All standards will become premium...?

  • Thread starter Thread starter Vegard
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... but you have to pay for them.
Is this what the DLC3 Beetle and the XJR-9 indicates?

No, not a chance, there's too much standards to have them all converted to premium, even GT6 won't have every one of GT5's standards as premiums, concessions will have to be made especially since new cars are also being modelled. What we'll get for GT5 is one or two standards as premiums per car pack DLC and maybe a dedicated standard to premium DLC pack or two and probably a few thrown in for free through updates.
 
According to your statement Turn10 has planed Forza vor over 20 years now.

Difference is that Turn 10 contract a number of outside studios to do modelling for on their behalf, hence why progress is quicker on Forza compared to Polyphony, who do everything in-house.

It will take years and years for Polyphony to convert 800 standards to premium models. Polyphony first starting working on premium models in 2005, and six years later, we only have around 260 released premiums available for GT5.

That does not of course include the ones that are sat on the Polyphony servers that have not been released yet, but it will almost certainly not be a large amount.
 
PD afterall, does have a company of around only 200 men :sly: compared to turn 10's.... whole studio :rolleyes:

Only said it is possible. I know that turn10 has more men around.

But it is no excuse for the bad sound of the cars. And i hope PD makes about 550-700 P cars in GT6.

And they could sign new contracs with new developer to increase their speed :)

sry for bad english :)

@ deep_sky

I know i only said it is Possible. I didnt say anything about PD could do that if the team and process stay the same. They have to do something about that.
 
You have to admit for such a small company they've accomplished more than most BIG companies! I applaud PD's work and hope they can indeed deliver us more in the future, ill gladly buy it all :sly:
 
@ deep_sky

I know i only said it is Possible. I didnt say anything about PD could do that if the team and process stay the same. They have to do something about that.

Oh for sure it's possible, but it is never going to happen. Kaz is not going to allow the outsourcing of cars, nor are Polyphony going expand their car modelling team in a rash fashion.

The only bit of good news is probably that by now, the car modellers are well versed and well drilled in the car modelling process which might speed things up a bit, but I think we just have to accept progress will be slow.

IMO though, I would rather have more customisation/modification options for the premiums we already have now, rather than just adding more premiums, but whatever.
 
Difference is that Turn 10 contract a number of outside studios to do modelling for on their behalf, hence why progress is quicker on Forza compared to Polyphony, who do everything in-house.

It will take years and years for Polyphony to convert 800 standards to premium models. Polyphony first starting working on premium models in 2005, and six years later, we only have around 260 released premiums available for GT5.

That does not of course include the ones that are sat on the Polyphony servers that have not been released yet, but it will almost certainly not be a large amount.

They started working on GT5 in 2005, there's no evidence to suggest that they started working on the premiums back then, for all we know they could have done them in 2 or 3 years.
 
They started working on GT5 in 2005, there's no evidence to suggest that they started working on the premiums back then, for all we know they could have done them in 2 or 3 years.

My thought is that they started after the GTHD idea was scrapped, as originally thats what premiums looked like, just a high detailed standard, compared to what they are now. And GTHD was made in 2007 💡
 
They started working on GT5 in 2005, there's no evidence to suggest that they started working on the premiums back then, for all we know they could have done them in 2 or 3 years.

It was 2005 where the first two "GT5-spec" cars were shown off in a trailer. I can't remember if it was E3 or TGS; there is also the Ferrari GT:HD video that was released in 2006 that clearly showed a premium model.

Polyphony have been working on these premiums for a long time, and the amount they have created after all that time is still relatively small - granted, their modelling team was not as big as it is now. There were around 40 car modellers credited on GT5P; whereas there are around 50 credited on GT5, so they've grown the team gradually.

But like I said, personally, the premium car count doesn't bother me too much, I'd just like to able to do much more to the ones we already have, rather than just GT's standard limited options.
 
