Assetto Corsa | News and General Discussion

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Well hopefully Pure can get our Spec Miata mod done by launch, so that'd be cool, but to keep it stock for the first race, I would love to run all of them with some emphasis on the M3s and Exige.

First spot race should be 500s though for sure haha, it'll be a good champagne bottle to christen with.
 
Well hopefully Pure can get our Spec Miata mod done by launch, so that'd be cool, but to keep it stock for the first race, I would love to run all of them with some emphasis on the M3s and Exige.

First spot race should be 500s though for sure haha, it'll be a good champagne bottle to christen with.

I like the sound of that!! Miatas are always a blast!!
 
Jav
I can live with a lot of GT5's flaws, for me the biggest game breaker is the pathetic engine sounds, then there's the incredibly flat and smooth tracks there's absolutely no feel to them, curbs are like painted stripes on the edge of the road and finally the silly physics that aolutomatically lock up the inside tires as soon as the outside tires come in contact with the grass(don't even have to be completely off).

About the grass, I'm glad I'm not the only person who is sick of that. I've never played a game or sim where the grass was so over-exaggerated and unforgiving and it's strange considering GT5 is supposed to be more accessible but they completely messed that up. I think it's because of the built in aid that kicks in anytime a tire is off track but even still, it shouldn't be like that. I disagree about the sounds and tracks though. The sounds aren't great except on some cars and the tracks aren't smooth even compared to iracing. You do realize they're laser scanned right? Just because they don't advertise it like iracing doesn't mean they don't do it. All the GT5 tracks were scanned. So any real world tracks are right on the money, and trial mountain, deep forest, grand valley, are far from smooth and flat. Neither is Cape Ring so I don't see any validity in that complaint.
 
About the grass, I'm glad I'm not the only person who is sick of that. I've never played a game or sim where the grass was so over-exaggerated and unforgiving and it's strange considering GT5 is supposed to be more accessible but they completely messed that up. I think it's because of the built in aid that kicks in anytime a tire is off track but even still, it shouldn't be like that. I disagree about the sounds and tracks though. The sounds aren't great except on some cars and the tracks aren't smooth even compared to iracing. You do realize they're laser scanned right? Just because they don't advertise it like iracing doesn't mean they don't do it. All the GT5 tracks were scanned. So any real world tracks are right on the money, and trial mountain, deep forest, grand valley, are far from smooth and flat. Neither is Cape Ring so I don't see any validity in that complaint.

what evidence do you have to back up your claim that tracks are laser scanned in GT5?
 
Talking about laser scanning, I was recently running a load of laps at the Nurburgring GP (laser scanned) circuit on Ferrari Virtual Academy in the 458. Couple of things occurred to me, the 458 in AC sounds exactly the same as the one in FVA and secondly the Nurburgring GP in FVA is near identical to the GT5 one, leading me to believe that perhaps atleast the GP circuit of the Nurburging in GT5 was infact scanned.

Aside from being a little understeery I absolutely love the 458 Challenge in Ferrari Virtual Academy, it's so good. I always remember the F1 cars having more understeer and being more challenging to drive, there have been many updates since I really drove them and I think they have changed as I was able to hammer out some fast laps at Nurburgring GP in the F10 without any practice or any of the understeer management I remember from before.

Still though FVA looks great and feels fantastic, AC is essencially the next step in the puzzle, just as FVA was a next step along compared to Netkar. Makes me excited for what is to come.
 
Talking about laser scanning, I was recently running a load of laps at the Nurburgring GP (laser scanned) circuit on Ferrari Virtual Academy in the 458. Couple of things occurred to me, the 458 in AC sounds exactly the same as the one in FVA and secondly the Nurburgring GP in FVA is near identical to the GT5 one, leading me to believe that perhaps atleast the GP circuit of the Nurburging in GT5 was infact scanned.

Aside from being a little understeery I absolutely love the 458 Challenge in Ferrari Virtual Academy, it's so good. I always remember the F1 cars having more understeer and being more challenging to drive, there have been many updates since I really drove them and I think they have changed as I was able to hammer out some fast laps at Nurburgring GP in the F10 without any practice or any of the understeer management I remember from before.

