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Any idea if this Porsche is out for AC yet? I know there was talk of it being worked on last year but I've been away from the modding scene since that time.
Any idea if this Porsche is out for AC yet? I know there was talk of it being worked on last year but I've been away from the modding scene since that time.
Any idea if this Porsche is out for AC yet? I know there was talk of it being worked on last year but I've been away from the modding scene since that time.
Excuse me MrHunt, but where is the 2nd to the right one from? The one that looks like it's a 1998 911 GT1 Street Version. I have the other cars, but that's the only one that misses me.
It is from S.Stirpe, Facebook Group Assetto Corsa 4k pics and Tuned ModsExcuse me MrHunt, but where is the 2nd to the right one from? The one that looks like it's a 1998 911 GT1 Street Version. I have the other cars, but that's the only one that misses me.
Oh, thank you so much!It is from S.Stirpe, Facebook Group Assetto Corsa 4k pics and Tuned Mods
https://modsfire.com/74Me0851IK5i963 V2.1
https://modsfire.com/lvz3z571I4DdP8P V3
https://de.wikipedia.org/wiki/Motorsport-HomologationView attachment 1371708View attachment 1371709View attachment 1371710
All 993 and 996 and thier
Motorsport-Homologation's
“What we want to prevent this time is abuses in how some Assetto Corsa modding is being used, because we don’t like to see stolen content from different sims.
“The vision behind modding is that it should let people express their talent and create their own content.
“When someone grabs content from another game using third-party tools and they just put in the game or they sell it on third-party websites, it’s far against the vision we have for it. We believe that it also gives a bad perception of those people who spend a lot of time creating original content.
“This time, we want to see how we can support the good modders in a way that can create a synergy between the studio and the most talented creators.”
I'm guessing the version I'm after (Le Mans '96 spec) is still being worked on?
Any idea if this Porsche is out for AC yet? I know there was talk of it being worked on last year but I've been away from the modding scene since that time.
seems to say:“This time, we want to see how we can support the good modders in a way that can create a synergy between the studio and the most talented creators.”
This is outrageous, only three links to choose! 😤... I hope it is what you want...
Sounds to me like they're planning an official mod repository where creators can sell content and Kunos gets a cut (the "synergy" from the article). Of course they wouldn't want copyright infringing material on there.seems to say:
"mods need to be approved by us, and maybe we will allow it, maybe not... depends if we like you or not"
All good news, grafters who encrypt **** from other games and / or hide their stuff behind a Patreon / boosty will finally need to get a job instead of relying on other people's work to make a living lmaoHow does everyone feel about this article including this part about mods?
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Assetto Corsa EVO open to supporting mods in a “more creative way” than the series' original
Developers Kunos Simulazioni are considering "supporting the good modders in a way that can create a synergy between the studio and the most talented creators."traxion.gg
Sounds to me like they're planning an official mod repository where creators can sell content and Kunos gets a cut (the "synergy" from the article). Of course they wouldn't want copyright infringing material on there.
I guess that makes sense as a business model. Developing a fully-featured racing sim takes a lot of time and effort and the market is fairly small so sales of the base game alone won't keep the lights on. With AC1 they tried to rely on paid DLC packs but ended up competing with hundreds of talented modders. And people really hate subscription models so why not go the app store route.
I meant more in the sense of people not buying DLC packs they're not super interested in because there's enough free mod content to keep them busy. But I agree that's probably a minor factor compared to looking at the success of RSS/VRC and thinking "wouldn't it be nice to get a piece of this action".Did they really compete with modders though? Has anyone here actually gone "I'm not going to buy the Kunos version of a car, I'll use this mod one instead" ? They've sold tonnes of copies of the game and, no doubt, the official DLC.
what i dont get when i got the 1966 one, is why there are several models of the same car in that pack? for the skins are you guys making them and if so why not just choose one model?Why not download our 1983 grid ? It is complete. We are just mopping up a few missing liveries for 2 911s. The Kunos 3.0 RSR is super close to a 930 looks and performance wise around the Le Mans track. There are several 930 Turbo mods out there though but we didn't think it made a difference for the set for now.
https://acracemods.wordpress.com/2024/04/25/1983-24-hours-of-le-mans/
Whatever it will be, i really hope they put an SDK in conditions that allow most people to make good quality mods, such as basing it also on Blender 4.1. One of the reasons of why most people copy paste things from other mods or just steal. If they make that easy for everyone, nobody is doing anything ilegal. This happen in rFactor2 where the SDK is so tedious that it's almost dead (sorry but this is true) most of the mods are bad quality...How does everyone feel about this article including this part about mods?
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Assetto Corsa EVO open to supporting mods in a “more creative way” than the series' original
Developers Kunos Simulazioni are considering "supporting the good modders in a way that can create a synergy between the studio and the most talented creators."traxion.gg
Thank you ever so much! I'll download tomo.I hope it is what you want.
