The visuals are amazing but the gameplan is the same as ever and it is getting rather boring now. Games like Forza 2 have shown that racing games can very fun and realistic at the same time. Hardcore GT fans, like me, will still love the thrill of racing, winning money, upgrading car, buying new cars and racing those cars. The core gameplay has not changed but it is still very enjoyable.
Maybe PD should spend less time modelling every car known man and spend some time adding new innovative features, improving the AI and sound and making sure the online game is smooth and lag free. Oh yeah, please, can we finally have car damage. The old "Car makers don't want to see their cars all beaten up" excuse is getting very old now, especially when the same cars get smashed to pieces in Forza 2 or Gotham or Need for Speed.....
I sorry that the review sounds overly negative. It is not really fair to compare a demo with a full game like Forza 2 but Forza 2 is only next gen title of the same type as GT5 and it has shown the way forward in some areas. Even before Forza 2 came, GT4 lost alot of the appeal the GT3 once had. We have had too many great racing games since the GT series first landed and they have shown the way forward.
I am really hoping that Prologue is really an early demo of a game that still has several months of development left, that all of the faults or seeming lack of innovation will be fixed in the finally game.
Saying that, even if the GT5 is just GT4 with even more cars and tracks, I will still be the first in line to buy it. The slick presentation and the AMAZING graphics plus the thrill of playing cars that I am only dream of owning in real life means GT5 is a must buy for any hardcore racing fan.