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Same for me, plus when I tried DLSS n VR in other game that I am not 100% happy with, it made the visual worst for marginal, if any, performance gain.I'm 100% happy with the image quality and performance in my Reverb G2.
Same for me, plus when I tried DLSS n VR in other game that I am not 100% happy with, it made the visual worst for marginal, if any, performance gain.I'm 100% happy with the image quality and performance in my Reverb G2.
The G2 seems to be the sweet spot for my hardware (RTX 4080/i9-13900). Image quality is superb, and I'm getting 90fps at night in the rain in big grid races with most things maxed and (from memory) 2.5x supersampling.I do have the Samsung Odyssey+ and the Reverb G2-V2, both an old generation of VR headset’s, sure both
satisfying in race/fly sims. Only I do hope I will never have the opportunity in trying the new generation of the Pimax micro-LED headsets! I know then there is no way back to the VR stone ages, but it will cost me >€1000,- and a divorce. 😎
What does the Samsung gives you over the G2 in AC?I do prefer the Samsung Odyssey+
I usually use the openxr toolkit for foveated rendering as you can adjust it " on the fly " while still in game ( don't know if you can adjust VRS in game ) to get the best ratio of the rings .Hi. With the latest CSP version 3.0 634 in VR has anyone noticed lighter colour ring at the bottom part of the lense when watching replays. If so is there a setting to get rid of it. Reported it to Ilja but thought someone else may have resolved it. Many thanks.
Enable OpenXR in the Assetto Corsa video settings screen where it says Rendering mode .How can I get OpenXR in the latest build of CSP version 3.0 634? If I disable external OpenXR, I don’t have any at all.
Yes I’m on a Pimax Light. I am using mine with Openxr in CM and on linier setting at 82%. Was using tool kit myself with turbo on.I usually use the openxr toolkit for foveated rendering as you can adjust it " on the fly " while still in game ( don't know if you can adjust VRS in game ) to get the best ratio of the rings .
I was wondering if anyone with a VR headset that has eye tracking can test the new eye tracking option in the latest CSP build to see if it works effectively.
I'm using a Pimax Crystal light but am thinking of getting a Dream Air that has eye tracking but would appreciate any insight before I pull the trigger on the Dream Air
Thanks
Always worked, look great, but they are a little hungryFurther to the above, ExtraFX was kind of kiling my framerate so I disabled it, but left dynamic windscreen reflections active... and they still work (and with little noticeable performance hit). Were these reflections ever dependant on ExtraFX, or was I always misled about this? Have they always worked in VR?
Well goddamn, why the hell did I ever think it didn't work in VR? That's annoying.Always worked, look great, but they are a little hungry
It will in a limited capacity in the next CSP.I thought it said that extra fx didn’t work with VR at the moment.
Great. Something is better than nothing. Bring it on as long as it isn’t to demanding.It will in a limited capacity in the next CSP.
I'm not even sure right now what it'll bring. I have asked for clarification.Great. Something is better than nothing. Bring it on as long as it isn’t to demanding.
I'm testing at: 90Hz 6060x3688 on a Pimax Dream Air with a 5090 using the sboys3 SteamVR driverI tried this and the first thing I noticed was a much 'softer' image for anything not close, almost as if things were ever so slightly out of focus. Haven't tried a performance comparison yet - what difference did it make to you, in numbers?
Edit: adding 25% Sharpness seems to help a little.
Hi vr sim racer could you share you prest for cm with dlss in vr please ? Im using quest 3 just tried and its like 16fps on my 5090 . Thanks
Thankyou , what kind of fps are you getting and what vr headset are you using?![]()
dlss quality Custom Shaders Patch settings
VR Sim Racer has shared dlss quality Custom Shaders Patch settingsacstuff.club
Backup your present one! I don't want it to overwrite your ffb, wheel etc settings
The catagories I changed for DLSS were Graphics Adjustments / VR tweaks / ExtraFX and I turn off MSAA in Assetto Corsa-Video settings
Yep, I'm running a RTX4080 /i9-13900 combo with the Reverb G2, via Oasis drivers and 250% Steam VR resolution.I agree completely, just spent a couple of hours, headset on, headset off, trying different settings. As we do with every new graphic setting.
'VRsimracer' is running a 5090 so if like me you are still running a 4080 with a reverb g2, forget it.
However i have made DLSS work not a million miles behind my best so far image and i may use it for online racing with large grids.
I ran it at 150% steam res with DLSS @ quality setting which is 67% with full sharpening, but without some MSAA in ac in looks bad. So 2X made a big difference for me. 100% on DLAA top setting is better but still needs MSAA and my 90fps turns into 89 and something. Fine when only me on track.
I still cant beat a really sharp and clear setting that still is easily the best for me for at least the last couple of years, using FSR old port from GTA5. It's the best for me. Custom quality at 130% with medium sharpness, 150% steam and 2X MSAA. Holds 90fps solid and looks great.
See a couple of post aboveThankyou , what kind of fps are you getting and what vr headset are you using?