Anyone else feel ripped off?

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Just ordered my copy of amazon yesterday for £22 at that price I really doubt ill feel ripped off seeing that's a similar price to gt5p
 
The thing is, a game like this can be never "finished" because you can always add cars, tracks and features.

If you want to look at it like that, sure. But there is such a thing as feature complete, having all the features in the game that the design document specifies. For most games, this defines the transition between an alpha and a beta. In alpha, they're still adding features. In beta, all the features are there and it's tweaking, optimisation and bug fixing.

I'd say there's a difference between adding features post-release that were never intended to be part of the original game, and adding features that were. And adding extra content like cars and tracks post-release is an entirely different thing, which is clearly part of the design decision to have them come in later and provide extra revenue.

B Spec and the course creator were clearly intended to be part of the basic game, but were pushed off to DLC. Improved sounds debatably the same (they made enough noise about wanting to fix the sounds), but I'm doubtful we'll see any significant progress there anyway.

Don't get me wrong, what's there is a lot of content and represents excellent value (for most people, me being an odd one out). But by PDs own standards, it's not finished because they're still trying to add things that were basic features in GT5 to it.
 
If you want to look at it like that, sure. But there is such a thing as feature complete, having all the features in the game that the design document specifies. For most games, this defines the transition between an alpha and a beta. In alpha, they're still adding features. In beta, all the features are there and it's tweaking, optimisation and bug fixing.

I'd say there's a difference between adding features post-release that were never intended to be part of the original game, and adding features that were. And adding extra content like cars and tracks post-release is an entirely different thing, which is clearly part of the design decision to have them come in later and provide extra revenue.

B Spec and the course creator were clearly intended to be part of the basic game, but were pushed off to DLC. Improved sounds debatably the same (they made enough noise about wanting to fix the sounds), but I'm doubtful we'll see any significant progress there anyway.

Don't get me wrong, what's there is a lot of content and represents excellent value (for most people, me being an odd one out). But by PDs own standards, it's not finished because they're still trying to add things that were basic features in GT5 to it.

PD could possibly have chosen to duplicate GT5 level equivalents of these features and deliver them on day one. They obviously didn’t. Maybe they considered it useless to re-include them as is and decided to overhaul them to a more meaningful level. There are a few good reasons why GT6 was released this december, but the most obvious one is pretty much tied to Sony’s own agenda and therefore made little or no way to a delay this time.

PD has a record at missing targeted release schedule for sure but also one at providing regular free updates and great support for their game and yet another at extracting every last bit of performance out of the hardware they develop on.

Since they didn’t made a mystery on the situation and didn’t in anyway tried to fool people about the release content of the game I think it is a bit premature/unjustified to withdraw my confidence from them.

People had the ability to make a thought decision on wether or not GT6 met their expectations and should have proceeded/delayed their order based on their individual Pro&Cons perspective in the first place.

Of course some will people will inevitably consider purchasing the game will deliver them a free pass to 🤬 about it...
 
People had the ability to make a thought decision on wether or not GT6 met their expectations and should have proceeded/delayed their order based on their individual Pro&Cons perspective in the first place.

Of course some will people will inevitably consider purchasing the game will deliver them a free pass to 🤬 about it...

If that's pointed at me, then you don't know whether I purchased the game or not.
 
My answer to the OP is no, the game is what you make of it and so far I am enjoying it more than GT5 when it first came out. It's only been 2 1/2 weeks people, if you are "done" already, then you didn't give yourself time to enjoy it because you were too busy trying to complete it. If you are not happy with the game then nothing will satisfy you enough to keep you coming back. If you feel there isn't enough, give it time, PD kept adding and fixing GT5 and I believe GT6 will be no different......I am still doing "A" events and taking my time thru the game, whats the rush?
 
Gt7 on ps4 is going to look better but problably feel worse than this, since the ps4 controller, just like xbox one, lacks immersion and feedback, I cant hardly play forza 5 because of it and my testdrive of drive club showed the same thing.
So enjoy this generation as long as you can! It feels great!

Also from what I read so far the PS4 does not support the G25-G27 and other wheels, therefore if that doesn't change then this is the last console and GT generation in which PC wheels will work with consoles.

Personally I'd feel ripped off if I had to spend hundreds more in order to play the way I'm used to.
 
That's pretty much the definition of unfinished.

