Toyota TS020 GT-One by
Virtua Simulazioni updated to
v1.3
Another great mod that was discontinued for multiple reasons...
v1.2
Complete Rework of Suspension: Wheel lock is configured within limitations.
Complete rework of Aero: May need some fine tuning in the future, car produces a lot of downforce at high speed.
Complete Tire Change
New Dash Texture for closer real to life color.
New Wheel Rotor Hub Texture to better reflect real life color.
New Wheel Blur (may need some improvement)
Enhanced Setup
Fixed Headlights
Fixed Pit stop parameters
New higher resolution Tire Textures
New Cameras by
nico80131
Improved AI by
JOSN
New Previews
Packed Data into .acd
Additional Skins added:
Marlboro and barcode skins 1.1 by nico80131
Black Toyota GT-One 1.01 by
Zuffenhausen Weiss
Toyota GT-One (TS020) Road Ver. "Chassis LM803" v.1 by
eki.jp
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1/8/2019
v1.2.1
Reworked steering to achieve 180 degree each way to lock, 360 degrees total steering.
Modified drag variables slightly.
Adjusted Shader values on rim and blur slightly
Future updates will be made for the car, primarily downforce needs some fine tuning to reflect close to real life downforce/lift.
Downforce:
1980 lbs. @ 150 mph, with 596 lbs. of drag
2851 lbs. @ 180 mph, with 859 lbs. of drag
3520 lbs. @ 200 mph, with 1060 lbs. of drag
Lift-to-drag ratio:
3.32:1
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1/10/2019
v1.2.2
Reworked Aero/Wings to better reflect close to real life downforce and drag performance.
@200 mph, downforce numbers are spot on though too determined by environmental factors. Drag numbers @200mph are off by 80 pounds. Note: when sufficient drag is added to meet real life drag the car can never pass 180 mph no matter what gear configuration you have not with even zero toe front or rear. Aero was tested at max 7 clicks in setup.
Note: Game displays total (TOT) numbers in Kg not Lbs...
Re-positioned front wing to better reflect front end aerodynamics that primarily consisted of vortex lift generation.
Removed electronic kicker.
Adjusted Headlight Brightness.
Added additional rear lights as well as side marker lights.
Added Developer Information in ui info.
Things to do: Rotor Glow
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1/21/2019
v1.2.3
Corrected discrepancy in suspension data that led to issue with AI
Adjusted Lights Brightness
Replaced Front light glass texture
Replaced front light texture, now they are not black holes
Slightly adjusted Aero for closer to real life lift data
Added Chassis Number to car name
Included Higher Compressed Skins
In this version currently the decision was made to remove LOD all together. Primarily the reason being is that many changes were made to the current model and am unable to generate new LOD. This also includes lights on the car missing from LOD, So when the old LODs load there is a greater transition in appearance that is overly apparent. Hopefully this don't cause too many issues for people since there shouldn't be very many of these cars in a proper race grid.
Known issues: No rotor glow, Shaders Light Patch causing issue with sidewall textures being very dark. (turning wheel shadows off don't fix it) Perhaps need to look into creating a custom configuration to use with Shaders Light Patch.
Uninstall previous versions before installing this one!
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1/23/2019
v1.3
Corrected additional (missing) values in suspension (Progressive Spring Rate)
Corrected Suspension Track to reflect real life values
Corrected Wheel Offset data
Corrected Steering Arm Values
Slight adjustment to ARB tension (Front and Rear)
Slight Adjustment to Yaw Lift Data in Aero
Corrected Issue with rear wheels displaying very dark (ran ambient shadows update after suspension adjustments)
Adjusted brightness as well as color of rear lights
Adjust Headlight cover texture and shader values (Light and Shader adjustments made to use with Sol and shader lights patch)
Updated Link
Download
Pass:Apexxer
Michelin Pilot SX Tires for Zent Cars