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Same for me, plus when I tried DLSS n VR in other game that I am not 100% happy with, it made the visual worst for marginal, if any, performance gain.I'm 100% happy with the image quality and performance in my Reverb G2.
Same for me, plus when I tried DLSS n VR in other game that I am not 100% happy with, it made the visual worst for marginal, if any, performance gain.I'm 100% happy with the image quality and performance in my Reverb G2.
The G2 seems to be the sweet spot for my hardware (RTX 4080/i9-13900). Image quality is superb, and I'm getting 90fps at night in the rain in big grid races with most things maxed and (from memory) 2.5x supersampling.I do have the Samsung Odyssey+ and the Reverb G2-V2, both an old generation of VR headset’s, sure both
satisfying in race/fly sims. Only I do hope I will never have the opportunity in trying the new generation of the Pimax micro-LED headsets! I know then there is no way back to the VR stone ages, but it will cost me >€1000,- and a divorce. 😎
What does the Samsung gives you over the G2 in AC?I do prefer the Samsung Odyssey+
I usually use the openxr toolkit for foveated rendering as you can adjust it " on the fly " while still in game ( don't know if you can adjust VRS in game ) to get the best ratio of the rings .Hi. With the latest CSP version 3.0 634 in VR has anyone noticed lighter colour ring at the bottom part of the lense when watching replays. If so is there a setting to get rid of it. Reported it to Ilja but thought someone else may have resolved it. Many thanks.
Enable OpenXR in the Assetto Corsa video settings screen where it says Rendering mode .How can I get OpenXR in the latest build of CSP version 3.0 634? If I disable external OpenXR, I don’t have any at all.
Yes I’m on a Pimax Light. I am using mine with Openxr in CM and on linier setting at 82%. Was using tool kit myself with turbo on.I usually use the openxr toolkit for foveated rendering as you can adjust it " on the fly " while still in game ( don't know if you can adjust VRS in game ) to get the best ratio of the rings .
I was wondering if anyone with a VR headset that has eye tracking can test the new eye tracking option in the latest CSP build to see if it works effectively.
I'm using a Pimax Crystal light but am thinking of getting a Dream Air that has eye tracking but would appreciate any insight before I pull the trigger on the Dream Air
Thanks