Yes, as I confirmed.KEIMOLA!!
no, @TaistoTurri guessed it first...Mercedes Benz Daimler teststrecke
no, @TaistoTurri guessed it first...Avus?
no, @TaistoTurri guessed it first...i have a version of AVUS 59 with the north banking for GTR EVOLUTION.
No, that was not me, that was 'nobody'... but I've been expecting to get blamed for it, lol.@Masscot are you in charge of flying objects for Le Mans FM7 track? if so i found a rogue heli flying backward on Le Mans FM7 1.7 round the back of the track![]()
Great car.Thank you for your return it is a pleasure !!
Porsche 961 LM V0.91a , Added new version with different rims (BBS and BBS TurboFan)
Link : https://mega.nz/file/VBYXiCiQ#Pp7qtiDUuGlsl0qY7FIfx4zYTci4qAY9L21SXhcbI8w
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Enjoy !
Thank you for your return it is a pleasure !!
Porsche 961 LM V0.91a , Added new version with different rims (BBS and BBS TurboFan)
Link : https://mega.nz/file/VBYXiCiQ#Pp7qtiDUuGlsl0qY7FIfx4zYTci4qAY9L21SXhcbI8w
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Enjoy !
This is a fantastic little track that almost slipped under my radar. Thanks very much for your ongoing improvements!new barrier texture if anyone wants it , added to main post
V1.3
Try different CSP builds - I had this with another car recently. On one build there would be no shadows in the cockpit, on another build shadows were normal. It was like the glass was occluding the light.I don't know if it could be better but there is no sunlight enter into interior (and there is no reflections on interior textures), could you improve this ? Maybe shader or materials isn't with good parameters ...
Thank you for your mod.
The sattelite imagery really does add a lot to the overall feel of the track! Love that. I've taken a look at it tonight and I'll add the original road back in, and fix some of the gravel and tarmac runoffs that have partly disappeared. Shouldn't be too difficult, but as I'm by no means a pro at it it might take me some daysthat track was actually a very old version of the track released here by the GTP crew (whomever that is?), missing a lot of stuff, it since had about three updates, and I did the sattelite version on the weekend. a few pages back now. Still 1.31, onlt difference is it uses ksPerPixel for the road instead of the special road shader with normal maps, not sure how big a difference it makes.
This is a fantastic little track that almost slipped under my radar. Thanks very much for your ongoing improvements!
It's a great fit for a big pack of Shokeus's Renault Clio 16s Coupes.
V1.3
Update textures by chocolatecake
Update Shaders because much too dark
v1.31
Thanks @MRM1GAMINGMorning yes it's CSP issues if you want the extra LEDS to work I would recommend down grading your CSP to 0.1.63
Sorry for the delayed response. I took a break from AC and also got a new PC. I wonder if this is the same issue as with the Mini Cooper JCW from Pessio. Anyways, I no longer have this mod. Did some purging with the new PC. Only the ATCC Group A cars from this Aussie mod group made my cut for the new PC.Had high hopes for these but aren't they pretty horrible to drive? It seems like there's something fundamentally wrong with the physics of the Ford, the way the wheel loads up when cornering and then oscillates like feck on exit. It's like some suspension components are on upside down or something.
What are your example times at Le mans FM7 (no chicane) 2019 skins?
I'm curious to see if i can get this car around at a similar pace to others
This car from @Shokeus is fantastic to drive, thanks to the fix from @ales100i and the absolutely transformed FFB thanks to the FFB CLips app as introduced by @m0parsrt10 i cant get enough of this thing, it handles great, sounds great, and loves to be thrown around, it feels exactly like i expect a high end sports car to feel, its tremendous! It just begs you to drive it again, fantastic!
