I've been playing this game quite often and overall I really enjoy it but I never rolled any of my cars over ever! I gotta be a complete retard to roll over a car in this game. I mean what's the point?? Only conclusion I can come up with is that Forza developers wanted to pleasure the 12yr old and younger kids with backwards driving crashing roll overs ..
oooops I'm ranting.....
Find the lightest non-race car you got, go on Nurburgring, start hitting the high rumble stripes. Roll over easily
That sounds like the perfect replay for you to upload for us to see! Sounds awesome!
Let us know when it's up! Sounds awesome!
I'm in the S2000 equipped with a full race exhaust and as Terronium mentioned yes you can hear it backfire but it's so random sometimes it pops and sometimes it doesn't. Same goes for the other cars I tried.
I just don't understand why the developers would do this, I mean it's like leaving out the BOV sound with the turbo upgrade it's common knowledge. Their trying to make this a true racing simulator but leave out various exhaust sounds???????? oh but they throw in roll over crashes and way overdone damage. smh...
I've been playing this game quite often and overall I really enjoy it but I never rolled any of my cars over ever! I gotta be a complete retard to roll over a car in this game. I mean what's the point?? Only conclusion I can come up with is that Forza developers wanted to pleasure the 12yr old and younger kids with backwards driving crashing roll overs ..
oooops I'm ranting.....
It's up now. The crash happens at 6:40 IIRC.
I've noticed that all the cars tend to sound like they've already got racing exhausts fitted, even though they're stock. Take a "listen" to an EG Honda Civic and you'll see what I mean.
Have Turn 10 done this to "amp up" gamers?
I've noticed that all the cars tend to sound like they've already got racing exhausts fitted, even though they're stock. Take a "listen" to an EG Honda Civic and you'll see what I mean.
Have Turn 10 done this to "amp up" gamers?
The up side is all the vehicles sound much better in Forza 3, than in it's predecessor.
You mean less realistic than it's predecessor.
That's why I can care less about damage and or roll overs because when your racing a real sim your not gonna really crash into anything that seriously. Maybe a bump here and there but on the most part if your serious about racing sims you should be able to enjoy a clean race regardless of what damage may or may not occur.
Yep, because what a sim looks and sounds like is what makes it a simulator. Not how realistic a physical aspect of it is.
You are absolutely correct. Turn 10 seems to have increased the volume and ferocity of all the vehicles, engine notes, in the game. As it has been said, there are minimal differences (if any, in some cases) between a stock and upgraded engine/exhaust. Therefore, they have cranked the stock engine sounds up to 11 to compensate.
The up side is all the vehicles sound much better in Forza 3, than in it's predecessor.
It really depends on the car imo.
If you can, put FM2 in and take the Lamborghini Gallardo for a test drive. Listen to that glorious V10.
Now, jump into FM3 and drive the same car. It just sounds dull and lifeless in FM3
However, you are right about some sounds being better for example, the 5.0 "cammer" ford engine does sound incredible