True proper 1080p is, but GT5

(and presumably GT5) is rendered at 1280x1080 and stretched, so he has a point...
its not stretched, its upscaled VERY big difference...
1080p is standard resolution for most new TVs so games should use that if possible.
if possible is the key...neither the PS3 or 360 have the juice for 1080p to be standard across the board...
maybe, he'll reduce the amount of polygons rendered per car, in those more demanding tracks? (is that possiple?) so for example in london, the game shows 200K polygons on a car, and in a more open track like high speed ring, it shows all 400K
that would require multiple models for every car to be stored on the disc. I know Blu-ray can store 50GB of data...but having multiple models for every car in the game stored on the disc is tricky, and a waste of space(there is a reason Forza 3 had an install disc).
Is your tv 1080p or 1080i? Thats a huge difference.
nonsense...1080p and 1080i are IDENTICAL resolutions 1920x1080, they contain pixel for pixel the EXACT same amount of information. Any difference comes down to the de-interlacer on your TV....
I cant say it often enough, after playing WipEout HD or GT5P in 1080p, every 720p game feels "cramped" (even upscaled). Of course they still look great (i mean, seriously, just look at Uncharted 2), but it just isnt the same. You get more depth in 1080p, it feels like you can grab into the screen and you dont have to concentrate so much while looking at the picture. It feels more natural.
Your mind playing tricks on you. 1080p and 720p are the same aspect ratio so they offer the same field of view. Any difference is simply artistic direction taken by the developers. It all depends on where they place the "camera" for you to see. Seriously this feeling you're getting as NOTHING to do with the resolution and everything to do with the design of the game. Force your PS3 to output 720p instead of 1080p and Wipeout or GT5P will have the exact same field of view.
My PS3 set itself to 1080p & my SkyHD Box set itself to 1080i
thats because there are very few if any (depending on location and provider) television signals broadcast in 1080p. 1080i is the HDTV standard, while many sports specific channels broadcast in 720p because while it is a lower resolution, they feel it is better for fast motion.
I do get the sense of depth & texture in the pictures
this is more from the overall quality of the picture than anything else.
but I still feel that 720p games can look smoother than 1080p
that is because 720p puts much less stress on the video card. Because of this, it allows the developers to employ things like anti-aliasing (AA) to smooth out the edges and reduce jaggies. in 1080p GT5

has ZERO AA....in 720p it has 2xAA...
Well, it would help if you compared the same games at different resolutions for a start,
impossible unless you have equal sets that have different resolution panels. Your TV can only display one resolution so switching the resolution of the PS3 only tests the ability of your TV's scaler to scale the other image BACK to your native resolution.
The fact is, all things being equal, GT5P looks better in 1080 than it does 720. Anything different is purely down to your own TV, configuration, and perception.
certainly debatable. GT5

has no AA applied to the image in 1080p mode, while in 720p it has 2xAA...the image is going to be smoother when rendered in 720p
Resolution is all about Field of View scale
NO, resolution is about how many pixels the image contains, field of view is 100% independent of resolution. They are in no way whatsoever connected. the field of view is simply the view the developer gave you. This does not change as resolution changes.
and if GT5 is stretched to 1080p than there's no point in it, you could just play in 1280 x 1080 without the stretching. If you stretch a game too much it will look pixelated like GT4 in 1080i.
it wont be stretched, just like GT5

