The thing is, a game like this can be never "finished" because you can always add cars, tracks and features.
If you want to look at it like that, sure. But there is such a thing as feature complete, having all the features in the game that the design document specifies. For most games, this defines the transition between an alpha and a beta. In alpha, they're still adding features. In beta, all the features are there and it's tweaking, optimisation and bug fixing.
I'd say there's a difference between adding features post-release that were never intended to be part of the original game, and adding features that were. And adding extra content like cars and tracks post-release is an entirely different thing, which is clearly part of the design decision to have them come in later and provide extra revenue.
B Spec and the course creator were clearly intended to be part of the basic game, but were pushed off to DLC. Improved sounds debatably the same (they made enough noise about wanting to fix the sounds), but I'm doubtful we'll see any significant progress there anyway.
Don't get me wrong, what's there is a lot of content and represents excellent value (for most people, me being an odd one out). But by PDs own standards, it's not finished because they're still trying to add things that were basic features in GT5 to it.
People had the ability to make a thought decision on wether or not GT6 met their expectations and should have proceeded/delayed their order based on their individual Pro&Cons perspective in the first place.
Of course some will people will inevitably consider purchasing the game will deliver them a free pass to 🤬 about it...
Gt7 on ps4 is going to look better but problably feel worse than this, since the ps4 controller, just like xbox one, lacks immersion and feedback, I cant hardly play forza 5 because of it and my testdrive of drive club showed the same thing.
So enjoy this generation as long as you can! It feels great!
I see the game as a finished game no matter what way you want to put [or complain about] it. Some people are just way too impatient to wait for the added features so complain that the game is unfinished.That's pretty much the definition of unfinished.
A finished game wouldn't have needed to point out that sounds and B Spec and the course maker and whatever else will be added later, because what was there would be considered a complete game. The fact that PD were very clear from before release that more stuff is coming means that they don't think it's finished either.
I see the game as a finished game no matter what way you want to put [or complain about] it. Some people are just way too impatient to wait for the added features so complain that the game is unfinished.
I do hope that when it comes to GT7 they release whats ready and as polished as possible , but if they have features they are going to add later they keep tight lipped about it so that we dont get whiners complaining that we only got a half a game. No matter what way you put it the game is finished and I refuse to look at it any other way. I see the features that they are adding as a bonus or free DLC. Also I am a senior member of Project cars and I know about Asetto corsa. You dont have to tell me about those games or next car game.Clearly you're going to be a useful person to have a discussion with, if your definition of a finished game is "you can buy it".
Frankly, there's a proliferation of early-access games at the moment. It's not necessarily a bad thing, the kickstarter type funding model allows games to be made that would otherwise have probably never seen the light. But GT6 as it stands right now shares a lot in common with things like, say, Assetto Corsa. Great with what we have now, but major features still to be added.
I'm not entirely sure I would want that style of development to be taken much further for a disc-based game from a major developer. It's one thing for a little indy team like Kunos, and another for PD with their multi-million dollar budgets.
You're right, that as it's stands now it's not that big a deal. But it happened to a certain extent with GT5, it seems worse with GT6 in that major features are entirely missing instead of just broken, and I'm looking at GT7 wondering if we only get half a game on release day.
Also I am a senior member of Project cars and I know about Asetto corsa. You dont have to tell me about those games or next car game.
I know I just woke up, but I'm trying to think of something that they aren't trying to take to the next level. B-Spec could use a serious overhaul. The mod system could too, especially if Race Mod and a Livery Editor is added to it. The sounds, clearly a good number of members here want that next level thing. I'm pleased with the improvements so far but understand why people want more. They may be trying to work on damage improvement too, which I'd like to see, but Kaz is as sneaky about it as the Livery painter.Don't get me wrong, what's there is a lot of content and represents excellent value (for most people, me being an odd one out). But by PDs own standards, it's not finished because they're still trying to add things that were basic features in GT5 to it.
I doubt that Assetto Corsa had more frequent updates in that time frame, unless it was a car a day or something, ...
So you don't see any parallels then? I think pCARS is different, it's not open to the public. It just has a very large testing team. Anyone can buy into AC though. They're calling it pre-release but for all intents and purposes it's in the same state as GT6, simply with less content and more frequent updates.