Relax guys, no all standards to premium would be a colossal waste of time. I do get the idea that PD might already be streamlining their scan and building process, they keep it in house that way all models get the same level of attention and not the up and down mess you have with FM(Totota GT1 has wrong headlights since it first appeared in FM, still does now too). Come to think of it, PD still dumbs down the models for GT5 and even then they are still incredibly detailed and still the most detailed on consoles to date.

PD is better off just building all cars to the same level of detail for GT6. GT5 I can live with my standards they are just fine, although I wish those textures were of higher resolution, that should fix those squiggly lines and unreadable text. But hey as they are many of them which were in PSP version look very good for standards.

I would prefer if PD added a vinyl application studio or something, sheesh no matter how many colors you have, cars still look the same. No kind of individuality if you can't add your own little flair to it. I don't even need FM level of painting shop, just add vinyls that can change the color ratio and allow for multiple colors on a single car.
 
It was 2005 where the first two "GT5-spec" cars were shown off in a trailer. I can't remember if it was E3 or TGS; there is also the Ferrari GT:HD video that was released in 2006 that clearly showed a premium model.

Polyphony have been working on these premiums for a long time, and the amount they have created after all that time is still relatively small - granted, their modelling team was not as big as it is now. There were around 40 car modellers credited on GT5P; whereas there are around 50 credited on GT5, so they've grown the team gradually.

But like I said, personally, the premium car count doesn't bother me too much, I'd just like to able to do much more to the ones we already have, rather than just GT's standard limited options.

Well considering it supposedly takes 6 months of man hours to make one premium model then 50 people would produce 50 cars every 6 months, 100 per year, had they started in 2005 then we would have a lot more
 
Well considering it supposedly takes 6 months of man hours to make one premium model then 50 people would produce 50 cars every 6 months, 100 per year, had they started in 2005 then we would have a lot more

Your calculation is to simple. The have to get the cars, put it together, scan and a lot more to do and i think 1 person is not working on one car. A group do that. So your calculation is simple wrong. You cant callculate like that. We have to use n average an this is about 4 years on PD, Turn10 side.

I would like to se some tuning options and a livery editor so the community could create their one RM Editions and that would add "more" cars to the game without much work on PD side
 
Well considering it supposedly takes 6 months of man hours to make one premium model then 50 people would produce 50 cars every 6 months, 100 per year, had they started in 2005 then we would have a lot more

But remember that their team hasn't always been 50-man strong :)

On GT4 credits, there were only 20 modellers credited. Plus it would have taken time for the modellers to adapt to such an intense degree of detail with the premiums, so they probably wouldn't have hit their stride straight away. Something which hopefully now they will have.
 
But remember that their team hasn't always been 50-man strong :)

On GT4 credits, there were only 20 modellers credited.

Yes and this is the reason why i hope that they will have about 60-75 modellers in GT6 :)
I doubt that Sony is willing to lose their car value fight against Microsoft with Forza 6 vs GT6. And they will if we see the last actions from both.

I just hope that PD and Turn10 goes on with their really great work :)
And i also doubt that they will upgrade all standard cars. I mean why? In 2015 we have al lot of new cars out there and they will prefer that new ones.
 
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Yes and this is the reason why i hope that they will have about 60-75 modellers in GT6 :)

That's very likely, but again, it's just not going to be enough to create hundreds upon hundreds of models in such a short time frame. They'd need hundreds of modellers to achieve that, and Polyphony are not going to hire that amount of modellers in haste. It'll take a long time of trust and careful hiring before/if they get there... and hopefully they do get there.

ch3ng
I doubt that Sony is willing to lose their car value fight against Microsoft with Forza 6 vs GT6
Why? Cars are only really a part of what makes GT/FM. There's the included tracks, features, community features and a whole host of other things to consider. People were going crazy when they saw GT5's weather/night trailer, and that had nothing to do with the car count...