Still though FVA looks great and feels fantastic, AC is essencially the next step in the puzzle, just as FVA was a next step along compared to Netkar. Makes me excited for what is to come.
They do feel similar to drive on, quite bumpy both of them. Schumacher S section using same technique on both, car gets very edgy and not easy to do. Video comparison of Nurburgring GP track in FVA and GT5

Knowing how good FVA is, I am looking forward to getting this / trying it out soon.
 
Yeah I've noticed the same thing. I really doubt GT5's laser scanned though. I think they may've come up with some alternative method that allows them to just get the layout itself pretty spot on dimensionally. As for the fidelity of the road surface, I don't know if it's possible to have in a game on PS3.

The 458 Challenge is amazing to drive around Nurb GP though, I couldn't stop lapping for a week when it first came out, good times.
 
GT5 uses GPS data just like SMS do with Project CARS, combined with reference images and videos.

gt6_bathurst_1.jpg


That is quite clearly not laser scanning. So yes, enough of this off topic GT5 stuff, back to AC.
 
You are not a mod :p

Anyway, they could be ninja laser scanning at night, the Japanese are sneaky >_>

But yeah, in AC, I would love me some Bathurst, can't wait for mods, they haven't been too open on whether Bob's Track Builder's going to work with it or not yet.
 
I don't know, I kind of have mixed feelings about modding being too accesible... On one hand it's great because we can do so much, but on the other hand there will be a boat load of crappy and poorly made content out there.
At least the modding comunity is well established and we already know wich ones are the ones to look out for!
 
Can't really argue with more content, even if it is low quality. It's better than it not existing at all.
 
Can't really argue with more content, even if it is low quality. It's better than it not existing at all.

Good point! But it can get rather frustrating when there's 1000 versions of the same track and 980 of them are pure crap...
 
Would be nice if Kunos created some site similar to rfactorcentral where each track and mod are ranked based on quality. What we could really use is some sort of podcast or similar that will review individual tracks and mods. I'm actually surprised nobody has done that yet...
 
Would be nice if Kunos created some site similar to rfactorcentral where each track and mod are ranked based on quality. What we could really use is some sort of podcast or similar that will review individual tracks and mods. I'm actually surprised nobody has done that yet...

I don't think they will get directly involved with that sort of site. As you know they need to protect themselves from the blood sucking lawyers!
 
As far as I can see the biggest problem in the modding world is that whilst there are a large number of talented people out there making things from scratch there is far too many out there that just rip content from other games and place them in other games and call them 'mods'. The last thing we want to see is AC full of content ripped from other games/competitors.
 
I'm actually most interested in seeing how deep some modders go with recoding the interface or creating whole new ones in multiplayer and such. They've left the API so open it's amazing. I'm sure someone out there has it in them to even create a progressive singleplayer career mode, which is definitely possible. It's platforms like AC that seed whole new game companies and ideas. Such a great attitude KS has approached this with.
 
A very good point, as someone not that much into online only games what people might be able to do with some single player options is very interesting.
 
One thing I'd like to see in sim is using the 3D models to determine aerodynamic characteristics and not numbers in some configuration file. There is only one piece of simulation software I know of (other than dedicated aerodynamic analysis softwares) that does this but it's a flight simulator called X Plane. What would be REALLY cool is a league where you can design your own car and have a 3D moddler draw it up and all the cars handle differently.
X Plane is not all that new. So I believe the technology is available for it. Just finding a creative way to implement it.







EDIT:
Language warning.
But totally worth the watch.
 
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Hah, no AC has three little memeish type videos supporting it, it's gotta do well xD

Loved the "fanboys leave the room" throw in.

and lmao at "they will get the physics right one day" in reference to pCars xD
 
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Of course, getting sound from Josh's Spec Miata is definitely on the wishlist, so I'll take you up on that for sure :D.

Also, prime test pilot 👍

Oh since people were talking about laser scanning I thought I'd share this interesting video iRacing recently released showing details on how they actually scan themselves. Since AC's doing something similar, but on a seemingly tighter budget, it's pretty interesting to find out what it takes. It's a long process:

(linking to the potion with the laser scanning)
http://youtu.be/blerF6OuXJg?t=5m29s
 
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Kunos posted that the tech demo is on the way! Probably a few weeks! Also he said the 1.0 version of the full game is still "months" away. Wonder how many months? :)
 
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