Sure, but as mentioned before, it would be even better if you could do more advanced configurations than just grass and rain FX.Looks great!
Would you consider making your changes public?
BTW: Is there a "final" version of the improvements for Gilles' track "Carrieres de Beez"? I found several variations but I'm not sure if they are still up to date.
Regards, B.B.
Don't forget that wonderful flying chicken too!!About "Carrieres de Beez"... I think I threw it in the corner at some point. I'd have to see if I still have it on my HDD at all.
I think the last time I screwed with it, @Beezer215 pointed out to me that more than 10-12 cars just make chaos on the grid. That and some weird effects with seasonal config settings.... That's when I gave up in frustration.![]()
My motivation to search was yet just not high enough.Don't forget that wonderful flying chicken too!!
I laugh every lap from that thing. 😂
But you did a great job with what you had to work with Slider. 🙌
I still have the track if you don't and want it again
It's not horrible. It doesn't have the best assetts here or there. Like maybe the crowd or side of the road vehicles. But it does provide the cool layout of the track and you made it better than it was in the first place at least.My motivation to search was yet just not high enough.
So if you have it ready in a minute, I would be grateful if you could share it. Hm, maybe not... More work on this gilles75 crap....![]()
Let the chicken fly, fly little chicken fly...It's not horrible. It doesn't have the best assetts here or there. Like maybe the crowd or side of the road vehicles. But it does provide the cool layout of the track and you made it better than it was in the first place at least.
I'll upload it right now. Don't hold your breath on my upload speeds though. And I would think twice about fixing that chicken, it's kind of a staple of the track now.
Sure, but as mentioned before, it would be even better if you could do more advanced configurations than just grass and rain FX.
And again, I knew better, but I always fall into the same trap. The horror has a name: Gilles75...
"His" tracks are always a source of massive head-shaking. My God, how bad can someone be.
It's just no fun trying to improve them, and yet I've done it again and again, as I'm doing again now. It would be better to re-convert the tracks, which would look safer, faster and better.
But well, now I've started stupidly, so here, the current state.
There are still a lot of errors, wrong vertex normals, strange shaders etc..
But, imo, the worst is gone. Many, many one-sided textures are now double-sided. Trees, grasses, bushes, the spectators, flags, bridge etc. straightened.
I tried to create a more coherent overall picture.
There is also some light. Where there are street lamps only, of course.
Working warning lights, too![]()
The logo was distorted, I have corrected that too. Changed some tags in ui.json too, as for example there are now some night lights...
I used a completely new config. I have included the old one as *_orig. But, to be on the safe side, please make a backup first, in case you want to go back to the previous state for whatever reason.
I hope, I didn´t messed something.
About "Carrieres de Beez"... I think I threw it in the corner at some point. I'd have to see if I still have it on my HDD at all.
I think the last time I screwed with it, @Beezer215 pointed out to me that more than 10-12 cars just make chaos on the grid. That and some weird effects with seasonal config settings.... That's when I gave up in frustration.
As I just mentioned, it would have been easier to convert it "from the scratch" than to work on his s....... Sorry, the frustration had to come out.
But I'll see if I can still find it.
However, if someone has a good source for the original that I could convert, it would probably be the better and easier way. 🤷♂️
View attachment 1263637View attachment 1263638View attachment 1263639View attachment 1263643View attachment 1263644
Take my configuration as a template for future updates you will make....That is amazing - thank You VERY much for your effort!
Yeah, as I said before, I can't do much and I'm limited by lack of time.
But I'm glad when my tinkering manages to spark the interest of someone more knowledgeable.
In an ideal word I would love to just simply drive those historic tracks without having to change stuff around.
But sometimes even narrow cockpit view shows too much and I'm tempted to go back to my GPL installation...
Thanks again.
That's very generous - I'll do that.Take my configuration as a template for future updates you will make....
I would be happy and satisfied if it meant less work for me...![]()
Can people with FFB wheels please test the cornering under load and report back?Renault Clio IV RS EDC Trophy 2016 Public Release !!!!
Download:https://sharemods.com/bi4jqwp764ja/clio_220_edc_2016_1.0.zip.html
-AO inside and out
-Realistic Dashboard
-CSP Settings
-Physics by VR Driving
-Lods Help Norms
-Driver Animation by Mascot
-Panoramic session Start config Daniel Nogal
-Beta testing and help ,@norms,@filemissing,@Mascot,and others
Amazing work, very well done and thank you! The track looks amazing!sx LeMans from FM7 v2.5, june 8th 2023
-increased pitboxes to 70
-final fixes on some kerbs - - - - noxcuses edition
https://www.mediafire.com/file/noxr9bbpiq1ffki/sx_lemans_v2.5.7z/
sorry I was talking about this oneThis what you mean?
![]()
SimHUB - WEC 2020-22 Revmeter V2
Functions: Automatic and manual activation F1 2013, 14, 15, 16, 17, 18, 19, 20, 21, 22, AC, rF1, rF2, AMS, AMS 2, iRacing support Base datas (Gears, RPM, speed, pedals) MPH units for those who love this system HTML (OBS) support G-Force part (can be activated by the keypress of "F") v8 Simhub...wcp-series.com
I confirm that. Thrustmaster T300 RS.Can people with FFB wheels please test the cornering under load and report back?
I get a horribly fake on/off seesawing force through my DD wheel when approaching slip angles.
Aesthetically it's a lovely little car inside and out but I feel like there's something critically wrong with the current physics.
Is the THR vintage version no good? As @SthrnOldskool says, the layout hasn't changed since the circuit was built, so it's effectively just a re-skin. I have it downloaded, but I haven't raced on it myself yet.
Sadly when I click on the vintage link it returns a dead linkThe track layout did not change I know that but the whole atmosphere is different on a modern track like runoffs, modern spectators, pit buildings and vegetation can be different. I will have a look at the THR file.
Same here, MOZA R5, but only off throttle and not fully understeering. Under load its OK.Can people with FFB wheels please test the cornering under load and report back?
I get a horribly fake on/off seesawing force through my DD wheel when approaching slip angles.
Aesthetically it's a lovely little car inside and out but I feel like there's something critically wrong with the current physics.
two versions here one standalone find at the top and one additional for the 0.8 from RD below.Sadly when I click on the vintage link it returns a dead link![]()
thank you, i'll check them out.two versions here one standalone find at the top and one additional for the 0.8 from RD below.
https://thracing.de/tracks/