Are you okay with GT5 going 720p native instead of 1080p?

  • Thread starter Thread starter skingg
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Doesn't even have to be 720p so long as we get a killer game.
 
Now when I made my comment earlier, I didn't mean saying it like I'm not a fan of 720p or 1080p. I'm just taking the old-fashioned approach of just saying that the game will look impressive, even if you'll be playing GT5 on a black and white TV. Just my "glass half-full" approach.
 
True proper 1080p is, but GT5:P (and presumably GT5) is rendered at 1280x1080 and stretched, so he has a point...
its not stretched, its upscaled VERY big difference...

1080p is standard resolution for most new TVs so games should use that if possible.
if possible is the key...neither the PS3 or 360 have the juice for 1080p to be standard across the board...

maybe, he'll reduce the amount of polygons rendered per car, in those more demanding tracks? (is that possiple?) so for example in london, the game shows 200K polygons on a car, and in a more open track like high speed ring, it shows all 400K
that would require multiple models for every car to be stored on the disc. I know Blu-ray can store 50GB of data...but having multiple models for every car in the game stored on the disc is tricky, and a waste of space(there is a reason Forza 3 had an install disc).

Is your tv 1080p or 1080i? Thats a huge difference.
nonsense...1080p and 1080i are IDENTICAL resolutions 1920x1080, they contain pixel for pixel the EXACT same amount of information. Any difference comes down to the de-interlacer on your TV....


I cant say it often enough, after playing WipEout HD or GT5P in 1080p, every 720p game feels "cramped" (even upscaled). Of course they still look great (i mean, seriously, just look at Uncharted 2), but it just isnt the same. You get more depth in 1080p, it feels like you can grab into the screen and you dont have to concentrate so much while looking at the picture. It feels more natural.
Your mind playing tricks on you. 1080p and 720p are the same aspect ratio so they offer the same field of view. Any difference is simply artistic direction taken by the developers. It all depends on where they place the "camera" for you to see. Seriously this feeling you're getting as NOTHING to do with the resolution and everything to do with the design of the game. Force your PS3 to output 720p instead of 1080p and Wipeout or GT5P will have the exact same field of view.

My PS3 set itself to 1080p & my SkyHD Box set itself to 1080i
thats because there are very few if any (depending on location and provider) television signals broadcast in 1080p. 1080i is the HDTV standard, while many sports specific channels broadcast in 720p because while it is a lower resolution, they feel it is better for fast motion.

I do get the sense of depth & texture in the pictures
this is more from the overall quality of the picture than anything else.

but I still feel that 720p games can look smoother than 1080p
that is because 720p puts much less stress on the video card. Because of this, it allows the developers to employ things like anti-aliasing (AA) to smooth out the edges and reduce jaggies. in 1080p GT5:P has ZERO AA....in 720p it has 2xAA...

Well, it would help if you compared the same games at different resolutions for a start,
impossible unless you have equal sets that have different resolution panels. Your TV can only display one resolution so switching the resolution of the PS3 only tests the ability of your TV's scaler to scale the other image BACK to your native resolution.


The fact is, all things being equal, GT5P looks better in 1080 than it does 720. Anything different is purely down to your own TV, configuration, and perception.
certainly debatable. GT5:P has no AA applied to the image in 1080p mode, while in 720p it has 2xAA...the image is going to be smoother when rendered in 720p

Resolution is all about Field of View scale
NO, resolution is about how many pixels the image contains, field of view is 100% independent of resolution. They are in no way whatsoever connected. the field of view is simply the view the developer gave you. This does not change as resolution changes.

and if GT5 is stretched to 1080p than there's no point in it, you could just play in 1280 x 1080 without the stretching. If you stretch a game too much it will look pixelated like GT4 in 1080i.
it wont be stretched, just like GT5:P is not stretched, it is upscaled.


