Assetto Corsa EVO Early Access Discussion Thread

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Everyone who tested the AC Rally game praised its driving but complained that there is too little grip. They also felt it was way too slippery on the rain. Most real rally drivers who have tested RBR have complained that there's too little grip and the brakes in gravel are not good enough (of course in RBR it greatly depends on the mod). Lando Norris who was playtesting and developing F1 2020 Codemasters game said that the car was totally unrealistic to drive with TC 0 and it felt great with medium TC (although real modern F1 cars don't have TC).

All GT3 real drivers say that iRacing and ACC had way too little grip (and/or way unrealisticly slippery kerbs). iRacing actually improved its tyre model and I have unsubscribed a long time ago so I don't know. LMU probably nailed the kerbs though... they actually listened.

I wrote longer about it here:

It seems that sim racers want more difficult games which they obviously think are "more realistic". If it's not difficult and painfully frustrating enough, it's a "simcade".

It's getting old.
 
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At least it does not seem to have these idiotic things...

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There are so many cars that I want to drive on the Nordschleife, the choice of cars is excellent.

I wonder if you can enter the Nordschleife without loading time.

It would be fun to go there after driving around in free roam with your friends and take a spin on the Nurb.

EDIT: we can do it, at the end of the video.
 
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At least it does not seem to have these idiotic things...

View attachment 1486098

It looks pretty good though. I like how the suspension looks "alive" in the replays. Wonder if you can feel it in the FFB.

As much I respect RBR and its cult (very much similar cult that we have in AC) I find that game way too frustrating. Some cars drive much better than others though so you can't really make a general statement of the RBR as there are tons of car mods.

I admit DR2 is a bit too arcadeish but it's very enjoyable to drive. Something between those two games would be probably be the "golden middle". All people who tested this new AC rally game have complained that it's unrealistically difficult to drive. Hopefully they listen.

As I said some sim racers want more and more difficult games. This is a real problem in sim racing in general. Maybe the "ultimate realism" have been achieved when all cars drive like Kunos RUF Yellowbird with virtually zero traction. That must be the crappiest Kunos car ever made... and yet we have people who defend its physics (oh haven't you seen Stefan Roser's famous Nordschleife video).

Oh yes I have seen it hundreds of times and I have tracked my brother's air cooled 911 SC on Ahvenisto twice. I'm not a great driver but I'm not stupid. That Kunos RUF is pure garbage. There's a lot of showmanship in that Roser's video and those crazy slides are actually based on great traction that these rear engine cars have,. Kunos version has zero traction, it feels like driving on oil surface. Great realism, huh?

Ironically EVO's 964 Turbo 3.6 drives quite well and they have managed to emulate its characteristic "pendulum swing" to the driving. I kinda enjoy that car as it's not exaggerated.

Sim devs should actually start listening to the real drivers and forget the opinions of the "sim snobs"..Most of us are qualified to determine how good the GTI/ street cars are but I'm not going to tell Lando Norris that "he's not a real sim racer" if he says F12020 drives ten times more realistic with TC on. :D

Maybe because I'm past 40 I've become worse sim racer but I've kinda had enough of idiotic things like ACC's kerbs that catapult your car 100 meters if you enter the chicane wrong way and hit the kerb from wrong angle.

PS: I increased my 1998 F1 Assetto season VS Ferrari traction (only simple DX ref rear increase) and I think it improved the driving like 100%. Before that it was behaving like a Ford Cortina '74 in Finnish winter. And immediately someone complained to me that "now there's too much traction". Oh really? You actually think you should be able throw your open wheeler to the chicanes in four wheel slides and think that's realistic? The counter argument there was that Keke Rosberg and Gerhard Berger actually threw their cars into slides at wet Monaco 40 years ago. :D
 
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Everyone who tested the AC Rally game praised its driving but complained that there is too little grip. They also felt it was way too slippery on the rain. Most real rally drivers who have tested RBR have complained that there's too little grip and the brakes in gravel are not good enough (of course in RBR it greatly depends on the mod). Lando Norris who was playtesting and developing F1 2020 Codemasters game said that the car was totally unrealistic to drive with TC 0 and it felt great with medium TC (although real modern F1 cars don't have TC).