Amen brother.Well I know others besides myself are experiencing triple beep issues, otherwise I don't think there would be an entire thread about it. I don't know exactly what my connection issue is, but I randomly get disconnection issues from GT's online rooms, not PSN or my internet connection going down. I've done everything from clearing the network cache in the settings to buying a new quality router and modem, and as far as having the internet company come to my house to try and resolve the issue. So I think it's fair to say it's not me, when I have no problems with other games.
As for your aftermarket wheels comment, really dude? There's two separate threads with discussions going on about the aftermarket wheel flaw. It's a feature that was built into the game, I shouldn't have to avoid putting ANY aftermarket wheels on because of a pretty bad glitch concerning cars with wider rear tires.
I did specify a time frame of less than the first three weeks of offering. So, 20 days after ASseto Corsa made its way onto the net, what did they update? I'm not getting much of anything.You should try researching the Asseto Corsa update frequency and content before you automatically shoot it down as not being as good as PD's updates.
There's a lot of speculation in this thread being used as fact to back arguments.
Speculation as well.Not to mention any bugs that may (probably will) be present when they are released.
This implies that the fan base has lost trust, which is also pure speculation. Furthermore, how much of the fan base has done that? Or don't you have numbers and are you projecting your own experience on the entire fan base?Here's to hoping GT6 doesn't follow the same path because if it does they're going to really have to do something crazy with GT7 to get the trust in their fan base back.
Speculation as well.
This implies that the fan base has lost trust, which is also pure speculation. Furthermore, how much of the fan base has done that? Or don't you have numbers and are you projecting your own experience on the entire fan base?
I've been on this forum for a very long time (since 2004), but over the last few years the complaining seems to have lost its purpose. Yes, there are faults on the side of the game, but I feel the faults at the moment are very overly exaggerated to downplay the game, instead of being there to provide constructive feedback to hopefully get some improvements. There are even some people on here who spend all of there time looking for negative stuff to point out, while coincidentally being totally silent whenever features of the game are praised. All I know is that the severity of the bugs at the moment is almost not even noticeable and after 75 hours in, I'm still having a ton of fun, even with the content that is here today (patch 1.02). And by the looks of it, I am quite sure in saying that there are no driving games on the market today that would have kept me busy for even half of that time in total, while GT6 will be an absolute blast for many years to come. Incomplete, rushed or unfinished? Words that are the complete opposite of what GT6 has delivered me in terms of gaming joy in the last few weeks.
I did specify a time frame of less than the first three weeks of offering. So, 20 days after ASseto Corsa made its way onto the net, what did they update? I'm not getting much of anything.
No, I wouldn't be surprised after all. But it's all in the severity of the bugs and I think it's a bit too speculative to imply beforehand that the features will be terribly implemented and not worth to be waiting for. It reminds me of people yelling 'GT5.5' on the forums in the last few months before even anything was announced about GT6, which was based only on past experiences from GT5. Let's just wait and see; in the meanwhile I'm keeping a neutral viewpoint at this, as it is just too early to jump to conclusions.Yep the first quote is speculation, but fair IMO. Given that GT5 was full of bugs and glitches, so is GT6 thus far. Would it surprise you if the new features had bugs/glitches?
Have you not put aftermarket wheels on anything with wider rear tires yet? There is a really bad bug/glitch associated with that. Not sure how you wouldn't notice that. Unless you keep the stock wheels on everything, which is what I and others have had to do to avoid physics and handling flaws...
(they made enough noise about wanting to fix the sounds)
No pun intended?
It has been less than three weeks since GT6 was released. I doubt that Assetto Corsa had more frequent updates in that time frame, unless it was a car a day or something, and you've already put stuff like that out of the serious content category.