On the other hand big resolution like 1920 x 1080 nonstretched will look unnatural on a small screen and you will feel like you're looking through a pipe in a way, the objects will look too far away like in a convex mirror.
again, absolutely incorrect. Changing the resolution has ZERO impact on the field of view of the picture. both 1080i/p and 720p have the same aspect ratio and nothing will change accept the amount of pixels...yikes...

The larger the resolution the larger should be the screen,
not true at all. there is ALWAYS a benefit to increased resolution regardless of screen size. Remember that pixels are square, and it is impossible to perfectly create round edges with square pixels. If you keep screen size the same, but increase the resolution (you end up with not only more pixels, but smaller pixels), you can more accurately create rounded edges...


the sitting position towards the screen also matters.
this is absolutely true.

For example I have a 22 inch PC monitor and its native resolution is 1680 x 1050, but I can't play videogames at that resolution because the screen is too small for me and FOV feels awkward, not like real life when I look at things. I lower the resolution to 1280 x 720 and it looks better, although not as sharp, but that's ok.

i think you guys in this thread are missing something. your FOV does not change, you must be using the wrong phrase to describe what your are experiencing.

By smoother I mean when looking at the cars in my garage in GT5P the shut lines (bonnet, doors & panel gaps) are jagged, I don't notice this so much when driving but maybe thats because I'm concentrating on driving. Similar lines in Burnout Paradise for example always seem to be straight & unbroken.
its all the anti-aliasing. GT5:P in 1080p mode has ZERO AA...

Also panel can not refresh faster than inputed signal which is in your TV T(s) = 1/ (240Hz ) 4.166 10-3 s= 4.16 ms
woah, entirely wrong. a 240hz TV is ALWAYS refreshing at 240hz regardless of the input signal.

I don't think this is true. if it was 1280 wide and you played it on your Full HD screen, it would be awfully horizontally stretched, and circular objects would appear ellipsoid.
the game is upscaled, not stretched....BIG difference

On the back of the box there is an info box that says HD 720p*1080i*1080p which means it supports those outputs.
correct, but it supports those outputs through upscaling. GT5:P can be rendered by the PS3 in 2 HD formats...1280x720 (720p) or 1280x1080 and then upscaled to 1080i/p

If you do not have a proper HDMI cable, the signal output will be restricted and your TV will read it as a 720p signal, or worse.
Incorrect, component cables are perfectly capable of carrying a 1080p signal of equal quality to any HDMI cable.


No amount of polygons can achieve the same fidelity as would a higher resolution. You'll lose definition and inherent sharpness on any size screen especially the normal screen size people are using nowadays.
this is true, but you would be hard pressed to notice the difference.

If I were to be using a 19" to 24" screen, I'd be hard pressed especially after Prologue but could probably live with 720p. But with my 32" 1080p screen, I'd rather not.
you wouldn't notice a difference. 1920x1080 is not some magical number that automatically makes this looks super good. Resolution is only PART of the equation that equals good graphics, and its not even the most important one...for example, Uncharted 2, and Killzone 2 being 720p games. There are 1080p games out there, but NO games look as good as UC2 or KZ2...period...

It would be different, had GT:HD and Prologue been produced at 720p but they weren't.
I promise you that PD could make GT5 in 720p and look better than GT5:P and if they didn't tell you it wasn't 1080p...you wouldn't know. I PROMISE.

Sony's other developer, Naughty Dog and Guerilla Games has understood when it comes to utilising the SPUs in the Cell processor, it's pretty safe to assume that GT5 will further optimised the codes that made Prologue possible.
yes neither of those games are 1080p so I'm not sure of the point you are trying to make...

A simple pixel count (the higher the better)

1280 x 720= 921,600 pixles
1280 x 1080 (Prologue)= 1,382,400 pixels
1920 x 1080 (True HD)= 2,073,600 pixels
in theory yes, and i want to agree with you but its not that simple. There is way to much that goes into good graphics other than the resolution of the image to make that blanket statement. For example, head to blockbuster (or netflix) and rent 28 Days Later on Blu-ray...come back here and tell me that 1080p resolution automatically makes everything better.

