enjoy the ride =)Thanks for that. I've been lapping for 30 minutes.
Is your TCL different than Bazza’s recently released 1960s/70s Touring Car Legends pack?Right my current personal project is getting a few cars into the TCL classes. I am simply playing with the data files and engine swaps etc.
Done the Mini 1970's from the simdream pack and just getting this Escort into it and about to do some skins then it's ready.
Obviously if anyone wants to try when i've finished then just ask.
Really enjoying dipping my toes into engine swaps and very simple physics swaps. Also sorting out the Hot rod fords too...
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Is your TCL different than Bazza’s recently released 1960s/70s Touring Car Legends pack?
Right my current personal project is getting a few cars into the TCL classes. I am simply playing with the data files and engine swaps etc.
Done the Mini 1970's from the simdream pack and just getting this Escort into it and about to do some skins then it's ready.
Obviously if anyone wants to try when i've finished then just ask.
Really enjoying dipping my toes into engine swaps and very simple physics swaps. Also sorting out the Hot rod fords too...
View attachment 878020 View attachment 878021 View attachment 878022
I've been having fun adding cars to the TC Legends pack too. Adjusting suspensions and BoP'ing power and weight to match the existing cars. I think I'm right around 40+ cars in the pack now. A few might not be exactly true to the cars that ran with the pack but the more the merrier I say.
cool, could you give me a quick rough guide on how you BOP them? I think i need to be adding weight. cheers.
On my phone I can't really tell what this video is showcasing. I find the anti-glare strip on the windscreen a little distracting if I'm supposed to be checking out the clouds. Maybe it'll make more sense on a bigger screen.
edit: happy new sim year!
Same here, I guess we will need to read the release notes to find out what it is about.On my phone I can't really tell what this video is showcasing. I find the anti-glare strip on the windscreen a little distracting if I'm supposed to be checking out the clouds. Maybe it'll make more sense on a bigger screen.
(here's the real car for reference i did my best to make it like that)For balloons, blimps and planes just create a new layout called 'hot lap' or whatever and in the models.ini for that layout just rename (or delete) any references to stuff you don't want. That way, the kn5s can remain in the track folder and get referenced properly for the other layouts.Hey fellas, is there a way to turn off fireworks, balloons and planes in certain modes? These are fine for a race but when I'm hot lapping, they're a bit extravagant. I'd rather not delete all the 'blimp', 'helifly*', and 'jouxplane*' from the tracks. And I haven't a clue how to turn off the fireworks. Basically this is what I want; Hot lap and Track day, nothing in the air. Qualify and Race, all the things in the air. Thanks!
UPDATE !
McLaren Honda MP4/6 - 1991 by ASR Formula V1.26 (01/01/2020) - Free Download...............
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fireworks?!? how do i get fireworks in my game? ive never seen fireworks on any map of mine and ide love to see that.For balloons, blimps and planes just create a new layout called 'hot lap' or whatever and in the models.ini for that layout just rename (or delete) any references to stuff you don't want. That way, the kn5s can remain in the track folder and get referenced properly for the other layouts.
For fireworks I guess set the driving date in CM to a benign non-holiday one, or edit the fireworks config. Proper editing tools for fireworks will probably come in the next CSP update.
See that you have latest CSP installed and you'l have fireworks on all tracks (at least, I have them on all tracks I drove these days) by day and by night.fireworks?!? how do i get fireworks in my game? ive never seen fireworks on any map of mine and ide love to see that.
Yeah, track indepentend you can see it now with newest CSP near Start/Finish or pit lane.See that you have latest CSP installed and you'l have fireworks on all tracks (at least, I have them on all tracks I drove these days) by day and by night.

For balloons, blimps and planes just create a new layout called 'hot lap' or whatever and in the models.ini for that layout just rename (or delete) any references to stuff you don't want. That way, the kn5s can remain in the track folder and get referenced properly for the other layouts.
For fireworks I guess set the driving date in CM to a benign non-holiday one, or edit the fireworks config. Proper editing tools for fireworks will probably come in the next CSP update.
Hi !I noticed some oddities with optimization.
On my computer, Mclaren and Tyrrel get low FPS.
I checked lods.ini, and saw that lod 0 was displayed from 0 to 1500. This effectively means that LODs are not used, so if you create a large starting grid of these cars - FPS will be low.
View attachment 878202
I edited the value - 15 instead of 1500. This solved the problem - LODs began to appear, FPS increased. However, some elements, such as the rear wing strut, and wheel rim, seem missing in the lod files. As a result, I get holes in the wheels.
Mclaren late version, LOD 1 is probably from the regular version - without windscreen. This is noticeable when replacing LOD0 with LOD1
Tyrrel has the same problem with wheels. Other cars I haven 't looked at yet.
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In addition, 3Д models have become very glossy, it is beautiful from a close distance, but bad on TV repeat - thin surfaces strongly flicker.
Previous versions do not look so brilliant, but do not have flickering.
You don´t have to make a new track layout, you just can duplicate the models.ini and delete all the [DYNAMIC_OBJECT_...] blocks or rename all *.kn5 objects there to, for example *.kn5_ or just try replacing PROBABILITY=** to PROBABILITY=0. Afterwards just rename the ini you want to models.ini or the models_tracklayout_name.ini you need and start hotlapping.Thanks Masscot. I hoped changing an .ini somewhere would fix it, I never thought of adding a new layout just for hot lapping though. Brilliant! Thanks very much.
Hi !
I didn’t tested them yesterday, I was close to go to bed ! ^^
Thank you for the feedback and your Hawkeye, there are some serious points.
It must also depends on the system and some AC 3rd parts, I only use CM... without SOL installed.
I think he wanted the option of keeping everything for racing but having less 'extras' for hot lapping - that's why I suggested an extra layout so either option could easily be chosen. Your method is fine if anyone wants to get rid of them altogether.You don´t have to make a new track layout, you just can duplicate the models.ini and delete all the [DYNAMIC_OBJECT_...] blocks or rename all *.kn5 objects there to, for example *.kn5_ or just try replacing PROBABILITY=** to PROBABILITY=0. Afterwards just rename the ini you want to models.ini or the models_tracklayout_name.ini you need and start hotlapping.
Oh, or just move the dynamic objects to a subfolder should do it too (or renaming them). As long they aren´t found, they aren´t loaded. If you want them back, move them back to original destination.![]()
is it possible to edit a ksanim? Wanted to turn the wing_1.ksanim animation on the slr Mclaren into a spoiler that pops up at 80 km/h and keep the air brake animation too. wing_1.ksanim for the aero and wing_2.ksanim as a air brake.
like in gt4 where the aero just pops out at 80 km/h.
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Oh, thats what I thought he wanted too. That´s because I meant: duplicate the models.ini and in this duplicated ini revome, rename it or change PROBABILITY. So you have in the end 2 different models.ini.I think he wanted the option of keeping everything for racing but having less 'extras' for hot lapping - that's why I suggested an extra layout so either option could easily be chosen. Your method is fine if anyone wants to get rid of them altogether.
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Hi!
And I use pure AC, without Sol and CM.