Like yourself and SavageEvil said, GT6 really needs a livery editor/decal feature. For me that's crucial, and if GT6 doesn't have it, then I may very well move over to Forza, regardless of respective car counts. But this isn't a livery editor thread, so I'd probably better just leave it there... :)
 
Your calculation is to simple. The have to get the cars, put it together, scan and a lot more to do and i think 1 person is not working on one car. A group do that. So your calculation is simple wrong. You cant callculate like that. We have to use n average an this is about 4 years on PD, Turn10 side.

I would like to se some tuning options and a livery editor so the community could create their one RM Editions and that would add "more" cars to the game without much work on PD side

I'm sure that gathering all the data for each car will be included in the supposed 6 months timescale. Whether it's 1 person for each car or 20 that's totally irrelevant, 20 people will get it done 20 times faster and the calculation is not too simple, when they say man hours then that's what it takes, example being if it takes 1 person a day to paint a room then it will take 2 people half a day because the work hours are the same.

But remember that their team hasn't always been 50-man strong :)

On GT4 credits, there were only 20 modellers credited. Plus it would have taken time for the modellers to adapt to such an intense degree of detail with the premiums, so they probably wouldn't have hit their stride straight away. Something which hopefully now they will have.

Well I'm not sure about adapting, after all it's their profession that they've spent years learning so I don't think it would be too hard for them, obviously they'll get even better as time passes but I doubt they were all sitting around scratching their arses at first wondering what to do.
 
Like yourself and SavageEvil said, GT6 really needs a livery editor/decal feature. For me that's crucial, and if GT6 doesn't have it, then I may very well move over to Forza, regardless of respective car counts. But this isn't a livery editor thread, so I'd probably better just leave it there... :)

You'd move from GT5 to forza cuz of a livery editor? :lol::lol: This forum must be pulling my leg !
 
Well considering it supposedly takes 6 months of man hours to make one premium model then 50 people would produce 50 cars every 6 months, 100 per year, had they started in 2005 then we would have a lot more

Everyone needs to also realize that in time, technologies will change and get better, faster, and more proficient. As PD themselves make more models they will learn to be better at it as well. But, then we have to incorporate the fact that these "premium models" we have now will not be so special in a few years time.
 
You'd move from GT5 to forza cuz of a livery editor? :lol::lol: This forum must be pulling my leg !

Not just the livery editor, but the general suite of customisation and modification options that Forza provides.

I've had enough of GT's horrifically crippled and limited set of options regurgitated from GT's past, and if it isn't improved in GT6, then I will move over to Forza.
 
Cant wait for GT6 to be released, anything based off gt5 and further improved can only be a good game :sly:
 
You have to admit for such a small company they've accomplished more than most BIG companies! I applaud PD's work and hope they can indeed deliver us more in the future, ill gladly buy it all :sly:

PD are not a small company, you said they have 200 employees. Eden Games (who make the Test Drive Unlimited series) had a workforce of 80 people before 50 of them go laid off last year, that's a small company, now in the same time as PD started GT5, Eden released Test Drive Unlimited for 3 platforms (PS2, Xbox 360 and PC), Alone In The Dark for 3 platforms (PS3 instead of PS2 this time) and Test Drive Unlimited 2 again for 3 platforms. So if 80 people can deliver 3 games on 3 platforms in that same timescale I'd say that PD (if your employee figures are accurate of course) have been underachieving if anything.
 
Not just the livery editor, but the general suite of customisation and modification options that Forza provides.

I've had enough of GT's horrifically crippled and limited set of options regurgitated from GT's past, and if it isn't improved in GT6, then I will move over to Forza.

