was impressed by his outspokeness of Forza 6
I was not impressed by his lack of ability at driving one of the easiest cars to drive in the entirety of FM6, and on a gamepad no less.
As I have pointed out countless times on here, the handling between Forza and the likes of Assetto Corsa, iRacing, Rfactor1/2, and RRRE are surprisingly similar on a wheel. To the point that my turn in points, braking points, acceleration points are all pretty much the same. The way the cars begin to over rotate in Forza is also fairly similar , and the same can be said for how understeer is portrayed as well. I play all of these games on a wheel, and I have tried all of them with an Xbox gamepad also. Its T10s handling of Force feedback that lets Forza down.
The thing that people have to remember here, is that Forza has a bad reputation in terms to its physics, and it has done since day 1. A lot of that was perpetrated by the more die hard fans of GT, and the rest from die hard PC sim racers who where "tempted" into trying both GT and Forza. After all, GT is one of the biggest and most well known racing games of the past 19 years, and Forza is its direct competitor; which is equally well known. But the physics in Forza have never been that bad at all. Sure it does have a different feel to the more "hardcore" sims out on PC, but that is only the same different feel between Assetto Corsa and iRacing. They all have places where they excel in terms of physics, and they have have places where they fall flat on their face. That is just the nature of trying to calculate real world cause and effect into a virtual environment. The physics in any racing game are never going to be perfect based on that one aspect alone, and that is not even including the lack of physical feedback we have while playing these games.
The main issue I see with regards to Forza, is people treating it like it is need for speed. Those who expect the cars to go around any corner at 200mph, and treat forza in the way its bad rep has portrayed it for the last decade, as an all out arcade game. You yourself have perpetrated that fact as well on these very forums, clearly stating you don't like Forza's physics, and referencing them to Pcars and even GT. And Pcars out of the 3 has the worst physics of the entire crop of simulation based racing games. And this is coming from a person (and household) that funded the creation of Pcars twice!
When people have slowed down and treat Forza more like they would Assetto Corsa or iRacing, then their most major complaints about the handling usually melt away.
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As for Assetto Corsa, which this thread is about. The game on PC is really good, and I prefer it over a lot of other titles on the PC. I especially like how the modding community have latched on to it, and some of the user created tracks are pure excellence. One of the biggest features needed on the console versions, is the ability to add in user created tracks. Shouldn't be too much of a stretch for Kunos to have that added, after all, Fallout 4 on the Xbox one is supposed to have mod support soon.
I do recommended that people "look" into it, as even on a control pad, it can be a great deal of fun. As for using a wheel on Assetto, it feels really good. The FFB gives a good deal of information, and there are only a few things to adjust; at least on the PC version. You have:
Maximum Force.
Filtering.
Minimum Force.
Those are the actual FFB adjustments, then you have the "effects":
Kerbs.
Road.
Slip.
So as you can see, Kunos have not gone overboard with the options for setting up a wheel. I believe there is only 3 options for setting up a game pad also, so it is a very simple, but effective, setup.
The driving in Assetto is definitely the best I have felt in any racing game. It is intuitive, has great sense of speed, and it is pretty easy to drive quick. You get a good sense for the levels of grip the car has available to it, and following real world driving practices can yield some really good outcomes.
Chances are, and even though I have Assetto on the PC, I may actually pick up a copy on my Xbox one also. I am fairly certain that a few of my xbox friends will buy the game, and it should provide some good drifting and racing fun with them.