Are cars faster or slower since the new update?

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Okay so I've been observing the leaderboards and the cars are clearly faster this update than pre 1.06 but I'm not sure if they are faster than 1.06 since there are no leaderboard times to compare. (very strong pre 1.05 no.1 places are being taken very quickly).

It's strange then that PD got rid of the fast leaderboard (1.06) and replaced it with the slow leaderboard (pre 1.06).

I wonder (hope) if they will merge the two leaderboards if the times are close enough.

If anyone can compare this update to 1.06 let me know. Thanks.
 
The speed is pretty much the same, however they all turn slightly to the left now if you take your hands off the wheel and let them coast down a straightaway.

I hope they patch this.
 
The speed is pretty much the same, however they all turn slightly to the left now if you take your hands off the wheel and let them coast down a straightaway.

I hope they patch this.

That's very strange. If the speed is about the same, I wish they would not have gotten rid of all the 1.06 leaderboard times.
 
Sense of speed is pretty much the same, but the replay speed seemed to have increased slightly.

Some cars do indeed go faster though, getting faster lap times on some of them even when following my older ghosts of same car.
 
Cars getting faster as time goes on is known as TESTING BIAS. the only accurate way of testing two cars is driving a car you have never driven ONCE before a patch and then driving it again after the patch. When people say " I spend and hour hot-lap in and I couldn't break X time and after the patch I broke it in my first lap". Well, that happens in non-patch situations too. You get mentally exhausted after so many hours practicing.
 
Cars getting faster as time goes on is known as TESTING BIAS. the only accurate way of testing two cars is driving a car you have never driven ONCE before a patch and then driving it again after the patch. When people say " I spend and hour hot-lap in and I couldn't break X time and after the patch I broke it in my first lap". Well, that happens in non-patch situations too. You get mentally exhausted after so many hours practicing.

I understand what you are saying (sometimes you can achieve a great lap in just a few tries after trying it for hours on a previous day). But, If you are an experienced and driver who knows what to look for, you are able to see the limits of the car, even if you can or cannot put it all together for a full lap. If you don't know what I am talking about you are not who I am asking sorry. I can give you an example, on the MX-5 Kyoto sport race, if you tried to take the hairpin at over the limits the car would slide (and it was around a very specific speed if you got the entry and exit right), if they changed the physics the things you would look for is whether or not the speed at which you can take this corner before it starts to lose grip has changed. You don't necessarily have to be able to beat your lap times. But I've learnt since that the cars are definitely faster than pre 1.06, and the same or slightly faster than post 1.06.
 
Based on a qualifying session and 1 race in the RSR at Suzuka, no different.

Only run 30 or so laps in 1.07, but I did 200 laps at Nurb GP in the same car on Sunday, so I know what it feels like to drive pretty welll.
 
Based on a qualifying session and 1 race in the RSR at Suzuka, no different.

Only run 30 or so laps in 1.07, but I did 200 laps at Nurb GP in the same car on Sunday, so I know what it feels like to drive pretty welll.

Thanks mate. I think "GT Academy Finalist" is more than enough credibility :) I'm a little bummed that they got rid of the post 1.06 leaderboard times then instead of merging the two.
 
I understand what you are saying (sometimes you can achieve a great lap in just a few tries after trying it for hours on a previous day). But, If you are an experienced and driver who knows what to look for, you are able to see the limits of the car, even if you can or cannot put it all together for a full lap. If you don't know what I am talking about you are not who I am asking sorry. I can give you an example, on the MX-5 Kyoto sport race, if you tried to take the hairpin at over the limits the car would slide (and it was around a very specific speed if you got the entry and exit right), if they changed the physics the things you would look for is whether or not the speed at which you can take this corner before it starts to lose grip has changed. You don't necessarily have to be able to beat your lap times. But I've learnt since that the cars are definitely faster than pre 1.06, and the same or slightly faster than post 1.06.
Oh yes, I too noticed the MX-5 would slide. That was 100% wrong. On the big turn, it would get drifty going 70 mph with 25% turn ratio . The car doesn't have enough power to make it lose traction coming out of the curve nor is it that unstable at 70 MPH in real life. Im glad they fixed that. If they ever add a first gen RX-7 I would be able to cross-reference it with my car, but there is no way in hell a third-gen Miata loses rear traction at 70 mph.
 
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Cars getting faster as time goes on is known as TESTING BIAS. the only accurate way of testing two cars is driving a car you have never driven ONCE before a patch and then driving it again after the patch. When people say " I spend and hour hot-lap in and I couldn't break X time and after the patch I broke it in my first lap". Well, that happens in non-patch situations too. You get mentally exhausted after so many hours practicing.

Well im pretty good and every single car (around 25) i tested i was immediately faster, not by tenths or hundredths but some over a second.
Going into campaign mode will prove it, every single mission/test/lap i tried in there i beat easily and went to the top of friends leaderboards.

Edit, im a clown im talking 1.05 - 1.06 not 1.07.
Sorry.
 
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Well im pretty good and every single car (around 25) i tested i was immediately faster, not by tenths or hundredths but some over a second.
Going into campaign mode will prove it, every single mission/test/lap i tried in there i beat easily and went to the top of friends leaderboards.

Edit, im a clown im talking 1.05 - 1.06 not 1.07.
Sorry.

1.05 to 1.06 was a big jump in lap times (I'd say roughly 1 second per minute). I think 1.06 to 1.07 is the same, but there may possibly be a bit of added stability that's gives only around 1 tenth per minute (although I cannot confirm this fully).

1.05 to 1.06 had no reason to get a leaderboard reset (since the cars got faster), and now it's even more silly that the reset the up-to-date times and brought back the slower times (which are easily being beaten). I am hoping they will merge the two leaderboards (keeping each individuals fastest time for that combo).

I've spent 10 hours on particular track Circuit experience and got some times I was really happy with after working so hard (after 1.06). I know I could get these times again, but really??? All that time.. it's very demotivating to see people take the place on the top 10 with worse times than I got. I also felt bad for those who lost their 1.05 times, but they brought them back (although they are useless now considering the time difference). Surely it's possible for PD to merge the two, or at least keep the most relevant one? I hope..
 
I actually felt like my Z4 had lost a bit on traction after the update, it definitely felt a lot more unstable on the brakes than it did after 1.06. Might just be my imagination.
 
I actually felt like my Z4 had lost a bit on traction after the update, it definitely felt a lot more unstable on the brakes than it did after 1.06. Might just be my imagination.

There could definitely be many things they are tweaking behind the scenes without mentioning.
 
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