Early Access 0.2
- Achievement, stats fixed and updated, you can read them using SteamStatisticsReader
- Added Pagani Zonda R
- Added P4/5 Competizione Scuderia Cameron-Glickenhaus
- Added Lotus 2 Eleven
- Added Mugello Circuit
- Added Drift Track
- Added M3 E30 Step 1 upgrade
- Added M3 E92 Step 1 upgrade
- Added M3 E92 Drift upgrade
- Added Z4 35is Step 1 upgrade
- Updated M3 E30 power curve
- Updated tyre model for all cars
- Updated tyre wear for slicks tyres
- Updated Lotus 49 default setup to suit better monza 66 track
- Fixed TC not working after change of tyre compound
- Implemented non linear speedometer (BMW M3 E92)
- LOCALIZATION FILES NOW MUST BE encoded as [UTF-8 no BOM]
- acs.exe Localization now reads from INIReaderW, localization files updated
- problems related to windows user names with strange characters solved
- update showroom & showroom localization
- x360 rumble intensity multiplier
- new drift mode, it is based on score and time not laps
- sectors status in time transponder is reset after each lap
- Driver Eyes Positioner is Default app (localization added)
- Fixed replay loading with cars (wing problem)
- Fixed replay GUI (slider)
- Fixed turbo still producing boost even after fuel went zero
- Better engine coast at near minimum rpm, no need half gas to move the needle anymore
- Implemented "FF Enhancements"
- Improved AA algorithm selection
- New gamma curves for power and coast audio samples
- Reverb effect removed
- New default volumes preset
- Engine volume tweaked for all cars
- Backfire samples tweaked for all cars (that have them)
- Rumble strip, tyre rolling, tyre scrubs and wind samples tweaked
- BMW M3 e30 interior sounds improved
- BMW M3 e30 fixed missing gearshift sounds
- BMW M3 GT2 interior and exterior sounds improved
- Tatuus FA01 interior sounds improved
- KTM X-Bow interior sounds improved
- Ferrari 458 Italia overall engine pitch tweaked
- Lotus 49 interior sounds improved
- Lotus Elise SC and Scura engine and compressor volume levels tweaked
- Control presets support added in control config
- Launcher defaults to software rendering mode - option added for GPU acceleration
- Added localization for german and spanish languages
- Added extra options for control configuration of FFB, Xbox360 pads and keyboard
- Added support and UI selection for car upgrades
- Added selection for showrooms
- Added drift mode selection
- Added drift session results display
- Fix for possible crash in certain control configuration timing (device permissions revoked during control binding)
- Replay saving button will now work when returning from a session to a modal view of the session results.
- Exiting from scrollable content window will now center properly.
- Car info modal window scales for lower vertical resolution screens.
- PB grid now supports deleting entries and starts from a zoomed-out state.
- Added a zoom toggle button to the PB grid.
- Ghostcar toggling fixed.
- Warning for dual gpu users added when the launcher has been set to start with a discrete GPU.
- Stricter thread and file permission checking.
- Potential fix for flickering of modal windows in some setups.
- Potential fix for a startup deadlock situation.
- Game-related newsfeed now displays news items inside the launcher added an unread item notification.
Early Access 0.3
- Added McLaren Mp4 12c
- Added Lotus Exige S Roadster
- Added Lotus Evora S
- Added Abarth 500 SS Step1
- Added BMW M3 E30 Drift (engine swap)
- Added Lotus Elise SC Step1
- Added Lotus Elise SC Step2
- Fixed Setup bugs in P4/5 Competizione
- Adjusted setup values in Lotus 2-11
- Fixed single first click bug in setup sliders
- Adjusted engine brake in Abarth 500 SS
- Adjusted street and semislick tyres overheating grip
- BMW M3 E30 and E92 drift cars have now damper settings on their setup
- Added Silverstone GP track
- Added Vallelunga Club track
- Fixed broken right side on OculusVR
- Improved reflection shading
- Implemented save setup on exit
- Python now has its own log : py_log.txt
- Added saturation control
- In game telemetry :: fixed seconday bugs
- Python :: added isAcLive method to know if the simulation is active or not
- Fixed showroom triple screen central view bug
- X360 gamepad steer speed exposed
- Track cameras improved
- Drift mode :: fixed reverse gear drifting
- Replay length setting exposed
- Fixed circular replay
- Fixed backfire flames on non-hdr rendering
- New shared memory implementation 1.0 (Physics, Graphic thread and static info)
- Tyre wear rate is now honoring Realism settings
- Fuel consumption is now honoring Realism settings
- Improved BMW M3 e92 (all variants) interior and exterior sounds
- Added exterior gear shift sounds
- Tweaked tyre scrub pitch variation for some cars
- Added damper adjustments in Lotus 2-11 and Scura
- Adjusted engine brake in Lotus 4 cylinder engines
- Fixed bugs with Toe setup values in Tatuus FA01
