Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thom Lee
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65
Italy
Italy
Hi!
Sorry if I am going to be say something dumb, but I guess that I'm not getting your complain. You don't like the corners proximity markers in general or you don't like these ones in particular? I can see that there is no markers in the fence, just those along the track side - but they are necessary (used in real life) one way or another.
Just to be clear: this is a honest question, I'm not trying to get into any kind of arguing debate. :)

hi, the fact is that they are not real, in reality they are not there, watch this video



Then how they are made seem even more unreal, from an arcade video game and not a simulation.

however, I was just wondering how to remove them
 
212
Brazil
Curitiba
hi, the fact is that they are not real, in reality they are not there, watch this video



Then how they are made seem even more unreal, from an arcade video game and not a simulation.

however, I was just wondering how to remove them

Oh, I see... you were talking about the track itself. Well, tonight I'll try something and if I succeed I'll let you know.
 
1,313
Germany
Germany
hi, the fact is that they are not real, in reality they are not there, watch this video



Then how they are made seem even more unreal, from an arcade video game and not a simulation.

however, I was just wondering how to remove them


Open up the ext_config.ini in the track folder and search for that string here:

upload_2021-2-5_17-30-35.png


Change Active = 1 to Active = 0 to have them stop glowing (I would prefer to leave them, so they just don´t glow or pulsate any longer).
 
672
Fiji
Fiji
hi, the fact is that they are not real, in reality they are not there, watch this video

Then how they are made seem even more unreal, from an arcade video game and not a simulation.
however, I was just wondering how to remove them

Edit the \extension\ext_config.ini
search for line 34
add this:
Code:
, dist_num_dig_flags?
so that you change it to this here:
Code:
[MODEL_REPLACEMENT_0]
FILE = ?.kn5
HIDE = windows_1, dist_num_dig_flags?
INSERT = w2.kn5
INSERT_AFTER = metal_box_vip
Voilà. :)
 
150
United States
United States
had to uninstall/reinstall AC due to the game crash when loading and when it did load my car didn't appear and i was stuck in a black void. funny part is when i uninstalled everything, my hard drive went from having 95gb of space to 432gb :scared:
 
1,676
Portugal
Tatooine - Outer Rim Territories
Hi Folks,

I don't believe any of these cars are paid for mods, but if you have any I would love to close the loop on some nostalgia..

1975 Ford Escort MK2 Rally Spec by Alan Mc Enroe
1974 Porsche 911 Carrera RSR 3.0 Club
1974 Porsche 911 Carrera RSR 4.0 Touring
1985 Porsche 930 Turbo 3.3

Thank you

Out of curiosity :rolleyes: something look a like?


1975 Ford Escort MK2 Rally Spec by Alan Mc Enroe
upload_2021-2-5_16-59-34.png


1974 Porsche 911 Carrera RSR 3.0 Club
upload_2021-2-5_17-0-47.png


1974 Porsche 911 Carrera RSR 4.0 Touring
upload_2021-2-5_17-1-26.png


1985 Porsche 930 Turbo 3.3
upload_2021-2-5_17-7-31.png
 
5,337
Ukraine
Ukraine
Its weird that I've try using a few different car's physics in this car and its still floaty with a lot of suspension travel. In fact the suspension in the original mod is completely wrong with structs in the front instead of Double Wishbone. I've changed it with a more correct suspension and re-did the data, but the car still drives like garbage.
Have you tried swapping physics in from a similar Ferrari? I'm guessing the Portofino has some close cousins in Maranello.
 
668
Canada
Canada
evilgloomy
5,337
Ukraine
Ukraine
https://sharemods.com/zj5u8ar5nb1k/Ferrari_Portofino_Spider-v1.1.rar.html


This is an update of the physics alongside with all the other updates posted here.

Its better than what it originally had, but imo its still way off and maybe only Arch could fix it.
Thanks, I'll check it out this evening. Is the original modder aware that the physics need an overhaul?

Just noticed that he uses caps in the folder name too, so driven distance won't be recorded.

@EvilGloomy I don't think you used my new kn5 with the driver position corrected, he's reverted to steering with the back of his knuckles.
Edit: nope, sorry, looks like you did. I just swapped my kn5 in and he's still out of position (but is OK in my original car). I guess the physics changes have disrupted his position relative to the car somehow? I didn't know that was a 'thing'.
Edit 2: the new physics definitely feel better than the default but like you say, still not quite right.
 
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1,607
Finland
Helsinki
Crema Test Complex v1.20 (updated new version)

Welcome to the Kunos / Crema Test Complex.
Originally designed by Kunos for testing in NetKar and the vaporware title "NetBike", from which this track is derived.

Screenshot_ks_lamborghini_aventador_sv_rmi_nb_crema_5-2-121-18-50-13.jpg

Screenshot_ks_lamborghini_aventador_sv_rmi_nb_crema_5-2-121-18-50-7.jpg


Enjoy nearly 9km of decreasing radius, off-camber corners, a blistering straight, a dedicated skidpad... and glorious facilities.

Features:
  • 3 layouts: Test-track, Short, Long
  • Short / Long layouts with cams and 20pit/grid*
  • CSP, RainFX, GrassFX**
*AI is currently for camera positions and trackday with friends only
** enable grass skin


Credits:
Kunos/Yashugan - 3D model (permissions requested, pending reply)
@RMi_wood - conversion
@DaBaeda - cams/pits/layouts
@El Locho - RainFX

:: DOWNLOAD ::
:: mirror ::
 
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403
United Kingdom
United Kingdom
Thanks, I'll check it out this evening. Is the original modder aware that the physics need an overhaul?

Just noticed that he uses caps in the folder name too, so driven distance won't be recorded.

@EvilGloomy I don't think you used my new kn5 with the driver position corrected, he's reverted to steering with the back of his knuckles.
Edit: nope, sorry, looks like you did. I just swapped my kn5 in and he's still out of position (but is OK in my original car). I guess the physics changes have disrupted his position relative to the car somehow? I didn't know that was a 'thing'.
Edit 2: the new physics definitely feel better than the default but like you say, still not quite right.

I would suggest the Kunos 488 GTB would be a good physics to tweak a little. More or less the same engine, similar gearbox, and minimal adjustment needed to track and wheelbase.
 
1,174
Atodromo de Buenos Aires

I've created new ui files for all the tracks with better titles, information, etc.

[ EDIT: There's a newer ui update in a following post ]

This isn't my mod.

@EvilGloomy I don't know if the drag strip is fixed -- I doubt it.

@RMi_wood I agree that the author should "package" each download file to identify the version.
 

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  • bsas_h22_v1.3_ui_update.zip
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1,174
I updated the ui for Buenos Aires again. I added length information for a few of the layouts--can't find it for all of them... but I'm sure there's a way to "measure" them in AC somehow.

[ EDIT: There's another v4 update in a following post--forgot the city name ]
 

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  • bsas_h22_v1.3_ui-update_v2.zip
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1,366
Australia
Australia
Hi could anyone remind me where i can download the old CSP's, i was sure you could get them online somewhere as a complete file rather than just downgrading via CM.

Just want to try out fixing my windscreenFX using the last one it worked on.

Cheers.
 
1,174
can you import my UI stuff? It's on RD

Look at these files--I combined yours with mine. If you think they're good, (or you want to edit them more) you can add them to your map and preview files and update your posting/download on RaceDepartment.

[ EDIT: Look for a v4 update in a following post -- forgot the city name ]
 

Attachments

  • bsas_h22_v1.3_ui-update_v3.zip
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