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I have the same problem and also the notification of RT Most, Brannochbrae and Most even they are up-to-dateCan someone remind me how we get rid of these annoying half patched car notifications, as I recal it had something to do with a version number that had to be editted.
(ie: you can update these but they always remain there asking to be updated again, to exactly the same version)
View attachment 1064770
Can someone remind me how we get rid of these annoying half patched car notifications, as I recal it had something to do with a version number that had to be editted.
(ie: you can update these but they always remain there asking to be updated again, to exactly the same version)
View attachment 1064770
Can someone remind me how we get rid of these annoying half patched car notifications, as I recal it had something to do with a version number that had to be editted.
(ie: you can update these but they always remain there asking to be updated again, to exactly the same version)
View attachment 1064770
Just right-click on each you want to skip and set it to "ignore update".Can someone remind me how we get rid of these annoying half patched car notifications, as I recal it had something to do with a version number that had to be editted.
(ie: you can update these but they always remain there asking to be updated again, to exactly the same version)
View attachment 1064770
Alcañiz 1.5 njoy![]()
Ty for fix!According to my CM the ui_track.json is damaged. I noticed some conflicting stuff and changed it, so it works (I downloaded the track from RD).
Also added geo tags.
It’s usually because the track doesn’t have as many pits as cars you want to run. Sometimes finding an alternative version of the track may solve this or reload the track.Now I have a bug that does not allow me to select in race mode the cars that I want to have on the grid
"limited by number of pits available"
What can be? Someone else happens?
what was happening to me, I had the wrong number of pits configured in the .json file and I hadn't realized it hahahahah, but thanks for the answer !!L
It’s usually because the track doesn’t have as many pits as cars you want to run. Sometimes finding an alternative version of the track may solve this or reload the track.
Were you able to ever find a workaround? I started playing around with my rift s a little, and can't seem to save my settings anymore. Before I would move a slider and hit enter and it would save that, but right now it keeps reverting back to old setting. As you found, not letting CM start RHM seems to work, but it kind of sucks having to do that...Thanks, but sadly that does not work either. That's to say, it does work until you leave CM.
Each time you start CM you have to re-assign the buttons again.
Once it's working, it does give you higher fps though.
I hope someone is able to get the settings to save permanently. Until than back to the old version.
Edit: I found a workaround: not letting CM start RHM...
Using a shortcut to start RHM and settings are saved. 🙄
Since there is LUA script in AC now, do you know if Ilja is planning to do rolling starts possible, or full course yellow and real DRS race rules? I already asked him once, but he didn't respond and it was before the LUA script implement.no not at all, I have the content manager updates at the same time as everyone else and not in advance, I always create my LOD with blender before the tool added to CM
no, I do my wiper animation with blender, not yet tested the tool
ilja is working on CSP much more than you may think, I'm currently testing the 1.75 preview 33 and the changelog list is impressive more than 65 lines, this version is very stable and fixes a lot of problems, I found only one bug that I returned to ilja
Ford GT GTE LMS v1.1
Assettogarage / ACTK
Add lod 1 2 3
Fixed tyres.ini
Fixed aero.ini
Fixed collider.kn5 and colliders.ini
Fixed setup.ini
Add wipers
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=25&t=1319
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Where does that file go?According to my CM the ui_track.json is damaged. I noticed some conflicting stuff and changed it, so it works (I downloaded the track from RD).
Also added geo tags.
I also asked him to do some things with this kind of script, but he is planning to add plug-ins later to CSP to manage new race rules, I don't know moreSince there is LUA script in AC now, do you know if Ilja is planning to do rolling starts possible, or full course yellow and real DRS race rules? I already asked him once, but he didn't respond and it was before the LUA script implement.
I'd would suggest that it's 'good feng shui' to wait with excited anticipation for the (or any) next big CSP update... but not allow that anticipation to transform itself into expectation, outrage or demand.Oh man, people getting salty over Ilja not releasing stuff is honestly stupid IMO. You all should take a hard look into yourselves. A few points to clarify regarding his patreon and the people who get the new builds early-
1. He isn't obligated to release anything, he has done a lot to improve this simulator and we should be grateful for what we have. We have stuff that the employees at Kunos couldn't/want to implement.