- Added Chinese & Russian localizations ( Work in Progress )
- Added camera shake & g-force effect view options
- Added XBOX360 gamepad steering speed option
- Added new event hooks for loading external launcher modules (loadModules & beforeLoadModules)
- Fixed various minor layout problems in launcher default theme
- Fixed Drift mode end session
- Fixed unlockable achievements
- Fixed replay interface animation
- Fixed long output logs on system timer drift detection
- Fixed auto shifter (ctrl+g) for wheel [now requestedCarIndex is reset when shifter is not active]
- Fixed achievements on replay
- Fixed time attack penalty on restart
Early Access 0.4 : Changelog
- New car BMW M3 E30 Group A
- New car BMW Z4 GT3
- New car Ferrari 599XX Evoluzione
- New car Ferrari F40
- New track Autodromo di Monza
- New bonus track Drag race 1000m and 400m
- Upgrade Ferrari 458 S3
- Upgrade Ferrari F40 S3
- Modifications on fuel consume of cars with turbo engines
- Modifications on the engine rev limiter of BMW M3 E92 Drift
- Modifications on Tatuus FA01 setup packer range
- New Special Events Mode with medals and achievements implemented
- Shared memory struct updated
- Drag Race mode implemented
- Camera on board :: resets far plane
- Replay :: fixed leaderboard app in replay mode
- Fixed triple screen change gear animations going too fast
- Improved all change gear animations
- Screen capture (F8) allows to select screenshot between PNG,JPG,BMP
- Time Attack checkpoints hidden in replays
- Mouse steering implemented
- Fixed Triple Screen in Track cameras (F3)
- Fixed large replay loading
- Camera Random (F2) improvements
- Fixed Tyre Tester app in replay mode
I did, found nothing. So is it safe to say that in the first 20 days, AC was considered gold?Maybe you missed the part where I said you should research it?...
As an example when FM4 was released there was an issue where if you used a wheel to run a race on an oval track then 99% of the time you would get 0 credits and 0xp for the race no matter how many laps you had raced and no matter where you finished. This was a game breaker for those who liked to race only Ovals and used a wheel. It was over a month before they addressed the issue possibly 2 months.
There was also an issue with the 900 degree steering radius which also was present for a good while before they issued an update to try and fix it which caused other issues in steering that never were addressed.
There were also issues with the PI on several cars allowed them to have ridiculous amounts of power in the low classes and dominate the leaderboards, again quite a while before anything was done and when it was they simply removed them from the boards and blocked them from posting times only to find that there were other cars that had issues as well. Finally they changed the PI for these cars and wiped them all from the boards, I can't remember how long it was maybe 6 months after release before they got it kinda sorta fixed.
PD has a pretty good track record so far with updates and patches, much better than the competition
The thing is, a game like this can be never "finished" because you can always add cars, tracks and features.
Maybe you missed the part where I said you should research it?...
I did, found nothing. So is it safe to say that in the first 20 days, AC was considered gold?
First of all all, we would like to apologise for the lack of updates and news related to the release of Assetto Corsa. We have been working very hard on the Assetto Corsa project and before we make any more announcements we have had to wait until everything is in place. Now, at last, we can share some important information with you, our fans.
Almost a year ago, on December the 23rd, 2011, we announced that we are developing a new PC racing simulation, “Assetto Corsa”. Our aim was to be able to release the game one year later, during 2012’s holiday season.
We will not reach this goal. Assetto Corsa has been delayed and the release is now expected within 1st quarter 2013, as some of you may already know. The “Assetto Corsa technology preview”, a graphics benchmark, expected to be released in 2012, has been delayed too.
We know a lot of people are keenly waiting for the release of Assetto Corsa, and we wish to thank them for the support they have given us since we announced our most ambitious project.
If you are an experienced gamer you will already be aware that these kind of delays can happen, and will know as well that reasons for such delays can be boring. But, trust us, this is not the case, because the reasons behind our decision to delay Assetto Corsa for a few weeks are the best possible.
We just ask you to remember that what you have seen, what we are able to show you, is just the tip of the iceberg. It is not possible for us to help you understand the amount of work we have put in, as well as the many situations that can determine some of our choices.