Cars interacted in F1:CE? I don't remember that. I do remember them driving their racing lines like I wasn't there as soon as there was the smallest little gap...usually ending in a collision which wasn't my fault.
And FC....jeez, the thing I hated most about FC was the AI! All it would do anytime you were close was cut onto the inside line, even if you were overtaking cleanly, they would cut you off, making it always an easy overtake on the outside and a crash on the inside without fail every corner.
AI has never been a GT strong point and AI has never been great in any racing game I've ever played. Its never a patch on human opponents.
I don't really care to be honest, its something that isn't really going to evolve a whole lot in the foreseeable future. I'd rather the AI be a "drone" that runs at a set pace on the racing line than the rediculously aggresive AI on other games. Funnily enough I don't like being taken out through no fault of my own.
The AI is an improvement over Prologue though, if you don't see it, you aren't looking too hard.
The AI interaction in F1CE is limited basically to moving out of the way when you are driving faster than them. Other than that, AI cars drive consistently fast on the racing line, with some significant variations in speed, but no real mistakes. They don't hit you unless you do something "unexpected". They will certainly avoid you if you just stop on the racing line.
The AI interaction in FC is evident in the way the AI cars know where you are & move to the inside to cut off the inside line. They will certainly avoid you if you just stop on the racing line.
The AI in F1 2010 seems more interactive - counterattacking in response to your overtaking maneuvers. The AI cars also make occasional serious errors. Again far from perfect, but a big step up from just following the racing line.
Other games, like SCC & Shift seem to have real problems just getting the AI to drive the racing line without plowing into each other - which is
really bad!
I don't hold any of these things out as examples of "perfect" AI - far from it. But FC, F1CE & F1 2010 show that the AI is
aware of your presence, which is a first step that GT seems to have not bothered with. What I notice (most clearly in the "slow" races) is that you have to make decisions about what to do - late brake/go inside/go outside etc. - in order to pass. However, because the AI cars do not acknowledge your presence, it doesn't matter what you do - you always end up "bonking them".
I wonder if people are thinking of AI in different ways. That might explain the varied opinions here. When I'm speaking of AI I'm not talking about the AI drivers being able to intelligently take the proper racing line, I'm talking about them understanding basic racing concepts like track position, or even whether or not I exist on the track.
Exactly.
The AI has improved, but only marginally from the previous GT's. The real test to it is how it compares to the AI in other games of today, and there really is no comparison.
I remember FM1 having very interactive AI (I have not played FM2 & FM3). After playing FM1 it was a total shock to play GT4 & discover PD's idea of AI.
I'm sorry but people can't go on defending the AI in this game no matter how much they live it, when Sony's own official publication can't defend it you know there's something wrong.
People seem to have an irrational, emotional need to defend KY/PD. I look at it objectively. GT5's AI is still really poor compared to almost every other comparable racing game. The lack of attention paid to this suggests that possibly KY does not care about GT5 being a
racing game, but only about it being a
"real driving simulator." I'm not sure that's sufficient anymore given the competition from other games - most notably Forza Motorsport. The "professional" reviews reflect this reality - I can pretty much guarantee that the boys at SRT are going to score GT5 well down from FM3.