IsmokeGT
(Banned)
- 1,297
Great point, lol but he is a little off meaning this is for NON RACE ONLY meaning there would have been nobody in the plane in the 1st place
Get the point man, IRL you cant rewind!
Great point, lol but he is a little off meaning this is for NON RACE ONLY meaning there would have been nobody in the plane in the 1st place
What relevance does rewind have to GT5? What makes it a more important feature than hookers? Grid had rewind, grid had cars, GTA had hookers, GTA had cars.
Seems about as relevant as rewind to me.
Gran Turismo: The real driving simulator is as the name applies a driving simulator. It is supposed to help you develop driving skills that could be used in real life. And lets compare this to some of the worlds most realistic simulators. The flying simulators produced by aircraft companies like boeing/airbus. When you want to train your pilots for certain procedures they have to follow when a failure occurs, you want them to learn as many and in as little time as possible. So they do not simulate a real flight if they are training for failures or certain procedures.
Imagine this: You want to train in an engine #1 fire, then an engine #2 fire and then an APU fire. They could do this 100% true to real life but this would mean hours of paperwork ahead of the flight, starting up and programming the plane, getting it airborne trough maybe heavy traffic, then simulate engine #1 failure, emergency land the plane, overhaul it, and then repeat the whole process for engine #2 fire.
No, they want to simulate this certain failure, if not executed correct repeat it and when correct, reset and move on to the next one. This helps you be a better pilot in real life and is the use of a training mode.
Where does it say a simulator is for training? I would argue that GT5 is simulating something real for excitement, entertainment, fun.
Get the point man, IRL you cant rewind!
GT5 is a simulator, fair enough its in the title. So what is a simulator?
"Simulation is the imitation of some real thing, state of affairs, or process. The act of simulating something generally entails representing certain key characteristics or behaviours of a selected physical or abstract system."
Where does it say a simulator is for training? I would argue that GT5 is simulating something real for excitement, entertainment, fun.
*counting minutes until thread gets locked*![]()
Sir, you are in your living room, eating or drinking and playing a video game, a video game for god sakes. You are off base a little here, and I am not sure any point would'nt be lost on you, it would probably be best if you didn't read any more as to not anger yourself.
I am saying in a virtual practice session this is a valuable tool if the aim is to teach proper driving. Not in a live race at any point.
*Also IRL you can't crash a car into a barrier bounce off and keep it moving, if thats what we are resorting to.
I believe KY has said GT is there to help people drive at least partially, besides that anyone who believes this is the case can appropriately be responded to with the argument that rewind helps driving skills. I'll see if I can find a quote or something.
Simulators can be for training, be it in the definition or not. BTW, the definition says nothing about 100% replication of the real thing. By the definition, there is no stance against rewind.
...and once again, the argument can also be put forward that rewind degrades driving skills.
Real is by definition, 100% real. If its real, its real, if it not real and your attempting to simulate real, you are aiming for 100%.
...and once again, the argument can also be put forward that rewind degrades driving skills.
Practice undoubtedly helps practice in any sport in the world. If one is to use this during testing sessions it would without a doubt help their driving.
If you struggled on a certain hairpin and went to the Track Session Testing tool and practiced that section, you would get better without a doubt. I think the title of the thread maybe whats throwing people off.
...and once again, the argument can also be put forward that rewind degrades driving skills.
Real is by definition, 100% real. If its real, its real, if it not real and your attempting to simulate real, you are aiming for 100%.
Comment from Gran Turismo series producer, Kazunori Yamauchi
"When the first Gran Turismo was created 10 years ago, I had dreamt that a professional racing driver will one day arise from someone that learned to drive in Gran Turismo. Thanks to the people at the Nissan Motor Company that took serious interest in Gran Turismo, I am very happy to be able to initiate a program as attractive as this. We’ll be achieving one great goal at the Dubai 24 hour race 9 months from now, and I’m confident that a wonderful new racing driver be born then, straight out of Gran Turismo. "
How does rewind prevent you from learning any of this? Why would someone rewinding not develop at least partial knowledge of braking, balance, and lines?Not for certain, if i didnt know about breaking, about balance, racing lines, it is possible i could get worse. My first attempt might have been my best ever attempt.
Not for certain, if i didnt know about breaking, about balance, racing lines, it is possible i could get worse. My first attempt might have been my best ever attempt.
And as for the title !Absolutely gotta have the rewind feature! , yep its not the best.
Rewind can have positive points, but imo, the negatives within the GT series of games, seriously outwiegh the postives.
Not for certain, if i didnt know about breaking, about balance, racing lines, it is possible i could get worse. My first attempt might have been my best ever attempt.
WTHUH?
You are saying that there is a chance that if you are performing a repetetive skilled task that you will never improve ?
Sorry this is BS.
Rewind, Time trial, License tests... All are a repetition of either a set of corners or a full lap.
If you as an individual do not have the ability to improve any task via practice then you are:
God-like
or (and I hate this word) retarded in your bodies ability to develop and learn
The license tests from GT of old is the perfect example... A short section of a course that if not done well enough... you do over again.
From what you say you have nailed every single license in your first go... or you simply failed to ever achieve all your licenses?
The arguments being put forward here about repetition of any process not leading to improvement is utterly ridiculous... If I cannot get Degner corner right during my practice laps, I turn the car around, go back 2 corners and try again... In essence a ludites-rewind... until I get it right. Improvement by repetition and review, commonly referred to as PRACTICE.
The true essence of the nay-sayers arguments should be whether this feature, which is a traditionally arcadey feature, belongs in GT or not.... I agree with the Does Not crowd for reasons already posted, it does not fit with the games philosophy.
Trying to justify your "Does Not Belong" argument with rubbish logic says to me you dont really know why.. .but you just dont like it.
There would be no other drivers, this deals with hotlapping only.
Racing your ghost is more beneficial than rewind, and it is already in GT. Using rewind, not the inclusion of the feature, will hamper your ability to recover from mistakes. Mistakes happen a lot in races, and are often not of your own fault. None of you can argue this, successfully anyways.