is not stretched, it is upscaled.
On the other hand big resolution like 1920 x 1080 nonstretched will look unnatural on a small screen and you will feel like you're looking through a pipe in a way, the objects will look too far away like in a convex mirror.
again, absolutely incorrect. Changing the resolution has ZERO impact on the field of view of the picture. both 1080i/p and 720p have the same aspect ratio and nothing will change accept the amount of pixels...yikes...
The larger the resolution the larger should be the screen,
not true at all. there is ALWAYS a benefit to increased resolution regardless of screen size. Remember that pixels are square, and it is impossible to perfectly create round edges with square pixels. If you keep screen size the same, but increase the resolution (you end up with not only more pixels, but smaller pixels), you can more accurately create rounded edges...
the sitting position towards the screen also matters.
this is absolutely true.
For example I have a 22 inch PC monitor and its native resolution is 1680 x 1050, but I can't play videogames at that resolution because the screen is too small for me and FOV feels awkward, not like real life when I look at things. I lower the resolution to 1280 x 720 and it looks better, although not as sharp, but that's ok.
i think you guys in this thread are missing something. your FOV does not change, you must be using the wrong phrase to describe what your are experiencing.
By smoother I mean when looking at the cars in my garage in GT5P the shut lines (bonnet, doors & panel gaps) are jagged, I don't notice this so much when driving but maybe thats because I'm concentrating on driving. Similar lines in Burnout Paradise for example always seem to be straight & unbroken.
its all the anti-aliasing. GT5

in 1080p mode has ZERO AA...
Also panel can not refresh faster than inputed signal which is in your TV T(s) = 1/ (240Hz ) 4.166 10-3 s= 4.16 ms
woah, entirely wrong. a 240hz TV is ALWAYS refreshing at 240hz regardless of the input signal.
I don't think this is true. if it was 1280 wide and you played it on your Full HD screen, it would be awfully horizontally stretched, and circular objects would appear ellipsoid.
the game is upscaled, not stretched....BIG difference
On the back of the box there is an info box that says HD 720p*1080i*1080p which means it supports those outputs.
correct, but it supports those outputs through upscaling. GT5

can be rendered by the PS3 in 2 HD formats...1280x720 (720p) or 1280x1080 and then upscaled to 1080i/p
If you do not have a proper HDMI cable, the signal output will be restricted and your TV will read it as a 720p signal, or worse.
Incorrect, component cables are perfectly capable of carrying a 1080p signal of equal quality to any HDMI cable.
No amount of polygons can achieve the same fidelity as would a higher resolution. You'll lose definition and inherent sharpness on any size screen especially the normal screen size people are using nowadays.
this is true, but you would be hard pressed to notice the difference.
If I were to be using a 19" to 24" screen, I'd be hard pressed especially after Prologue but could probably live with 720p. But with my 32" 1080p screen, I'd rather not.
you wouldn't notice a difference. 1920x1080 is not some magical number that automatically makes this looks super good. Resolution is only PART of the equation that equals good graphics, and its not even the most important one...for example, Uncharted 2, and Killzone 2 being 720p games. There are 1080p games out there, but NO games look as good as UC2 or KZ2...period...
It would be different, had GT:HD and Prologue been produced at 720p but they weren't.
I promise you that PD could make GT5 in 720p and look better than GT5

and if they didn't tell you it wasn't 1080p...you wouldn't know. I PROMISE.
Sony's other developer, Naughty Dog and Guerilla Games has understood when it comes to utilising the SPUs in the Cell processor, it's pretty safe to assume that GT5 will further optimised the codes that made Prologue possible.
yes neither of those games are 1080p so I'm not sure of the point you are trying to make...
A simple pixel count (the higher the better)
1280 x 720= 921,600 pixles
1280 x 1080 (Prologue)= 1,382,400 pixels
1920 x 1080 (True HD)= 2,073,600 pixels
in theory yes, and i want to agree with you but its not that simple. There is way to much that goes into good graphics other than the resolution of the image to make that blanket statement. For example, head to blockbuster (or netflix) and rent 28 Days Later on Blu-ray...come back here and tell me that 1080p resolution automatically makes everything better.
My HDTV is 720p or 1080i so either way I dont care.
really its only 720p, but thats a different discussion...
game should be 1080p.
720p vs 1080p on big screens is like night and day !
I agree, but its tough to make a fair comparison because a screen can only display its native resolution. Therefore switching resolutions is really only testing your screens scaling abilities...