My HDTV is 720p or 1080i so either way I dont care.
really its only 720p, but thats a different discussion...


game should be 1080p.

720p vs 1080p on big screens is like night and day !
I agree, but its tough to make a fair comparison because a screen can only display its native resolution. Therefore switching resolutions is really only testing your screens scaling abilities...
 
woah, entirely wrong. a 240hz TV is ALWAYS refreshing at 240hz regardless of the input signal.

If the input signal is constant with lcd, threre is no voltage change in crystals and no difference in picture. (no refreshing going on if there is nothing new to show) Of course plasma and crt do not have any steady state and photons must shot at steady rate and screen refreshed all the time.

Also your statement is entirely wrong!! "240Hz" lcds do not refresh at 240Hz regardless of input. Motion intrerpolation PU quadruples input signal frequency. So with bluray 24p it means 96Hz, with 50Hz content 200Hz and of course with 60Hz content 240Hz.
 
If the input signal is constant with lcd, threre is no voltage change in crystals and no difference in picture. (no refreshing going on if there is nothing new to show) Of course plasma and crt do not have any steady state and photons must shot at steady rate and screen refreshed all the time.
nothing to do with refresh rate at all...

Also your statement is entirely wrong!! "240Hz" lcds do not refresh at 240Hz regardless of input. Motion intrerpolation PU quadruples input signal frequency. So with bluray 24p it means 96Hz, with 50Hz content 200Hz and of course with 60Hz content 240Hz.

hehe, i love your confidence despite your incorrectness.

like resolution, the refresh rate of LCD/Plasma/DLP/etc HDTV's is a constant number, it is fixed...it cannot change...and there is NOTHING you can change about this...

in general most HDTV's that people have a 60hz...meaning they refresh at a rate of 60 times per second...now here comes the fun stufff....

we all know that to make video, it is simply a series of still frames, displayed continuously to create the effect that the image we are watching is actually in motion....60hz is generally considered to be plenty fast enough for the human eye to PERCIEVE that what it is seeing is a constant fluid motion...

there are two major flaws in the 60hz display....

1. Unfortunately some people still perceive a blur in the motion at 60fps...
2. Movies are filmed at 24fps (what you see in the theater)...Unfortunately...24 does not divide evenly into 60...because of this TV's need to perform 3:2 pull down in order to properly display the movie...that means each frame is not properly displayed...which is bad...

Now...enter the 120hz display...120hz displays always refresh at 120hz...and this is great because there are so many things you can do with them...

30fps material?...each frame is displayed 4 times in a row...awesome...
60fps material?...each frame is displayed twice...awesome...
24fps material?...each frame is displayed 5 times in a row...

this eliminates the need for any conversion or changing of the image and allows for the material to be displayed EXACTLY how it was intended...

Now...most sets also include some sort of motion processing...for example Samsung calls it AMP (auto motion plus). What these features do is actually CREATE frames that don't exist and slide them inbetween REAL frames in an attempt to further smooth out the motion...some like it some don't...this is an entirely different beast altogether...

there is NOTHING you can do to change the refresh rate of your TV...now that being said...not all 240hz sets are created equal some are not really 240hz and use tricks and gimmicks to simulate 240hz...
 
I'll comment on this:
Incorrect, component cables are perfectly capable of carrying a 1080p signal of equal quality to any HDMI cable.
Perhaps he meant that if you hook something outputting a 1080p signal up to an HDTV through component, the TV will not display it as such? It is rare to find HDTVs that support component 1080p.
 