I own all the FM games as well as all the GT games. All have ups and downs. FM does great stuff here and there, GT does great stuff here and there. What I can't stomach is the rate at which FM comes out, it's too many too little time. Did they really need FM4? Seems like a way to just grab money to me. DLC the first day out on sale...seem what I mean? While I love the livery editor in FM and the choice of cars to use, the tuning options while a bit different from GT, still lack a great many things and why on earth does every car in FM for some reason never needs to replace it's gearbox? You can dump a horse load of power into the car and still use the stock transmission and get speeds well above what the stock gear should be able to go. Not sure if they purposely did that but it seems like it was intentional as gearboxes factor into your PI. GT doesn't factor in any of those things, just the power weight and aero coefficiency/ downforce and grip. Which for some reason works relatively well with only a few cars being able to bend the laws of reality but those same cars do it in FM which goes to show that their numbers aren't too different at all.
 
I think part of the reason ill never own Forza, is that god forsaken Xbox :lol: i'd rather play mario kart wii :sly:
 
I think part of the reason ill never own Forza, is that god forsaken Xbox :lol: i'd rather play mario kart wii :sly:

I find myself playing mario kart nearly as much as GT5..such a fun game.:) I am also scared to get a xbox...too many horror stories. EDIT: I heard the newest xbox consoles are much more reliable..near that of the PS3s.
 
I find myself playing mario kart nearly as much as GT5..such a fun game.:) I am also scared to get a xbox...too many horror stories. EDIT: I heard the newest xbox consoles are much more reliable..near that of the PS3s.

I am a vivid xbox hater, and just dont enjoy what it offers, plus why should we have to pay for online? Its cheap yes, but its the fact of the matter that counts there :ouch::ouch: but this isnt an xbox VS ps3 war, and i dont want to start one :rolleyes:
 
Why? Cars are only really a part of what makes GT/FM. There's the included tracks, features, community features and a whole host of other things to consider. People were going crazy when they saw GT5's weather/night trailer, and that had nothing to do with the car count...

Like yourself and SavageEvil said, GT6 really needs a livery editor/decal feature. For me that's crucial, and if GT6 doesn't have it, then I may very well move over to Forza, regardless of respective car counts. But this isn't a livery editor thread, so I'd probably better just leave it there... :)

They did the same with GT5. Why they included 800 standard cars? The reason was Forza. They used the 1000 cars as a marketing hype. You have to ask Sony about that point.

Forza 5/6 and GT6 will include weather and night races and endurance races. What you can do more? Bikes? Ok, livery editor?Ok for GT6, B Spec? Ok for Forza.

They did well and if they adapt the modes and idea from the rival their is nothing left to do. Expept Bikes and a few other ideas. And this will lead the 2 rivals in a car, track value competitions. Physics are in both games awesome. On the console side, computer not included.

So what they can do to put their game in front after they adapt the modes and weather cycle?

Nothing expect value and race series.
 
I am a vivid xbox hater, and just dont enjoy what it offers, plus why should we have to pay for online? Its cheap yes, but its the fact of the matter that counts there :ouch::ouch: but this isnt an xbox VS ps3 war, and i dont want to start one :rolleyes:

Yep...was thinking the same thing. END ANY FURTHER PS3 VS XBOX COMMENTS!!!! Defiantly dont wanna start that crap up again.

EDIT: OR FORZA VS GT5!!
 
You'd move from GT5 to forza cuz of a livery editor? :lol::lol: This forum must be pulling my leg !

Do you have anything to actually contribute to these threads instead of just repeatedly saying how stupid you think everyone on this forum is?
 
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I think PD aren't going to upgrade any standard to premium. What they did with the Jag is that they modeled a completely new car from a scratch, and the fact that its already in the game is just a kind of coincidence. This Jag was PD's choice of what car to bring next in to the game. And all of the future cars will be chosen by PD based on their or fans preferences. Some of them might be the same cars as standards, but only because they are relevant to the game or very significant in terms of car history or whatever.
 
Do you have anything to actually contribute to these threads instead of just repeatedly saying how stupid you think everyone on this forum is?

Ive made these threads my home, this is me, i shall say what my mind speaks :sly: Have you seen perhaps 97% of the rest of the forums :ouch:?

oops there i go again :lol: :rolleyes:
 
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