View attachment 1371758
D/L a - Porsche 911 (993) GT1
D/L b - Porsche 911 (993) GT1
D/L c - Porsche 911 (993) GT1
Many tried, many failed.How does everyone feel about this article including this part about mods?
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Assetto Corsa EVO open to supporting mods in a “more creative way” than the series' original
Developers Kunos Simulazioni are considering "supporting the good modders in a way that can create a synergy between the studio and the most talented creators."traxion.gg
seems to say:
"mods need to be approved by us, and maybe we will allow it, maybe not... depends if we like you or not"
Or it could be like Farming simulator where you have a mod hub from modder right in the game with most mod having real names...Many tried, many failed.
Best exemple would be Bethesda. Skyrim is the most modded game ever as of today, by a fair margin. Bethesda wanted to regulate the offers (and get a cut on the way) for the future and opened an "official" mod-market-place for Fallout 4. The result is closer to a no-man's land full of official money-trap cosmetics, while the real mods are all over the internet, not even hidden. They probably didn't abdicated yet, we will see, but the reception was... cold. And Bethesda is very-much used to get colds from their gargantuan community.
In the last 15 years the modding scene has changed so much it became a business for some, which was impossible to even comprehend in the past. Everyone wants a piece of the cake, and tend to forget why they were successful in the first place.
Worst case scenario would be an encrypted-type system around a marketplace were only "approuved" mods could be used in the game. History told us it's basically a death sentence, for the modding scene and for the game itself. And as Rmi rightly said, it's pretty much despotism.
Best case scenario would be kind of the same without the encrypted part, keeping the quite mod-friendly architecture of the game but with an official place, and very much official payment system, like Bethesda's attempt. If that's so, not much impact I guess, and I don't expect a different outcome. But what do I know, 15 years ago It would've been unthinkable to ever see a "paidmod". The world is changing...
A lot of mods requires you to have certain DLC already, so you got no choice of getting them anywayI meant more in the sense of people not buying DLC packs they're not super interested in because there's enough free mod content to keep them busy. But I agree that's probably a minor factor compared to looking at the success of RSS/VRC and thinking "wouldn't it be nice to get a piece of this action".
If there are examples were that system worked and is still working, good to know.Or it could be like Farming simulator where you have a mod hub from modder right in the game with most mod having real names...
hi, I can't find any skins for maserati bora competition from assettopedia: does anyone have them? Thank you
good evening, can anyone identify this logo (in the white circle)? I understand that the picture quality is poor, but maybe someone will recognize it by the silhouette.
View attachment 1371791
Have a look here:
I'm an idiot. I forgot to change the folder name in the camera_facing fle for the GP and Intermediate layouts on Istanbul. Extract and replace the two files included in the attached .zip file to get the people back in the stands. The F1 layouts are fine because Pyyer made his own crowd facing setup.Uploaded a new version of the track. Sorry, no small update file this time. Use the link in the above quote and make sure to delete your previous track folder.
None of the changes are major so i'll list what's new in case they don't interest you. If not, you can skip this update.
-- Fixed the concrete edge on the carpet in the last turn. Now everything should match.
-- Separated all of the bridge\ad banner meshes so I could give some of the bridge ones emissive values at night.
-- New sidelines for the GP layout ai. I included the original ai if you don't like the new one so you can revert back to it. I tested the new ai on the F1 layouts with F1 cars and it works fine. If you like to new GP layout ai, you can copy it to the F1 layouts. You may need to rename the ai_hints files for the F1 layouts in order for it to work right, but I would test it first.
-- I made all of the kerb cones non-moveable objects because I couldn't get past how big they were. If you prefer the moveable cones, enable the 'Optional Moveable Kerb Cones' track skin.
-- I added some additional light poles around the track. I have vision issues driving at night and found it hard to race on this track at night because a lot of the areas were unlit. I realize they are not true to real life, so they are hidden by default. If you'd like to try them out, enable the 'Optional Extra Night Lights' track skin to make them renderable.
I think that's everything, but i'm probably forgetting something.
Because there were different sub models in the race (there wasn't just a single 'type' of GT40 that entered). There were also different types of 365s (including a spyder). The #12 and #14 GT40s had a 4.7 liter v8 and the others a 6.7 liter. Different performances. We strive for accuracy so if a different model raced, we choose that. It is also for instance why the #53 SP66 races with no tail as it didn't in the real race.what i dont get when i got the 1966 one, is why there are several models of the same car in that pack? for the skins are you guys making them and if so why not just choose one model?
I would just email and ask. I had a question today about a rev limit for a Konrad Group C car and got an answer by email from Franz Konrad himself in about a hour.View attachment 1371832
That's a slightly better quality image but still very vague, it appears "Blue Label Racing - Restoration & Service" look after the car, maybe you could contact them and ask for more information? Just an idea as that logo looks like it will be very hard to decipher, hope I am wrong!