Assetto Corsa | News and General Discussion

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The new update

You are not the only one ; ) .
On the AC Forums we were "discussing" it 2-3 pages long but at the end i stoped arguing that the physics of the SLS arent right because the people there didnt wanted to accept it.

Why, how does your SLS feel?
 
The new update

You are not the only one ; ) .
On the AC Forums we were "discussing" it 2-3 pages long but at the end i stoped arguing that the physics of the SLS arent right because the people there didnt wanted to accept it.
Do you have a link to this discussion? I'd like to read it:tup:
 
The SLS in AC feels great to me. Try it with the street tires and it matches up to expectations (all the published road tests of the base SLS are on street tires--not the barely legal versions from Michelin or Pirelli). The default tire is the semi-slicks so you will have to switch it manually.

On street tires it is very easy to produce power on oversteer and thus to steer on throttle. Will it understeer? Yes but not excessively. All cars will understeer given the right conditions and the SLS is no different. But once the suspension has set in the SLS in AC (on street tires) you can then provoke the rear with the throttle and get the back end to move as much as desired.
 
The SLS, understeering? It's one of the easiest to drift cars in the game, even with a gamepad.
It has a long front-end and a pretty big engine sitting there, so of course it won't turn in like a 458.
By the way, the SLS GT3 is known for being understeery too, at least compared to other GT3 cars.
 
Just gave the car another go, weirdly enough the high amount of steering angle is gone, so maybe I forgot to setup my wheel properly. In general the takes quite a bit of getting used and is very woobly, but if you're careful about your entry speed and don't get on the power too early then the car is pretty capable, especially on the straight.

Did a 7:59:6xx (on the Nordschleife obviously) this morning and there was a little bit of room for improvement.

@G.T.Ace: I never said that it's not capable of oversteering, it's very easy as you said, but I just had the initial feeling that the car does require quite a bit of steering angle (more so than other similar cars like the M3 for example), but that has been fixed/caused by not setting up the wheel properly, but yeah I just found that the car tends to push quite a bit. I got around it to wait until the weight has settled and then to be a little bit more agressive with the steering to get it to turn in.
 
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Do you have a link to this discussion? I'd like to read it:tup:
I have it but its not really a discussion. Its me trying to say that the physics are not right and the others just trying to badmouth my comments without having a 0 experience with the SLS and i think that most of them are new in SIM racing ... so i stopped "discussing" on this thread because it doesnt make any sense. They think that Kunos and his Team ( i really like them and i have nothing against them) are like gods and make everything right.

I think the best thing is to wait till v1.0 arrives, than i will start to check if everything is right.
 
But unless you have real experience in driving the SLS around a circuit, how will you know if everything is right?
 
But unless you have real experience in driving the SLS around a circuit, how will you know if everything is right?

I'm asking that myself every time when reading comments from "experts" who think driving in RF2 or GSC makes you a pro racer/physics expert...
 
But unless you have real experience in driving the SLS around a circuit, how will you know if everything is right?

I don't think that you really need real life experience with something to judge it. It certainly helps, but it isn't required.
Especially with cars you can make comparisons with similar cars in the game, in the case of the SLS it would be a FH car, something like a M3 or Z4.
Like you said correctly, if you have real life experience with the car, then you can certainly make a better and more accurate judgement, like I could with the Nordschleife, when the debate about it's accuracy occured.
 
for me, the SLS is all about taming it while in the low RPM Band. Any rev higher is strictly straight line acc or dec. This thing pulls like no tomorrow from pedal stomp out of the apex
 
for me, the SLS is all about taming it while in the low RPM Band. Any rev higher is strictly straight line acc or dec. This thing pulls like no tomorrow from pedal stomp out of the apex

Exactly. I think the biggest mistake I first made was to use my mindset I usually use for cars like the Exige/Elise, E30 and Xbow, which all cope well with my aggressive driving style (hard turn in, late breaking, early throttle). Like you said, especially in the lower revs the car has insane amount of torque and for the turns you really need to have a VERY smooth line over the track. The car's heavy and actually quite soft, which is why it tends to rock over bumps, which gets especially tricky when you have bumps right before the corner, like at Hatzenbach on the Nordschleife. Before you can add power you need the car to settle, the time you lose in the corners you definitely make up on the straights.
 