I'll comment on this:

Perhaps he meant that if you hook something outputting a 1080p signal up to an HDTV through component, the TV will not display it as such? It is rare to find HDTVs that support component 1080p.


idk if its rare to find it...it was for quite a while, but i would think most new sets that have component inputs would support it...but i will give you that some copy protection such as what is found on Blu-ray and HD-DVD discs do not ALLOW 1080p over component for piracy reasons...

but both the PS3 and 360 support 1080p over component....shoot my 360 is rocking 1080p over component right now hooked to my Samsung HL67A750
 
in 1080p GT5:P has ZERO AA....in 720p it has 2xAA...

...

certainly debatable. GT5:P has no AA applied to the image in 1080p mode, while in 720p it has 2xAA...the image is going to be smoother when rendered in 720p

...

its all the anti-aliasing. GT5:P in 1080p mode has ZERO AA...

Khm. Not quite.

GT5 Prologue = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA)


Check for yourself;
http://forum.beyond3d.com/showthread.php?t=46241

Search for GT5.
 
Yes, I agree on that.
Speaking of which, the thing I wanted the most from this next generation HD consoles was more AA and less jaggies. :(
 
i apologize, you are correct...but the fact still remains...more AA=smoother image....2x vs 4x still makes my point

More resolution also means smoother image- so if all things being equalled except for resolution and the sampling rate for the AA, 720 (4xMSAA) and 1080p (2xMSAA) should look the same. Unfortunately there's just too many variables to be content with since there's more than one LCD screen manufacturers (and the different technologies ie. LED, plasma and the good old CRT) and even more manufacturers turning them into TV sets.
 
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Gee you guys really know a lot of nerdy stuff about TV's, LOL

:P

And there is a HUGELY noticeable difference between 1080P and 720P.

And I wear glasses.

;)
 
More resolution also means smoother image- so if all things being equalled except for resolution and the sampling rate for the AA, 720 (4xMSAA) and 1080p (2xMSAA) should look the same. Unfortunately there's just too many variables to be content with since there's more than one LCD screen manufacturers (and the different technologies ie. LED, plasma and the good old CRT) and even more manufacturers turning them into TV sets.
agreed that it should work that way...but i think it is hard to make a direct correlation between the added resolution and the level of AA...idk if you can say the jump from 720p is automatically worth the extra 2x AA...and i think we can see that because while IMO it looks better in 1080p because its sharper...there are certainly more jaggies in 1080p than 720p...

And there is a HUGELY noticeable difference between 1080P and 720P.

And I wear glasses.

;)
all things being equal yes, 1080p is better...but for example...if they game was native 720p (like Uncharted, or Killzone) then it will most likely look best played in 720p
 
I could care less what resolution in HD it is in (720 to 1080)... as long as the game is finished and in my ps3... 10 cars? so what, its more than the 6 we got (4 in GTPSP) in previous games. Be happy its in HD and it has more than 10 cars..

Plus all those were just demos for each respective show... the final game will (hopefully) be way different...
 
I'm gonna have to say no, especially with things like 18 megapixel photomode, PD is absolutely pushing the limits in all areas, and 720p in not pushing the limit. Chances are minimal that GT5 won't be 1080p, regardless of grid size, polygon count, anti-aliasing, or anything else. Just my $0.02
-General
 
Once all games are made in 1080p, then that's when GT should too. I'd rather have a lot of content in 720p than 1080p with less.
 
What makes you think resolution interferes with game content?

i think all he is saying is that he would rather they spend time on other things rather then PD devote too much time to squeezing the extra resolution out of the PS3...ESPECIALLY if it will hurt any other areas of the game experience...
 
Yea. Only like 3 games are done in 1080p. PD should just focus on making a great game at 720p. There's no need to struggle to get it at 1080p if, at 720p, it runs best. People are just a bit too caught up with visuals, in my opinion. But I blame consumerism!
 
For people who have a 1080i lcd, do you prefer to play in 1080i mode for better resolution or in 720p for smoother motion?

really depends on what type of TV you are talking about...because there are currently no LCD TV's on the market that are actually 1080i...they are 720p native...so they always display 720p...they can ACCEPT a 1080i signal...but not display it
 
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