All GT3 real drivers say that iRacing and ACC had way too little grip (and/or way unrealisticly slippery kerbs). iRacing actually improved its tyre model and I have unsubscribed a long time ago so I don't know. LMU probably nailed the kerbs though... they actually listened.

I wrote longer about it here:

It seems that sim racers want more difficult games which they obviously think are "more realistic". If it's not difficult and painfully frustrating enough, it's a "simcade".

It's getting old.

I love this post, thank you. A summary of everything wrong with the attitude toward sim racing. I have always hated the harder=more realistic trope that so many people seem to think is accurate. The minute there is any level of grip or ability to push harder without crashing or spinning off a kerb, it's simcade or arcade or whatever.
 
It looks pretty good though. I like how the suspension looks "alive" in the replays. Wonder if you can feel it in the FFB.

As much I respect RBR and its cult (very much similar cult that we have in AC) I find that game way too frustrating. Some cars drive much better than others though so you can't really make a general statement of the RBR as there are tons of car mods.

I admit DR2 is a bit too arcadeish but it's very enjoyable to drive. Something between those two games would be probably be the "golden middle". All people who tested this new AC rally game have complained that it's unrealistically difficult to drive. Hopefully they listen.

As I said some sim racers want more and more difficult games. Maybe the "ultimate realism" have been achieved when all cars drive like Kunos RUF Yellowbird with virtually zero traction. That must be the crappiest Kunos car ever made... and yet we have people who defend its physics (oh haven't you seen Stefan Roser's famous Nordschleife video).

Oh yes I have seen it hundreds of times and I have tracked my brother's air cooled 911 SC on Ahvenisto twice. I'm not a great driver but I'm not stupid. That Kunos RUF is pure garbage. There's a lot of showmanship in that Roser's video and it's actually based on great traction that these rear engine cars have,. Kunos version has zero traction, it feels like driving on oil surface. Great realism, huh?

Ironically EVO's 964 Turbo 3.6 drives quite well and they have managed to emulate its characteristic "pendulum swing" to the driving. I kinda enjoy that car as it's not exaggerated.

Sim devs should actually start listening to the real drivers and forget the opinions of the "sim snobs"..Most of us are qualified to determine how good the GTI/ street cars are but I'm not going to tell Lando Norris that "he's not a real sim racer" if he says F12020 is ten times more realistic with TC on. :D

Maybe because I'm past 40 I've become worse sim racer but I've kinda had enough of idiotic things like ACC's kerbs that catapult your car 100 meters if you enter the chicane wrong way and hit the kerb from wrong angle.

PS: I increased my 1998 F1 Assetto season VS Ferrari traction (only simple DX ref rear increase) and I think it improved the driving like 100%. Before that it was behaving like a Ford Cortina '74 in Finnish winter. And immediately someone complained to me that "now there's too much traction". Oh really? You actually think you should be able throw your open wheeler to the chicanes in four wheel slides and think that's realistic? The counter argument there was that Keke Rosberg and Gerhard Berger actually threw their cars into slides at wet Monaco 40 years ago. :D
As a pure simulation player, I find that in reality, simulation cars are infinitely easier to drive than semi-arcade games.

Every time I drive a car on Forza Motorsport, I am completely lost because the vehicles understeer a lot or behave illogically, even cars with excellent chassis.

Whereas driving on Assetto Evo, assetto 1 and Raceroom or LMU feels so natural that I can complete lap after lap without any great difficulty.

Easy to drive, hard to master.
 
As a pure simulation player, I find that in reality, simulation cars are infinitely easier to drive than semi-arcade games.

