Assetto Corsa in VRPC 

  • Thread starter Thread starter r3b3ld3
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I think he means the windows toolkit.
His own toolkit software is supposed to work i think.
Are your toolkit settings still active?
I'm not sure - how do you tell?
As things currently stand I'm pretty sure - without actually benchmarking - that I'm getting lower performance than with OpenXR and the toolkit settings, because a touring cars race preset I use would have been a locked 90fps before (I wouldn't have saved it otherwise), and now struggles to hit 90fps.

You also said: "That's normal, i found that out the hard way. Couldn't understand why my fps was halved until I changed that setting after days of wasted time. That was on WMR so nothing changed there."

Can you elaborate? What's normal? Having to untick fullscreen? Because @Cote Dazur is using fullscreen and hitting 90fps.

(I'l never understand how multi-quotes work on this board, they're bloody useless)
 
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I stand corrected, I must have full screen ticked. Have not tried since Oasis though.
I can tell because I lowered my vertical FOV using toolkit, still the same after Oasis
How can you tell its lower performance? You no longer have a benchmark. I.e. what % have you set image in steam..
Even if it's set at 100% we have no way of knowing how that relates to WMR as it is not the same scale as I said in early post.
Unfortunately, its back to tweaking the thing until your happy.
I use a RTX3080 so not as strong as yours but still looking good on my own and not bad when I lower the res. to race.
 
I stand corrected, I must have full screen ticked. Have not tried since Oasis though.
I can tell because I lowered my vertical FOV using toolkit, still the same after Oasis
How can you tell its lower performance? You no longer have a benchmark. I.e. what % have you set image in steam..
Even if it's set at 100% we have no way of knowing how that relates to WMR as it is not the same scale as I said in early post.
Unfortunately, its back to tweaking the thing until your happy.
I use a RTX3080 so not as strong as yours but still looking good on my own and not bad when I lower the res. to race.
I'm still fiddling with Steam settings. Where is the image size setting you mention? I might be rendering much more than I can see.
Re the performance drop, a race I previously got a locked 90fps in now gets about 85fps average with exactly the same variables.
 
Where is the image size setting you mention?
This?
Screenshot 2025-09-04 151050.webp
 
Yes, and I am not saying it is what Steve is referring to, but it is the only setting of that nature I can think of in Steam VR.
Hopefully, we will know more as time and experience progress.
For now, I am happy it works and is here to stay.
 
I'm still fiddling with Steam settings. Where is the image size setting you mention? I might be rendering much more than I can see.
Re the performance drop, a race I previously got a locked 90fps in now gets about 85fps average with exactly the same variables.
No, I'm not being clear.
By rendered size I mean pixels per eye on the slider scale.
If higher than before then it will have lower performance.
My point is, we have no measure to compare Steam numbers with WMR.
Something to do with lens curve makes Steam calculate difference between pixel count i believe.
 

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