- 719
- Austria
- ron1986
I just got an answer from Taku Imasaki via Facebook regarding trying to answer the top 3 questions about gran turismo from !
He replied "...I'll be happy to look at those questions if I don't have to answer them if I can't"
So, what do you guys want to know?
Edit:
I think the event creator question is very popular
How about this question? -->
1. Is there a possibilty of an "event creator" in an future update for the offline mode in Gt6? For example where you can choose the cars of the opponents, the type of start (standing, rolling, rolling beside), tracks for creating championsships and set fuel and tire consumption, drag intensity and A.I. skill.
So the questions have been asked regarding sound changes for gt6, livery editor and a race creator!
Please note that there is still the possibility Taku cant answer any of the questions because whether he simply doesnt know the answer or he isnt able to talk about
Here are the questions:
1. Kazunori Yamauchi mentioned a few months before the launch of GT6 that he and his team is working on another way for soundreproduction. What is your direction and planning in regards to sound in GT6, can we expect more changes in that area, as the new RedBull cars were a hint of Polyphony's new sound (That one sounds amazing )? Can we eventually expect changes on the sound department in GT6?
2. The ability of customization and adding a personal artistic flair to cars have been mentioned before, specifically a livery editor, can we expect anything in the future for GT6 (or GT7) in terms of editing like creating custom colours, painting different parts of the cars or putting liveries on it?
3. Is there a possibilty of an "event creator" in a future update for the offline mode in Gt6? For example where you can choose the cars of the opponents, their tuning, the type of start (standing, rolling double-file), qualifying on/off, order of tracks for championships, and set fuel and tire consumption, slipstream intensity, and A.I. difficulty
ANSWERS
Taku just replied to the first question, here it is:
1. Ronald we are aware of our fans view on sound in the GT games. My view is that the GT team is trying to force delivering authentic sound thru the playstation console, whereas usually game developers would simplify or filter to make the sound 'game-friendly'. Kazunori & team are putting effort in this and you will certainly see changes in the future.
And the next regarding custumization:
2. This one is difficult to answer, but please understand that Kazunori & team Polyphony has a very specific level of technology/visual quality standard that they stick to, and they don't want to sacrifice it by giving too much freedom in the players hands. They've always struggled with this balance, but at the same time they are very aware that level of customization always comes top on the list in fans' requests. Again, as they work on optimizing the code and as the hardware gets updated, you will see improvements in this area as well.
3. 3. Much more updates to come over the next weeks/months for GT6, with regards to the online community feature updates!
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