Right!
So, what's gonna be our first GTP spot race when AC comes out??
Some Abarth 500 "cup" races would be good.
Right!
So, what's gonna be our first GTP spot race when AC comes out??
Some Abarth 500 "cup" races would be good.
Well hopefully Pure can get our Spec Miata mod done by launch, so that'd be cool, but to keep it stock for the first race, I would love to run all of them with some emphasis on the M3s and Exige.
First spot race should be 500s though for sure haha, it'll be a good champagne bottle to christen with.
I can live with a lot of GT5's flaws, for me the biggest game breaker is the pathetic engine sounds, then there's the incredibly flat and smooth tracks there's absolutely no feel to them, curbs are like painted stripes on the edge of the road and finally the silly physics that aolutomatically lock up the inside tires as soon as the outside tires come in contact with the grass(don't even have to be completely off).
About the grass, I'm glad I'm not the only person who is sick of that. I've never played a game or sim where the grass was so over-exaggerated and unforgiving and it's strange considering GT5 is supposed to be more accessible but they completely messed that up. I think it's because of the built in aid that kicks in anytime a tire is off track but even still, it shouldn't be like that. I disagree about the sounds and tracks though. The sounds aren't great except on some cars and the tracks aren't smooth even compared to iracing. You do realize they're laser scanned right? Just because they don't advertise it like iracing doesn't mean they don't do it. All the GT5 tracks were scanned. So any real world tracks are right on the money, and trial mountain, deep forest, grand valley, are far from smooth and flat. Neither is Cape Ring so I don't see any validity in that complaint.
They do feel similar to drive on, quite bumpy both of them. Schumacher S section using same technique on both, car gets very edgy and not easy to do. Video comparison of Nurburgring GP track in FVA and GT5Talking about laser scanning, I was recently running a load of laps at the Nurburgring GP (laser scanned) circuit on Ferrari Virtual Academy in the 458. Couple of things occurred to me, the 458 in AC sounds exactly the same as the one in FVA and secondly the Nurburgring GP in FVA is near identical to the GT5 one, leading me to believe that perhaps atleast the GP circuit of the Nurburging in GT5 was infact scanned.
Aside from being a little understeery I absolutely love the 458 Challenge in Ferrari Virtual Academy, it's so good. I always remember the F1 cars having more understeer and being more challenging to drive, there have been many updates since I really drove them and I think they have changed as I was able to hammer out some fast laps at Nurburgring GP in the F10 without any practice or any of the understeer management I remember from before.
Still though FVA looks great and feels fantastic, AC is essencially the next step in the puzzle, just as FVA was a next step along compared to Netkar. Makes me excited for what is to come.
Can't really argue with more content, even if it is low quality. It's better than it not existing at all.
Would be nice if Kunos created some site similar to rfactorcentral where each track and mod are ranked based on quality. What we could really use is some sort of podcast or similar that will review individual tracks and mods. I'm actually surprised nobody has done that yet...
Well hopefully Pure can get our Spec Miata mod done by launch...
I'm getting impatient!