A finished game wouldn't have needed to point out that sounds and B Spec and the course maker and whatever else will be added later, because what was there would be considered a complete game. The fact that PD were very clear from before release that more stuff is coming means that they don't think it's finished either.
I see the game as a finished game no matter what way you want to put [or complain about] it. Some people are just way too impatient to wait for the added features so complain that the game is unfinished.
 
I see the game as a finished game no matter what way you want to put [or complain about] it. Some people are just way too impatient to wait for the added features so complain that the game is unfinished.

Clearly you're going to be a useful person to have a discussion with, if your definition of a finished game is "you can buy it".

Frankly, there's a proliferation of early-access games at the moment. It's not necessarily a bad thing, the kickstarter type funding model allows games to be made that would otherwise have probably never seen the light. But GT6 as it stands right now shares a lot in common with things like, say, Assetto Corsa. Great with what we have now, but major features still to be added.

I'm not entirely sure I would want that style of development to be taken much further for a disc-based game from a major developer. It's one thing for a little indy team like Kunos, and another for PD with their multi-million dollar budgets.

You're right, that as it's stands now it's not that big a deal. But it happened to a certain extent with GT5, it seems worse with GT6 in that major features are entirely missing instead of just broken, and I'm looking at GT7 wondering if we only get half a game on release day.
 
Clearly you're going to be a useful person to have a discussion with, if your definition of a finished game is "you can buy it".

Frankly, there's a proliferation of early-access games at the moment. It's not necessarily a bad thing, the kickstarter type funding model allows games to be made that would otherwise have probably never seen the light. But GT6 as it stands right now shares a lot in common with things like, say, Assetto Corsa. Great with what we have now, but major features still to be added.

I'm not entirely sure I would want that style of development to be taken much further for a disc-based game from a major developer. It's one thing for a little indy team like Kunos, and another for PD with their multi-million dollar budgets.

You're right, that as it's stands now it's not that big a deal. But it happened to a certain extent with GT5, it seems worse with GT6 in that major features are entirely missing instead of just broken, and I'm looking at GT7 wondering if we only get half a game on release day.
I do hope that when it comes to GT7 they release whats ready and as polished as possible , but if they have features they are going to add later they keep tight lipped about it so that we dont get whiners complaining that we only got a half a game. No matter what way you put it the game is finished and I refuse to look at it any other way. I see the features that they are adding as a bonus or free DLC. Also I am a senior member of Project cars and I know about Asetto corsa. You dont have to tell me about those games or next car game.
 
Also I am a senior member of Project cars and I know about Asetto corsa. You dont have to tell me about those games or next car game.

So you don't see any parallels then? I think pCARS is different, it's not open to the public. It just has a very large testing team. Anyone can buy into AC though. They're calling it pre-release but for all intents and purposes it's in the same state as GT6, simply with less content and more frequent updates.
 
Don't get me wrong, what's there is a lot of content and represents excellent value (for most people, me being an odd one out). But by PDs own standards, it's not finished because they're still trying to add things that were basic features in GT5 to it.
I know I just woke up, but I'm trying to think of something that they aren't trying to take to the next level. B-Spec could use a serious overhaul. The mod system could too, especially if Race Mod and a Livery Editor is added to it. The sounds, clearly a good number of members here want that next level thing. I'm pleased with the improvements so far but understand why people want more. They may be trying to work on damage improvement too, which I'd like to see, but Kaz is as sneaky about it as the Livery painter.

Two things which are major deals are the online system and tools, and Course Maker II. It may not be possible to offer a half baked online box with unfinished features. Some people are reporting problems with what we have now. And CM II can only be delivered when it's done, as its scope has expanded dramatically.

It has been less than three weeks since GT6 was released. I doubt that Assetto Corsa had more frequent updates in that time frame, unless it was a car a day or something, and you've already put stuff like that out of the serious content category.
 
There's a lot of speculation in this thread being used as fact to back arguments.

I doubt that Assetto Corsa had more frequent updates in that time frame, unless it was a car a day or something, ...

You should try researching the Asseto Corsa update frequency and content before you automatically shoot it down as not being as good as PD's updates. Sorry to pick on you, but I'm seeing a lot of people saying the game is worth it already because of the features that are coming to GT6 still. No one knows when they are coming, or how functional they will be. Not to mention any bugs that may (probably will) be present when they are released.

I agree with pretty much everything Imari is saying. This is the second GT game that has been released unfinished, so we have to pay full price for the game then wait and hope the updates will make the game worth it. GT5 had promised features that never made the game and a promised update schedule that PD didn't stick to. Here's to hoping GT6 doesn't follow the same path because if it does they're going to really have to do something crazy with GT7 to get the trust in their fan base back.
 