Let me know your times at Le mans, i dont know Le mans very much its not a track i like or enjoy or race much at all, but im happy to do a trial and give you some times from someone new to that car/track combo
@Masscot are you in charge of flying objects for Le Mans FM7 track? if so i found a rogue heli flying backward on Le Mans FM7 1.7 round the back of the track![]()
2013 Autobacs Super GT GT500 Definitive Edition Version 3 update by Chivas
View attachment 962899
Definitive Edition v1.5 Build Changelog:
- (All cars) Drivetrain has been updated, grip will no longer be like a magnet even with TC turned on - you now need to manage your throttle carefully or lose control of the car
- (All cars) traction lut has been nerfed
- (All cars) driver animation model has been updated for better immersion for VR Headset users
- (All cars) onboard driver view has been updated to match changes for the new driver animation models
- Flame positions on mufflers has been fixed for HSV-010GT and GT-R
- SC430 now has a unique Rear Mirror exclusively used by WEDSPORT BANDOH in real life
- SC430 now has a rear view monitor inside the interior by ViewTech
- GT-R's rear view monitor has been replaced by ViewTech
- GT-R and SC430's ViewTech monitors uses the IPS Panel Shader Effects (CSP Required)
http://www.mediafire.com/file/y61jt...A--pPoObLyRZiTpu022Mnkl-otyc6Cz6whaHVi586JKWc
(edit: The new driver model/posture looks one billion times better in VR. No more itchy armpits! No more flying elbows!)
Anyone here with the RSS 1990 V12 notice that AI keep diving into the pits after just 5 or so laps in short races? They do come back out but only after a very long pitstop . . . ruins races against them. I don't know what setting I could even change for the AI, I have already disabled all CSP AI behaviour.
In case this is not on your radar, from Shutoko Revival Project
Lambo Diablo GT
Beware, this one is encrypted.
https://discord.com/channels/500246817833877505/557613424281124944
View attachment 963117
Could anyone put two turbos in this nice audi r8 kunos?
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Zandvoort 2020, GTP Version, Sattelite Terrain Update.
Based on the V1.31 from GTP.
Use the Circuit Zandvoort 2020 and Circuit Zandvoort 2020 DRS layouts.
Credit - GTP Crew? (let me know who specifically to add here)
WARNING, WILL OVERWRITE EXISTING 1.31.
DOWNLOAD
Changes:
- New Terrain Mesh, fixed some holes etc for UVUnwrap.
- Painted out as many shadows/walls as i could find, expect more, have fun painting.
- New GrassFX and RainFX, alter to taste.
Known Bugs:
- Road colour/texture needs to be reverted to original shader
(Can be fixed by original release team?)
- Layouts need to be fixed, first one does not work.
View attachment 962678
View attachment 962680
View attachment 962681
Anyone here with the RSS 1990 V12 notice that AI keep diving into the pits after just 5 or so laps in short races? They do come back out but only after a very long pitstop . . . ruins races against them. I don't know what setting I could even change for the AI, I have already disabled all CSP AI behaviour.
Try different CSP builds - I had this with another car recently. On one build there would be no shadows in the cockpit, on another build shadows were normal. It was like the glass was occluding the light.
have a look for the invisible wall being reported by @ales100i as well if you don't mind, and look forward to the fixed up version!The sattelite imagery really does add a lot to the overall feel of the track! Love that. I've taken a look at it tonight and I'll add the original road back in, and fix some of the gravel and tarmac runoffs that have partly disappeared. Shouldn't be too difficult, but as I'm by no means a pro at it it might take me some days![]()
Dirt Rally 2.0 on Sale 75% off on Steam
In case you need a break from AC, this version is pretty good. While it still lacks some level of realism, it's a lot of fun.
$9.99 USD for the regular release, and $14.99 for the Game of the Year Edition where you get a lot of additional content.
The low price makes all the extra DLC charges somewhat easier to stomach.
Edit: looks like a CSP issue. It happens with 0.1.66 but not 0.1.60.
Thanks to @NeilB1971.
@Masscot are you in charge of flying objects for Le Mans FM7 track? if so i found a rogue heli flying backward on Le Mans FM7 1.7 round the back of the track![]()