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- Italy
'Car Folder'/extension/ext_config.ini
________________________________________
[AUDIO_VOLUME]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 1.0
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Adjust to suit.
A new release from Jandrovi. In the video description, he gives credit to Dan Bucsa for the mod, and there's a link to download it.
And if you use [AUDIO_PITCH] at the top you can make a baritone or a chipmunk car.Apologies for posting a reply to a post from over two years ago, but this quoted post is actually one of the only places I've been able to find with this very valuable suggestion. To add to it, while it doesn't seem to be documented anywhere and wasn't obvious to me at first, the AUDIO_VOLUME section actually supports all of the car-specific sound events from GUIDS.txt, not just those above as used in example configs. I had a mod with extremely quiet tyre sounds that made threshold braking difficult, and boosting SKID_INT and SKID_EXT through the config sorted it out with virtually no effort. Very handy considering how difficult it is to edit sounds otherwise.
looks great. thanks to all the skinners for all the effort.View attachment 1145578
Added chrome in the main text decals (as it should be, I thought the chrome texts were only in museum version, but it's in all versions). Let me know if it looks good in game or not, is my first time playing with chrome effects. Also I kept the previous version, with the main texts in blue, in case someone prefers it.
I'm really enjoying this mod. Good work... and it makes me want to buy and build my own Ultima even more.Free Release
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Ultima GTR GT2 Sports
8 Real Liveries
2nd car from the add-on pack for the RSS GT Cars
Will need a wiper config which I will get around to doing.
Enjoy!
View attachment 1145578
Added chrome in the main text decals (as it should be, I thought the chrome texts were only in museum version, but it's in all versions). Let me know if it looks good in game or not, is my first time playing with chrome effects. Also I kept the previous version, with the main texts in blue, in case someone prefers it.
woww Niinivirta livery as well! I know them very well, they are official sponsor for italian Lotus cup.Finished another two liveries for the upcoming Lotus Exige GT2 😎
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Yes, its the livery from Aggressive Team Italia from thewoww Niinivirta livery as well! I know them very well, they are official sponsor for italian Lotus cup.
Ok, so after several weeks of pain & troubleshooting, I've finally finished the first version of my first mod. Introducing:
The Elizalde Halcón Gran Sport!
View attachment 1145677
Looking good!
Tell me what you think!
View attachment 1145685
Which/what "android implementation" are you talkin about? I'm missing something?Anyone else notice that whenever you drive a car with that daft Android implementation, your PC takes longer to shut down while 'Steam Screenshot Uploader' closes?
Needs deactivating in Steam settings, apparently.
Which/what "android implementation" are you talkin about? I'm missing something?
Do you ever drive mod cars? It's the latest thing to shoehorn in for a more awesome experience.Ok thanks, nothing that i will ever had in my cars, so no problem for me then![]()
delanyone got a quick pit add-on for melbourne_2019? need it to go up to 36 pits for a race, but cannot manage to make it work despite adding and renaming all the needed bits
If it is legion R390 I have to admit it's the worst I've ever driven and it's at the same level of the ts010 from gtsupreme.Could you reupload the R390 road car? Link's broken
I only drive racing cars, never driven a km with stock-daily-road cars in ACDo you ever drive mod cars? It's the latest thing to shoehorn in for a more awesome experience.
I guess it can probably (hopefully) be deactivated at source in CSP settings like that pointless frame-eating satnav display.
Please tell me you still have those skinsThis took me all morning (thanks to the atrocious ***** mapping). Some Team Candy / Team Tyrrell skins for the RSS F79 :
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Nose stripes aren't aligned but I couldnae be arsed anymore - as I said above the mapping is all over the bloody place.
Still better than the OG skin up on RD, though.
https://www.racedepartment.com/downloads/tyrrell-009-skins-for-rss-formula-79.33122/
Rapa Nui circuit
What does this mean? tbh the car drives really good with extended physics and I just generated lods in cm. But I don't understand what this 315 is. Cheers.
any clue on why it does this after exporting the track from kseditor?
View attachment 1145868View attachment 1145869
These objects can be simple CUBES, with a random (preferably from the scene) material assigned to them. You can also use dummies (3dsmax) or empties (blender) and in that case you no longer need to worry about material.
Place them 1 or 2 meters above track surface. Three conditions to make sure everything will work as expected:
1. respect the naming scheme
2. make then invisible
3. make sure to respect the axis orientation (pivot point Y up, Z forward)
Cannot see any problem there..any clue on why it does this after exporting the track from kseditor?
Thank you. Would be an interesting build for sure, a car I've never seen on the roads here.I'm really enjoying this mod. Good work... and it makes me want to buy and build my own Ultima even more.
In addition to fixing the wipers, windshield, and lights, the shifting animation settings need to be adjusted. The driver is "anticipating" the shift way too early, causing him to move his hand on the shifter and keep it there well before the shift. @Masscot is pretty good at making those adjustments, as he has fixed a few mods with this issue.
Overall, these updates should make it just about perfect, as it's just about there already.
I look forward to the next update!
they are 1/2m above the surface, and I think every point has been covered, not the first time I add pits to a track, I'll check again![]()
TUTORIAL - Build your FIRST track - BASIC GUIDE
LAST UPDATE : Dec 2021 *** I’ll try and explain in few steps what is needed in order to export your first track in AC. However, this is not intended...assettocorsamods.net