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So you don't see any parallels then? I think pCARS is different, it's not open to the public. It just has a very large testing team. Anyone can buy into AC though. They're calling it pre-release but for all intents and purposes it's in the same state as GT6, simply with less content and more frequent updates.

Iit could be said that the Assetto Corsa is Gran Turismo on steroids, since their strive is to develop the very best sim there is on physics (safe to say is right now) and in content fidelity, for example the first laser scanned best representation of the Nordschleife, with the tradeoff of taking a ton of time and not officially releasing the game until it is truly finished.
 
Well I know others besides myself are experiencing triple beep issues, otherwise I don't think there would be an entire thread about it. I don't know exactly what my connection issue is, but I randomly get disconnection issues from GT's online rooms, not PSN or my internet connection going down. I've done everything from clearing the network cache in the settings to buying a new quality router and modem, and as far as having the internet company come to my house to try and resolve the issue. So I think it's fair to say it's not me, when I have no problems with other games.

As for your aftermarket wheels comment, really dude? There's two separate threads with discussions going on about the aftermarket wheel flaw. It's a feature that was built into the game, I shouldn't have to avoid putting ANY aftermarket wheels on because of a pretty bad glitch concerning cars with wider rear tires.
Amen brother.
 
You should try researching the Asseto Corsa update frequency and content before you automatically shoot it down as not being as good as PD's updates.
I did specify a time frame of less than the first three weeks of offering. So, 20 days after ASseto Corsa made its way onto the net, what did they update? I'm not getting much of anything.
 
There's a lot of speculation in this thread being used as fact to back arguments.
Not to mention any bugs that may (probably will) be present when they are released.
Speculation as well.

Here's to hoping GT6 doesn't follow the same path because if it does they're going to really have to do something crazy with GT7 to get the trust in their fan base back.
This implies that the fan base has lost trust, which is also pure speculation. Furthermore, how much of the fan base has done that? Or don't you have numbers and are you projecting your own experience on the entire fan base?

I've been on this forum for a very long time (since 2004), but over the last few years the complaining seems to have lost its purpose. Yes, there are faults on the side of the game, but I feel the faults at the moment are very overly exaggerated to downplay the game, instead of being there to provide constructive feedback to hopefully get some improvements. There are even some people on here who spend all of there time looking for negative stuff to point out, while coincidentally being totally silent whenever features of the game are praised. All I know is that the severity of the bugs at the moment is almost not even noticeable and after 75 hours in, I'm still having a ton of fun, even with the content that is here today (patch 1.02). And by the looks of it, I am quite sure in saying that there are no driving games on the market today that would have kept me busy for even half of that time in total, while GT6 will be an absolute blast for many years to come. Incomplete, rushed or unfinished? Words that are the complete opposite of what GT6 has delivered me in terms of gaming joy in the last few weeks.
 
Speculation as well.


This implies that the fan base has lost trust, which is also pure speculation. Furthermore, how much of the fan base has done that? Or don't you have numbers and are you projecting your own experience on the entire fan base?

I've been on this forum for a very long time (since 2004), but over the last few years the complaining seems to have lost its purpose. Yes, there are faults on the side of the game, but I feel the faults at the moment are very overly exaggerated to downplay the game, instead of being there to provide constructive feedback to hopefully get some improvements. There are even some people on here who spend all of there time looking for negative stuff to point out, while coincidentally being totally silent whenever features of the game are praised. All I know is that the severity of the bugs at the moment is almost not even noticeable and after 75 hours in, I'm still having a ton of fun, even with the content that is here today (patch 1.02). And by the looks of it, I am quite sure in saying that there are no driving games on the market today that would have kept me busy for even half of that time in total, while GT6 will be an absolute blast for many years to come. Incomplete, rushed or unfinished? Words that are the complete opposite of what GT6 has delivered me in terms of gaming joy in the last few weeks.

Yep the first quote is speculation, but fair IMO. Given that GT5 was full of bugs and glitches, so is GT6 thus far. Would it surprise you if the new features had bugs/glitches?

Have you not put aftermarket wheels on anything with wider rear tires yet? There is a really bad bug/glitch associated with that. Not sure how you wouldn't notice that. Unless you keep the stock wheels on everything, which is what I and others have had to do to avoid physics and handling flaws...