Every time I drive a car on Forza Motorsport, I am completely lost because the vehicles understeer a lot or behave illogically, even cars with excellent chassis.

Whereas driving on Assetto Evo, assetto 1 and Raceroom or LMU feels so natural that I can complete lap after lap without any great difficulty.

Easy to drive, hard to master.

If the sim/car mod is well made and the traction is at realistic level, that's true. LMU finally fixed the idiotic kerb behaviour and now you can actually use the whole track without being afraid of losing it on every corner. I was able to hotlap Spa at 2:21.6 with Coach Dave default settings on LMU which improved my time 2 seconds from ACC because the driving feels much more natural (to me). It's not a great time but then I'm not a great sim racer. But I was immediately much faster on LMU.

I never liked how ACC drove. I'm not qualified to say whether it drives more or less realistic than LMU GT3 cars (the ACC kerbs are crap though) but it doesn't feel as good. LMU is quite enjoyable and they pretty much nailed GT3.

In AC you have tons of mods that drive amazingly well. For example VRC 2005/2007 F1 car. The traction is great, races are great,etc. I hotlapped AC for a while at PS4 back in the day and I'd say many Kunos street cars drive amazing... like Nissan GTR, modern 911's etc.

F1 games 2018-2021 are very good, especially 2020. Then they screwed them up and destroyed the driving. I don't know what they did but they don't feel right anymore. EA bought the whole franchise 2020 and they are master at screwing things up... new FIFA's, NHL's and Maddens aren't great, either.

F1 2020 to me is 100% simulator as it emulates all modern F1 things perfectly, which none of the "real sims" are able to do (Q1/2/3 qualifying, blue flag AI, outlap ai in QF, DRS, ERS, rain physics, yellow flags, safety car, tyre rules, team radio, etc. you name it). On top of that the driving is amazingly enjoyable. Yes you can do some of those things on AC with ten different apps and hope that the track ai works and with all those iron wire adjustments won't cause CM to crash. But anyone who calls F1 2020 only a "simcade" must get a serious reality check, How can you even call something a "simulator" if more than half of the real elements/rules of the actual sport are missing?

I have never played Forza Motorsport but GT Sport and GT7 were pretty decent. But I can almost see the "simcade" argument there... that final 20% feeling from the steering and FFB is missing.

RBR is a strange case. It has the reputation of being "the most realistic rally sim" but none of the actual rally drivers seem to share that opinion. At least based on the videos I've watched. They say it's way too "floaty" and the grip is not really there and the braking on gravel is way off. But they all admit RBR has excellent tarmac feel... to me it feels almost as good as AC1.

In this video the real drivers say that WRC drove the most realistic of the three (RBR, DR2, WRC). It was surprising considering RBR's reputation as the "GOAT rally game".

 
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been playing a lot of the multiplayer these last few days and it’s really enjoyable, having some fantastic races at Bathurst in the MX5. Zero lag for me even with full grids, getting to grips with my new wheel
 
On the "realism" of driving video games, my stance is this. 99.99% of all people in the world won't go near an F1 car, let alone sit on one, start it and get it of the garage, let alone put a single lap. But video games give me the illusion that I can, and that I can drive it and other exotic and competition machines and put laps on.

Now, if the object I see on the screen responds to the inputs of the controller in my hands in the way I want/expect and the feedback feels like I'm moving a complex machine with enough differentiation between different types of cars, instead of merely moving pixels around with total disregard for the laws of motion (like the Ridge Racer games of yore), that's "simulation" enough for me.

And in that regard, EVO in its current state, and FM, and GT7 and others are true simulators for me.

Or I just hop aboard my real car and drive around to get the "realism", which in this world includes moving 10 km in an hour's time due to asphyxiating congestion. :rolleyes:
 
Looking forward to see the open world early next year, and will most likely try ac evo for first Time in like 4 momths when 0.4 drops to see the progress.
 
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