Corvette C7r 2014 - Development diary

https://www.facebook.com/media/set/?set=a.961223967237255.1073741855.305504559475869&type=1

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I guess no patch today? They´ve thrown away the 2 week patch cycle. The game was going to be released in September but that is off the table I guess. I know they look for Beta testers. I think it will be a long journey until V1.0. A great game with a lot of potential. But they surely have too less developers. I´ve read that only 10 people are working on the game. So a lot of stuff will never be done in the near future.
 
"Long journey" you say? :mischievous: There's no update today because they're working on giving us V1.0RC. Apparently the last update of early access.

cSYZKg1.png


They also confirmed FMOD will be in 1.0 from the start!

O208uFP.png
 
I think it's quite impressive how well they (10! people) coded this awesome game and what we get for our money now and in future when 1.0 and DLC roll out.
So I'll be patient, 'cause I'm accustomed to grief by other (big) developer teams who are trying to code driving simulators for Sony concoles since 15 years... :banghead:
By the way, what is this FMOD thing, never heard of it before - I was a bit lazy following AC progress lately, though.
 
"Long journey" you say? :mischievous: There's no update today because they're working on giving us V1.0RC. Apparently the last update of early access.

cSYZKg1.png


They also confirmed FMOD will be in 1.0 from the start!

O208uFP.png

No habla Italian :D

But good to see they are working on to bring 1.0 out.
 
By the way, what is this FMOD thing, never heard of it before - I was a bit lazy following AC progress lately, though.

FMOD is a professional audio asset creation tool for games, often used to produce high quality engine sounds for racing games. Games like the Forza series, Driveclub and Project CARS are using this tool for their engine sounds. In short, Assetto Corsa's developers are now also using this software to improve the engine sounds of the game, and those improvements will be available in 1.0
 
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FMOD is a professional audio asset creation tool for games, often used to produce high quality engine sounds for racing games. Games like the Forza series, Driveclub and Project CARS are using this tool for their engine sounds. In short, Assetto Corsa's developers are now also using this software to improve the engine sounds of the game, and those improvements will be available in 1.0

Well at least this young game and small development team call Kunos understands the importance of sound in a racing game. No lame excuses like PD saying not enough staff and placeholder bs.

AC's current sound is already way better than GT6. I can't wait when FMOD is integrated.
 
"Long journey" you say? :mischievous: There's no update today because they're working on giving us V1.0RC. Apparently the last update of early access.

cSYZKg1.png


They also confirmed FMOD will be in 1.0 from the start!

O208uFP.png


So what features will be in AC 1.0 as I kept hearing people talking about it as if it's something really huge?
 
Well at least this young game and small development team call Kunos understands the importance of sound in a racing game. No lame excuses like PD saying not enough staff bs. AC's current sound is already much better than PD. I can't wait when FMOD is integrated.
Well that depend on the sound sample, some ( like 15 ) PD cars sound good and personally I hate the sound AC uses for tire noise, car impacts, etc. I'll take PD sound in that department anyday.

I can't wait for the sound update, really hope they fix and or replace these sounds.
 
Well at least this young game and small development team call Kunos understands the importance of sound in a racing game. No lame excuses like PD saying not enough staff and placeholder bs.

AC's current sound is already way better than GT6. I can't wait when FMOD is integrated.

You cant compare the effort of 35 cars vs 1200 cars ;)
 
I prefer Assetto Corsa's internal sound (besides the 458, that thing sounds the worst!). It's more in between of Gran turismo and Forza type. It's not a blow to your head exhaust note. I understand those people that wants exhaust note "inside" a car, but I would hate my car if I have to drive it on a long drive with those type of sound. It sounds awesome on a fly by, but no if I have to listen to it non stop on a 4 hour enduro.
 
Of course it's huge, 1.0 is the actual game release. :) What we've had so far is a beta.
Alright. I've been enjoying the game too much that I forgotten that it's still in development. However, from what I'd been reading, 1.0 it's not coming out this month though?
 
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