I did specify a time frame of less than the first three weeks of offering. So, 20 days after ASseto Corsa made its way onto the net, what did they update? I'm not getting much of anything.

Maybe you missed the part where I said you should research it?...
 
Yep the first quote is speculation, but fair IMO. Given that GT5 was full of bugs and glitches, so is GT6 thus far. Would it surprise you if the new features had bugs/glitches?

Have you not put aftermarket wheels on anything with wider rear tires yet? There is a really bad bug/glitch associated with that. Not sure how you wouldn't notice that. Unless you keep the stock wheels on everything, which is what I and others have had to do to avoid physics and handling flaws...
No, I wouldn't be surprised after all. But it's all in the severity of the bugs and I think it's a bit too speculative to imply beforehand that the features will be terribly implemented and not worth to be waiting for. It reminds me of people yelling 'GT5.5' on the forums in the last few months before even anything was announced about GT6, which was based only on past experiences from GT5. Let's just wait and see; in the meanwhile I'm keeping a neutral viewpoint at this, as it is just too early to jump to conclusions.

About the wheels: yes, there are a few cars on which I found the back wheels to have lost a lot of grip and a few where the bug didn't occur. And just like you, I just put the stock wheels on for now to avoid the problem, making it quite an inconvenience, but I would say that it's way too negative to say that the game is beta/unfinished/or whatever, especially because it's easily avoidable and the only loss is the visual aspect of nicer wheels. It would be unfinished if there was no way to return to the stock wheels and the handling would be bugged forever; then the gameplay would be severely affected, but for now it isn't the case.

Same goes for the other bugs like online connection problems; I've been booted a few times as well, but there are also a lot of times that I've been enjoying the online mode for several hours consecutively without any trouble at all. Don't forget that connection problems are not only the game's fault, but internet connections and other players' location. Again, it would only a severe problem if it happened 100% of the time, but for me it doesn't. If the game was inherently broken, then it would be incomplete, but at the moment it isn't.

I've read a lot about crashing PS3s as well, but I've only had a black screen with the 1.02 patch. Just a reboot and it was fine without needing a system file check. Again, it's not inherently the game's fault, or else every single player would have crashes for every single patch/mini patch released. I think it has much to do with the combination of the game and the many revisions of the PS3 as well, as the hardware surely has changed a lot over the past few years.

Are all of these bugs a shame? Of course they are, but considering what kind of experience the game at this moment delivers for me, it sure isn't going to be something that gets in the way of me having fun for many hours and saying that it's a rip-off.

Not specifically pointed at you, but overall my feelings from this forum is that over the last few years it's turned into a place full of unreasonably complaints and overexaggerating of problems. I mean, I think it's great to be critical of the game, but to form a balanced conclusion, both good and bad things will have to be considered. It's just so easy to only focus on the negative things and shout that the game is an epic failure, but what's the point of that? Of course it should be kept in mind that it's common sense that satisfied players will generally not try to bring their happiness under attention, while dissatisfied players are rather the opposite and want everyone to know how bad the game is, but for me it's taking the fun out of reading the forums where there are a lot of one-sidedly opinionated people waiting to point out how horrible the game must be. All in all, things have to put in perspective instead of overly focussing on only the negative side. But the bottom line is that all of these opinions are not going to convince anyone at all (certainly not me), as from my own experience the game delivers the diversity and driving experience that I'm looking for without the bugs getting so much in the way that they ruin the entire game.
 
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No, I don't feel ripped off. This game has already been much more enjoyable than 5, and has improved many things with the promise of more to come. We (as been said a million times) are in the age of games being released with patches and add-ons to be provided later, unfortunately the industry is using this to their financial advantage in both getting the game out "on time" and milking a few bucks out of everyone later with downloads. I do not condone this, but short of a worldwide boycott on Sony/MS (not going to happen), it is a fact of life. That is why I counter this with being much more discriminate than in the past with which games I do purchase. Having said that, GT in my mind (even before the downloadable console generation) has always been a "work in progress" series if you look at all the prologues and test versions that were released. Now I would be surprised to see anymore prologues or early versions released since PD/Sony have gone full download/patch game mode.