2. He isn't forcing anyone to support him on Patreon, you don't have a gun on your head asking you to donate monthly. if you have this much of an issue just stop your subscription and use the free versions when they eventually roll out.
3. He isn't netting the entire amount that is shown on Patreon. Firstly Patreon also takes a considerable cut, then he also has to pay for the servers that are used in AC (acstuff.ru), and in addition to this JPG is also involved in the project and he is a master physics developer who is implementing much complex physics stuff in CSP. For those who don't know who JPG is, he was responsible for the IER P13C which is arguably the best physics implementation to date in AC.
4.Also the people who you call beta of beta testers are actually alpha testers, they make sure the game doesn't do irreversible damage to your PC, sometimes these builds can cause crashes that can cause permanent damage to your PC as well. If he was to release that you all would probably complain that he released a half-made mod and then talk about how he's making tonnes of money.
The main point is the 1st one, no one owes anyone anything. We are lucky that some people are really passionate about mods and are making mods and sharing them here. So before we make baseless claims we should look at what we have.
(I apologize if my tone is a bit harsh, honestly I'm not that great in English especially with conveying stuff online)
Thank you very much. Missing this circuit hopefully one day we can see this iconic circuit back on the calendar for the V8's.Adelaide 2011 v1.1 by tewie and Rainmaker new ext_config file
adelaide2011.7z - 1.8 MB
- Featuring RainFX, LightFX, GrassFX,
- VAO Patch
- CSP Shader adjustments
Get the latest version of the track here:
![]()
Adelaide 2011 v1.1 by tewie and Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
The conversion and the enhancement of the track for Assetto Corsa was done by tewie and Rainmaker
Hope you like it
i have been working n some stuff to extract those autogen houses OUT of msfs2020 for use to import into AC in personal tracks, (working on a racetrack of my local streets) but.. but... I took a flight over Spa for the fun of it, and damn! Microsoft?! Put a damn autogen building right smack bang in the track over the start line 😉
I especially hope that the problems with the championship creation utility will be corrected but for now with the old version it works fineI made a feedback ilja of the bug messages that were noted here
a new menu has been added in object inspector of the development version of CSP to animate wipers without having to make a ksanim
Well, yes. But I can't really remember what I did to make it work. I have RHMAC_1_0_2 installed (not the newer 1_0_4), so I presume I went back to the previous version to get it working again.Were you able to ever find a workaround? I started playing around with my rift s a little, and can't seem to save my settings anymore. Before I would move a slider and hit enter and it would save that, but right now it keeps reverting back to old setting. As you found, not letting CM start RHM seems to work, but it kind of sucks having to do that...
Here's a couple of skins (Adelaide 2020 and tree overhaul). I can't remember where I got them from and the json files don't show the author.Adelaide 2011 v1.1 by tewie and Rainmaker new ext_config file
adelaide2011.7z - 1.8 MB
- Featuring RainFX, LightFX, GrassFX,
- VAO Patch
- CSP Shader adjustments
Get the latest version of the track here:
![]()
Adelaide 2011 v1.1 by tewie and Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
The conversion and the enhancement of the track for Assetto Corsa was done by tewie and Rainmaker
Hope you like it
I made a sections file (track description - attached, just remove txt and place in the data folder) for which I go rather slowly around the track with the BAC Mono.@Fanapryde
have you try alcañiz? your best lap? 😁
im in 1'44'914 with 917k
By the way, I'm already redoing the track, the turn 2 jump is going to disappear, and the area of the castle climb will have jumps but much smoother and only really powerful cars will jump, it will be all narrower, they will not fit three cars on the track at the same time, the battles will be two cars
It's going to be so narrow and winding that it's going to be claustrophobic to drive there hahahahah
Thing is, apart from a few sections there are (almost) no track lights, which will make it difficult to have a realistic effect.@Fanapryde
Thanks for the comments. I am not using spectators so I didn't notice. Will fix and post an update.
I will also brighten up a little bit the whole track lighting.
Thanks again