Anyway, my point is, that we can hold GT to the standards of other games/serives in terms of complete/not complete all we want. At the end of the day I think it is not going to change how this game is presented/released and people will just have to decide if they are OK or not with this way of releasing/buying GT. I don't mean that as a "take or leave it" comment, more like what I think the handwriting on the wall is saying. As implied by my opening comment, I am OK with it (for GT series). I have many great years behind me of GT gaming, and after playing 6 I am more confident that 5 was a comedy of errors for PD that I am willing to give them a pass on as everyone fails sooner or later, we are all overly ambitious at times. Most importantly, I feel PD has LEARNED from their mistakes, and I am not going to go on forums and armchair critique how and why certain things are the way they are (or are not) in the game, they have their reasons. I get the impression that I am easier to satisfy then many of the posters on the site. After years of pessimistic, angry and demanding youth, I am moving towards looking at the positives with equal light in my old age. I have no needs for ultra realism in this game, if a car handles believably (ie like a car) and, more importantly, I enjoy them, that is enough. I don't care if the cars are not EXACTLY like their real world counterparts in whatever way, I will never drive most if not all of them, so I have nothing to compare to. Even so, I doubt that if I did have that reference it would bother me much if at all since I can still enjoy driving the game version. I play the game to have fun, and I am already having a blast with just the FIT, Mito, and other small cars we start with and taking my time. Now that I have (since GT5) a FFB wheel setup, I am able to truly enjoy this game. 1 through 4 I only had the controller and at that time it was more about completing the game and collecting the cars, a path that leads to no real enjoyment just OCD behavior (using controller sucks so I'd use my most powerful car to easily win, etc).

To each his own, and I guess I am just fortunate that all the "wrong/missing stuff" is not taking away from the game for me. I do not know of anything PD/Sony promised prior to this game that they have not delivered on (that would qualify to me as being ripped off). If you think the quality of certain items are not up to snuff, that is buyer beware (although if you have played GT before none of it should be terribly surprising), same as any other product and you know what to do if you find a product inferior.

I am not a PD apologist, so if you have a problem with GT by all means do what you have to do to let them know about what and how it needs to be fixed improved!
 
£30 on sale at game at the moment, for Silverstone, Mt Panorama, Brands Hatch, Ascari and Willow Springs...

Short answer. No.
 
Not a rip for me. Even though my girlfriend gave it to me for Christmas (best girlfriend ever), I wouldn't be upset if it were me that paid full price for it. The GT series by nature is an evolution of a dream of one man, created by a relatively small team of designers and engineers. I think in that light, it's easy to see the forward leaps that the series has made in terms of creating a believable driving experience. I hope things like engine sounds, feature inclusion, rally experience, graphical consistency, and frame rate are ironed out in the near future; but otherwise, this is pretty close to the GT I've been waiting for since I first started playing GT3. Polyphony Digital has earned my trust when it comes to supporting the continued development of their product.
 
No pun intended?

Nope. Pun was entirely intended. :D

It has been less than three weeks since GT6 was released. I doubt that Assetto Corsa had more frequent updates in that time frame, unless it was a car a day or something, and you've already put stuff like that out of the serious content category.

The updates so far for AC:

Early Access 0.2

- Achievement, stats fixed and updated, you can read them using SteamStatisticsReader
- Added Pagani Zonda R
- Added P4/5 Competizione Scuderia Cameron-Glickenhaus
- Added Lotus 2 Eleven
- Added Mugello Circuit
- Added Drift Track
- Added M3 E30 Step 1 upgrade
- Added M3 E92 Step 1 upgrade
- Added M3 E92 Drift upgrade
- Added Z4 35is Step 1 upgrade
- Updated M3 E30 power curve
- Updated tyre model for all cars
- Updated tyre wear for slicks tyres
- Updated Lotus 49 default setup to suit better monza 66 track
- Fixed TC not working after change of tyre compound
- Implemented non linear speedometer (BMW M3 E92)
- LOCALIZATION FILES NOW MUST BE encoded as [UTF-8 no BOM]
- acs.exe Localization now reads from INIReaderW, localization files updated
- problems related to windows user names with strange characters solved
- update showroom & showroom localization
- x360 rumble intensity multiplier
- new drift mode, it is based on score and time not laps
- sectors status in time transponder is reset after each lap
- Driver Eyes Positioner is Default app (localization added)
- Fixed replay loading with cars (wing problem)
- Fixed replay GUI (slider)
- Fixed turbo still producing boost even after fuel went zero
- Better engine coast at near minimum rpm, no need half gas to move the needle anymore
- Implemented "FF Enhancements"
- Improved AA algorithm selection
- New gamma curves for power and coast audio samples
- Reverb effect removed
- New default volumes preset
- Engine volume tweaked for all cars
- Backfire samples tweaked for all cars (that have them)
- Rumble strip, tyre rolling, tyre scrubs and wind samples tweaked
- BMW M3 e30 interior sounds improved
- BMW M3 e30 fixed missing gearshift sounds
- BMW M3 GT2 interior and exterior sounds improved
- Tatuus FA01 interior sounds improved
- KTM X-Bow interior sounds improved
- Ferrari 458 Italia overall engine pitch tweaked
- Lotus 49 interior sounds improved
- Lotus Elise SC and Scura engine and compressor volume levels tweaked
- Control presets support added in control config
- Launcher defaults to software rendering mode - option added for GPU acceleration
- Added localization for german and spanish languages
- Added extra options for control configuration of FFB, Xbox360 pads and keyboard
- Added support and UI selection for car upgrades
- Added selection for showrooms
- Added drift mode selection
- Added drift session results display
- Fix for possible crash in certain control configuration timing (device permissions revoked during control binding)
- Replay saving button will now work when returning from a session to a modal view of the session results.
- Exiting from scrollable content window will now center properly.
- Car info modal window scales for lower vertical resolution screens.
- PB grid now supports deleting entries and starts from a zoomed-out state.
- Added a zoom toggle button to the PB grid.
- Ghostcar toggling fixed.
- Warning for dual gpu users added when the launcher has been set to start with a discrete GPU.
- Stricter thread and file permission checking.
- Potential fix for flickering of modal windows in some setups.
- Potential fix for a startup deadlock situation.
- Game-related newsfeed now displays news items inside the launcher added an unread item notification.

Early Access 0.3
- Added McLaren Mp4 12c
- Added Lotus Exige S Roadster
- Added Lotus Evora S
- Added Abarth 500 SS Step1
- Added BMW M3 E30 Drift (engine swap)
- Added Lotus Elise SC Step1
- Added Lotus Elise SC Step2
- Fixed Setup bugs in P4/5 Competizione
- Adjusted setup values in Lotus 2-11
- Fixed single first click bug in setup sliders
- Adjusted engine brake in Abarth 500 SS
- Adjusted street and semislick tyres overheating grip
- BMW M3 E30 and E92 drift cars have now damper settings on their setup
- Added Silverstone GP track
- Added Vallelunga Club track
- Fixed broken right side on OculusVR
- Improved reflection shading
- Implemented save setup on exit
- Python now has its own log : py_log.txt
- Added saturation control
- In game telemetry :: fixed seconday bugs
- Python :: added isAcLive method to know if the simulation is active or not
- Fixed showroom triple screen central view bug
- X360 gamepad steer speed exposed
- Track cameras improved
- Drift mode :: fixed reverse gear drifting
- Replay length setting exposed
- Fixed circular replay
- Fixed backfire flames on non-hdr rendering
- New shared memory implementation 1.0 (Physics, Graphic thread and static info)
- Tyre wear rate is now honoring Realism settings
- Fuel consumption is now honoring Realism settings
- Improved BMW M3 e92 (all variants) interior and exterior sounds
- Added exterior gear shift sounds
- Tweaked tyre scrub pitch variation for some cars
- Added damper adjustments in Lotus 2-11 and Scura
- Adjusted engine brake in Lotus 4 cylinder engines
- Fixed bugs with Toe setup values in Tatuus FA01
- Added Chinese & Russian localizations ( Work in Progress )
- Added camera shake & g-force effect view options
- Added XBOX360 gamepad steering speed option
- Added new event hooks for loading external launcher modules (loadModules & beforeLoadModules)
- Fixed various minor layout problems in launcher default theme
- Fixed Drift mode end session
- Fixed unlockable achievements
- Fixed replay interface animation
- Fixed long output logs on system timer drift detection
- Fixed auto shifter (ctrl+g) for wheel [now requestedCarIndex is reset when shifter is not active]
- Fixed achievements on replay
- Fixed time attack penalty on restart

Early Access 0.4 : Changelog

- New car BMW M3 E30 Group A
- New car BMW Z4 GT3
- New car Ferrari 599XX Evoluzione
- New car Ferrari F40
- New track Autodromo di Monza
- New bonus track Drag race 1000m and 400m
- Upgrade Ferrari 458 S3
- Upgrade Ferrari F40 S3
- Modifications on fuel consume of cars with turbo engines
- Modifications on the engine rev limiter of BMW M3 E92 Drift
- Modifications on Tatuus FA01 setup packer range
- New Special Events Mode with medals and achievements implemented
- Shared memory struct updated
- Drag Race mode implemented
- Camera on board :: resets far plane
- Replay :: fixed leaderboard app in replay mode
- Fixed triple screen change gear animations going too fast
- Improved all change gear animations
- Screen capture (F8) allows to select screenshot between PNG,JPG,BMP
- Time Attack checkpoints hidden in replays
- Mouse steering implemented
- Fixed Triple Screen in Track cameras (F3)
- Fixed large replay loading
- Camera Random (F2) improvements
- Fixed Tyre Tester app in replay mode
 
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Have a time frame for all that?

Maybe you missed the part where I said you should research it?...
I did, found nothing. So is it safe to say that in the first 20 days, AC was considered gold?

And this place has to be one of the weirdest places in the universe. If anyone makes a positive claim about Gran Turismo or PD, it's up to the poster to prove it. If anyone makes a negative claim about Gran Turismo or PD, it's up to the other member to prove it. Mighty strange. ;)
 
Yeah, there was absolutely no reason for me to buy the game for $60 as it is now. Definitely should have waited until the first or second DLC bundle pack, Podcast be damned.


On the other hand, I bought a game around the same time that I had always wanted to play for nearly a decade for $2 and have been playing the hell out of that; so it balances out.



As an example when FM4 was released there was an issue where if you used a wheel to run a race on an oval track then 99% of the time you would get 0 credits and 0xp for the race no matter how many laps you had raced and no matter where you finished. This was a game breaker for those who liked to race only Ovals and used a wheel. It was over a month before they addressed the issue possibly 2 months.

Oh, you mean like when GT5 came out and the fully adjustable transmission didn't do anything remotely like its name suggested, and they fixed it three months later.


I don't even remember how long it took for them to fix that problem with cars that had AYC swaying back and forth by themselves. Last time I actually checked it still affected the Evo X.

There was also an issue with the 900 degree steering radius which also was present for a good while before they issued an update to try and fix it which caused other issues in steering that never were addressed.

Oh, you mean like when PD fixed the clutch in GT5.



Did PD ever address the fact that the PS Button failed to include the basic functionality of pausing the game when pressed like pretty much every other game made after in-game XMB was made mandatory in 2008; even though on the main wheel for the game the PS button was in a place it could be easily hit? I'd be surprised if they did, since GT6 has the same problem. What about the ability to pause the game? Did they ever fix that with B-Spec?

There were also issues with the PI on several cars allowed them to have ridiculous amounts of power in the low classes and dominate the leaderboards, again quite a while before anything was done and when it was they simply removed them from the boards and blocked them from posting times only to find that there were other cars that had issues as well. Finally they changed the PI for these cars and wiped them all from the boards, I can't remember how long it was maybe 6 months after release before they got it kinda sorta fixed.

Oh, you mean like the Chaparral 2J and the 11 months it was in the game where adding 200 horsepower to the car that was already the fastest by far in its stock PP range made the PP go down; causing it to be the only car used in pretty much any Time Trial it could be entered in.



Hell, remember how PP takes a small fraction of the modifications that you can do to your car into account even when they dramatically increase the performance?
Or how there are dozens of cars where PD didn't even bother getting the right statistics for when they first made them, and continued to make them wrong in every game since their debut? I'd say that leads to a pretty big issue for several cars' PP numbers.

PD has a pretty good track record so far with updates and patches, much better than the competition

It helps that they need to get so much practice.




Overall, there were more double standards in your post than in the Mazda dealership.

4/10.

The thing is, a game like this can be never "finished" because you can always add cars, tracks and features.

I certainly did like the Matchmaking, Prologue garage transfer (which was still listed on the Prologue website for over two years after GT5's release) and leaderboards they added to GT5 (which people also claimed was "finished" on release despite how much of a disaster it was for 1.00).

A promise of features is not the same thing as actually getting those features.


Maybe you missed the part where I said you should research it?...

Don't say that. You'll end up being given a Google Image Search link.
 
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Sad to hear you experienced issues online and you got disappointed with rim bug. My experience is quite contrary to yours , most of matches on GT6 I got online (20-30) were good connections and while i got 1freeze (because of my router gone mad) overall I'd say it is quite good . U understand that any game got it's birth troubles specially online. Thats how it is, sadly. About various bugs > except rim and AI stopies , i havent experience any issues , no freezing ,no long load times , no gamesave disappearance ... nothing. Maybe , just maybe ,because I didn't molested my gamesave file and glitch 20mil ? I'm positive that some of the issues will be adressed in future patches so have a patience.
To answer your question > no I don't feel ripped . I don't play other games , so I'd gladly pay 60$ only for GT5 update with 150 new cars and 8 tracks ,so anything else is just bonus (GT6). Best part is , game will only get better with time .
 
I did, found nothing. So is it safe to say that in the first 20 days, AC was considered gold?


Early access started on the 9th of November, first content update was on the 29th of November, then every 2 weeks, It's a pre-release at a discounted price and well worth the money, I wish I could say the same about GT6, still has many of the issues that made GT5 unplayable for me and It doesn't look like they will be fixed ever.
 
2.5 hours into the game, 6-cars in my garage, and over 1,500,000 credits. I love the new tire physics so far, I find it really easy to drive at the limits of adhesion. As long as PD keeps rich seasonal events online, raking in the credits will be a breeze. The lighting effects are nicer and while watching replays I think things look smoother. It's Gran Turismo, and though it isn't at the level of say Project CARS, it is a PS3 title, we'll have to wait and see how GT7 shapes up on the PS4; which I won't be buying until after GT7 releases.

No, I don't feel ripped off.
 
First of all, I’d like to mention I’m not going on personal attacks nor am I looking to add oil on the fire. More than the negativity that as apparently spread on these forums I find it very disturbing that almost every thread finishes in some form of flame wars between 2 distinctive opposite sides with irremediable divergences hiding behind tag-lines.

I’m not a PC guy, so no Steam for me. The chances I play Assetto Corsa on a regular basis are thus rather thin.

Still as this franchise has apparently received a warm welcome around here, and his quite often cited, I tried to do my “homework” and to find out what this is all about. I did found the developer's published change-log history http://www.assettocorsa.net/forum/index.php?faq/changelog-history.2/ but have been unable to find the companion accurate time frame that could or not confirm this game has indeed received more care from it’s team than GT6 has so far. If anybody with the knowledge can help it would be greatly appreciated.

Trying to understand a little more, I found out some links on the release history of the game.

Interestingly:
First of all all, we would like to apologise for the lack of updates and news related to the release of Assetto Corsa. We have been working very hard on the Assetto Corsa project and before we make any more announcements we have had to wait until everything is in place. Now, at last, we can share some important information with you, our fans.

Almost a year ago, on December the 23rd, 2011, we announced that we are developing a new PC racing simulation, “Assetto Corsa”. Our aim was to be able to release the game one year later, during 2012’s holiday season.

We will not reach this goal. Assetto Corsa has been delayed and the release is now expected within 1st quarter 2013, as some of you may already know. The “Assetto Corsa technology preview”, a graphics benchmark, expected to be released in 2012, has been delayed too.

We know a lot of people are keenly waiting for the release of Assetto Corsa, and we wish to thank them for the support they have given us since we announced our most ambitious project.

If you are an experienced gamer you will already be aware that these kind of delays can happen, and will know as well that reasons for such delays can be boring. But, trust us, this is not the case, because the reasons behind our decision to delay Assetto Corsa for a few weeks are the best possible.

We just ask you to remember that what you have seen, what we are able to show you, is just the tip of the iceberg. It is not possible for us to help you understand the amount of work we have put in, as well as the many situations that can determine some of our choices.

Again, this was posted by the dev themselves a year ago: https://www.facebook.com/Assetto.Corsa/posts/571294746230181

4th quarter 2013, and apparently the game still only runs in the form of a pre/alpha/whatever/teaser/tech/early access preview you can exclusively download on the aforementioned platform for the price of 44,99€ 34,99€.

I still went a little further in the research, and discovered that at this point apparently the game still had no AI and was therefor almost limited to solo lapping.

I’m not going to argue on whether this is a complete rip-off or not, as I said in the premise I haven’t experienced the game so no point there.

I think this puts the notions of rushed/unfinished under a different perspective (IMHO), and shows you need at least as much faith and patience for both dev teams to reveal the full potential of their respective games.

PS: By the way, I can already hear that I’m mixing incomparable things here, and that there is a undeniable difference of scale in the projects. Feel free to link me to the appropriate tools that accurately measures the proportions between them wether it is personnel, game assets, running platform, priorities or cultural mentality.
 
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